Tuesday, 31 March 2026

The Morning After: Meta tests Instagram Plus subscription service

Screenshots promoting "Instagram Plus" have been spotted by users in the Philippines and Mexico in recent days. According to social media consultant Matt Navarra, a subscription to Instagram Plus includes several Story-focused features not otherwise available to Instagram users. This includes the ability to create multiple audiences for Stories posts, search the list of people who have viewed your Story, extend Stories longer than 24 hours and create "spotlight" Stories. It also mentions something called “super hearts” for reacting to Stories.

A spokesperson for Meta confirmed the test to Engadget, saying that Instagram Plus is currently available in “a few countries.” The spokesperson added that “preview” would allow people to see some of another user’s Story without “showing up as a viewer”. There’s nothing quite like paying to be sneakier on social media.

The idea, as we’ve seen so far, seems closely modeled after Snapchat+, which also offers bonus features to the app's power users. Launched in 2022, the service has now become a significant driver of non-advertising revenue for the company.

– Mat Smith


Apple has been around for fifty years. It reimagined personal computers, catalyzed the era of the smartphone, enlarged an iPhone and called it the iPad and garnered a strong position in wearable tech through its Watch series and its AirPods. It also popularized software and services like its App Store, FaceTime, iCloud, iMessages and many more.

However, Apple gives and it takes away. For the MacBook Air to exist, the disk drive had to go; ditching the home button led to edge-to-edge iPhone screens. The weight of Apple's influence has led to entire product categories following suit. Or, more typically, there's resistance, complaining and (eventually) following suit.

Continue reading.


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Engadget

Two new models of Meta Ray-Ban AI glasses are on the wayand they're going to be catered to those who use prescription lenses, according to a Bloomberg report. While these are supposed to be announced next week, the report noted that these won't be a "new generation" of Meta's smart glasses.

You can already add prescription lenses to Meta Ray-Ban's AI glasses, so who cares? Well, the upcoming models will come in rectangular and rounded styles and will be sold through traditional prescription eyewear channels. It seems like a way to get Meta’s wearables in front of a new group of prospective customers.

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The White House

Now available on the App Store and Google Play Store, the official White House App claims to give Americans "a direct line to the White House." According to the press release, the app provides "unfiltered, real-time upgrades straight from the source." The White House App's News tab features a carousel of about 35 articles that seem suspiciously cherry-picked, favoring the Trump administration. As Engadget’s Jackson Chen notes, in the Affordability window, the app points out year-over-year price drops for items like eggs, milk and bread, but conveniently omits the recent surge in gas prices.

In the Social tab, there's even a button to "Text President Trump," which auto-populates a new text with "Greatest President Ever!"

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AT&T now offers a single subscription for both wireless service and home internet

AT&T just announced OneConnect, a new service that lets customers sign up for both wireless service and fiber home internet under a single subscription. Pricing starts at $90. This could end up saving some serious bucks, especially for those who are paying around $100 per month for each from separate providers.

These plans offer unlimited mobile data, which is great. The home internet speed caps at 1Gbps, which is a decent enough metric.

Pricing starts at $90 per month, which includes a single phone line, unlimited data. This plan also covers mobile data for three devices of the user's choosing, like smartwatches and tablets.

A pricing chart.
AT&T

Family plans shoot all the way up to $225 per month, but the pricier subscriptions increase the number of covered mobile devices to ten and allow up to ten concurrent phone lines. This could be a huge money-saving opportunity for large families. 

The company hasn't said anything about throttling users once they reach a certain cap on mobile data, which should please customers. This is similar to how T-Mobile handles its Magenta Max plan. Taxes and fees are included in the quoted prices, which means there shouldn't be any surprises when the bill comes around.

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Shrinking PQC timeline highlights immediate risk to data security

Google’s decision to move up its timeline for migration to post-quantum cryptography highlights that some of the cyber security risks posed by quantum computing are already reality

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Monday, 30 March 2026

Microsoft's research assistant can now use multiple AI models simultaneously

Microsoft's Copilot is getting even better at research thanks to a new feature that combines the power of both OpenAI's ChatGPT and Anthropic's Claude. In a blog post announcing Copilot Cowork's availability, Microsoft debuted the Critique feature that will be used in Microsoft 356 Copilot's Researcher tool. Unlike the standard Copilot, Researcher is designed to tackle more complex tasks with multiple steps.

Now, Researcher is getting even better at that with the Critique feature that uses GPT responses, which are then refined by Claude. In a blog post, Microsoft said that, "this architecture creates a powerful feedback loop that delivers higher-quality results across factual accuracy, analytical breadth, and presentation," adding that Researcher's process is similar to what you see in "academic and professional research settings." Microsoft claims the upgrade scores somewhat higher (compared to the most recent Perplexity Deep Research models) on the Deep Research Accuracy, Completeness, and Objectivity benchmark. On its own, Anthropic has a Research feature that can use multiple Claude agents to provide a comprehensive response to more complex requests.

If you prefer doing research with a little more autonomy, Microsoft also added the Model Council feature that's available as an alternative option for Researcher. With Model Council, you'll get side-by-side responses from both Anthropic and OpenAI, with a report that shows where the models agree and disagree. Both features are currently available in Microsoft 365 Copilot's Frontier program, which acts as a early access space for the company's AI innovations.

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Project Hail Mary is already Amazon MGM's highest-grossing film ever

It's safe to say that Project Hail Mary is a success. The movie has taken in over $300 million globally, making it the best showing for Amazon MGM yet, Variety reports. Amazon bought MGM for $8.5 billion in 2022. 

Creed III previously held the record for Amazon MGM, having grossed $276 million. Notably, the achievement for Amazon MGM is just versus its own markers, rather than against other production companies. But it's certainly notable given streamers aren't known for focusing on theatrical releases. 

With that said, Amazon MGM has pivoted recently, announcing last April that it planned to release 14 films in theaters this year. These titles include Is God Is (May 15), Masters of the Universe (June 5), and Verity (October 2).

Project Hail Mary is based on a 2021 novel by Andy Weir, author of The Martian. It follows Ryan Gosling as high school teacher Ryland Grace, who wakes up on a spacecraft with no idea who he is or why he's there. It has garnered mostly positive reviews and a 95 percent rating on Rotten Tomatoes. 

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Interview: Thierry Martin, head of enterprise data and analytics, Toyota Motor Europe

A sketch artist by night, and a vehicle engineer by training, Toyota Europe’s data chief is bringing elements of both capabilities to bear in delivering better data insights and building a foundation for AI

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Getting started with measuring AI’s carbon footprint

We speak to industry experts about how demand for AI acceleration is driving new approaches to measuring greenhouse gas emissions

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Sunday, 29 March 2026

Bethesda is shutting down The Elder Scrolls: Blades on June 30

It's a sad day for the dozens of players still grinding The Elder Scrolls: Blades. Bethesda announced that it's permanently shutting down the servers for its free-to-play mobile spinoff on June 30. First spotted on Reddit, The Elder Scrolls: Blades has already been delisted from the App Store and Google Play store, and is currently unavailable on the Nintendo Store.

In the meantime, players will receive a free bundle of Gems and Sigils, while all items in the in-game store are available for just one Gem or Sigil each. With a server shutdown imminent, The Elder Scrolls: Blades' will at least cross its six-year mark since its official release was in 2020 for Android, iOS and Nintendo Switch. The dungeon-crawling spinoff did see early success when more than one million iOS users downloaded the game during the first week of its early access period, but it never amounted to the commercial success of Bethesda's mainline titles.

In the end, The Elder Scrolls: Blades ended up with a "Generally Unfavorable" score on Metacritic, with critics calling it "repetitive" and filled with microtransactions. The shutdown doesn't come as a total surprise, since Bethesda also killed off its other spinoff, The Elder Scrolls: Legends, by halting development in 2019 and ultimately taking the game's servers offline in January 2025. For anyone who still wants to play a mobile spinoff of Bethesda's fantasy world, there's still The Elder Scrolls: Castles

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The Avatar fighting game will release on July 2 for PC and consoles

The fighting game community is going to have their hands full this summer between the release of Marvel Tōkon: Fighting Souls and Avatar Legends: The Fighting Game. The studio behind the 2D fighting game based in the Avatar universe announced that a July 2 release date with a trailer that shows off new gameplay and a base price of $29.99.

The game will launch with 12 characters, encompassing both the heroes and villains from Avatar: The Last Airbender and The Legend of Korra. The game's developer, Gameplay Group International, said that there are more than 900 hand-drawn frames for each character, which makes the game look like it came directly out of the beloved TV series. Avatar Legends: The Fighting Game will feature both casual and ranked matches, using a rollback netcode to ensure smooth frame-by-frame action between players, along with crossplay across PS5, Xbox Series X and S, Nintendo Switch 2 and PC.

For those more interested in the lore, there will be a single-player story mode and a gallery mode with "never before seen art." Avatar Legends: The Fighting Game is currently available for pre-order, starting at $29.99, but there's a $59.99 deluxe edition that includes a digital art book, music soundtrack, unique HUDs and a Year 1 Pass, which adds five additional characters that will be released in the future. Those who pre-order will also get a Samurai skin for Appa, exclusive character colors and voting privilege for the Year 1 Pass characters.

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Bluesky's next product is an AI assistant that helps build custom social media feeds

Bluesky is the latest social media platform to throw its hat into the AI chatbot ring. Bluesky, but specifically its chief innovation officer Jay Graber and her new Exploration team, built a new AI assistant called Attie that's designed to help users create custom feeds. Graber called Attie an "agentic social app" that's built on its its open-source framework called the AT Protocol.

To use Attie, users can punch in prompts in natural language to generate social feeds without having to know how to code. On the Attie website, examples include prompts like, "Show me electronic music and experimental sound from people in my network" or "Builders working on agent infrastructure and open protocol design."

An example of a user's prompt for Attie and the feed that's generated from it.
Attie

"It feels more like having a conversation than configuring software," Graber described Attie in a blog post. "You describe the sort of posts you want to see, and the coding agent builds the feed you described."

Graber added that Attie is a separate app from Bluesky and users don't have to use the new AI assistant if they don't want to. However, since Attie and Bluesky were built on the same framework, it could mean there will be some cross-app implementation between the two or any other app built on the AT Protocol. Attie is currently available on an invite-only closed beta, but anyone interested can sign up for the waitlist on its website in the meantime.

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Saturday, 28 March 2026

Meta's next AI glasses are reportedly designed with prescription lenses in mind

Two new models of Meta Ray-Ban AI glasses are on the way, and they're going to be catered towards those who use prescription lenses, according to a Bloomberg report. While these are supposed to be announced next week, Bloomberg noted that these won't be a "new generation" of Meta's smart glasses.

You can already add prescription lenses to Meta Ray-Ban's AI glasses, but the upcoming models will come in rectangular and rounded styles and will be sold through traditional prescription eyewear channels. Bloomberg didn't specify how these new glasses will differ from existing options, but noted that it's the first time Meta and Ray-Ban are releasing a pair of AI glasses specifically designed for this demographic.

The two models are likely the codenamed products Scriber and Blazer, which were first spotted by The Verge in filings with the Federal Communications Commission. The filings described the devices as production units, meaning Meta could be close to the actual product launch. Looking at the filings, it's unlikely these upcoming prescription AI glasses will have a display like the Meta Ray-Ban Displays.

Meta CEO Mark Zuckerberg has hinted at AI glasses that are meant for prescription glasses wearers in a previous earnings call. As noted by Bloomberg, Zuckerberg previously said that "billions of people wear glasses or contacts for vision correction," adding that, "it's hard to imagine a world in several years where most glasses that people wear aren't AI glasses."

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NASA pauses its lunar Gateway plan, a comet reverses its spin and more science news

The first crewed mission of NASA's Artemis moon program may take off in a matter of days, with a launch window that opens on April 1, and as preparations are underway for that, the space agency is refocusing its plan to establish a human presence on the moon. NASA announced major changes to its approach for moon landings that are expected to play out over the coming years, including axing its plan to build an orbiting station called Gateway. Read on to learn more about the agency’s new vision for the moon, along with other interesting science stories from this week. 

Just a few weeks after overhauling its Artemis program, NASA this week announced even more changes to its plans for putting astronauts back on the moon. Most notably, the space agency is abandoning the lunar Gateway project, which was intended to be the first ever space station orbiting the moon. Gateway, an international collaboration, wasn't just going to support exploration of the lunar surface, but deep space missions too. But the writing has been on the wall for some time; in the Trump administration's proposed budget cuts last May, Gateway was among the programs selected for the chopping block. Now, NASA is officially putting it on "pause" and plans to build a $20 billion moon base instead. 

“NASA is committed to achieving the near‑impossible once again, to return to the moon before the end of President Trump’s term, build a moon base, establish an enduring presence, and do the other things needed to ensure American leadership in space," NASA Administrator Jared Isaacman said at the agency's Ignition event on Tuesday. 

There are three phases to the moon base plan, according to NASA: first using contractors to send rovers and instruments to the moon through the Commercial Lunar Payload Services (CLPS) program; next establishing "semi-habitable infrastructure," with astronauts on the ground and collaboration with other space agencies; and finally adding "heavier infrastructure" to support long-term stays on the lunar surface, including the Italian Space Agency's Multi-purpose Habitats and the Canadian Space Agency's Lunar Utility Vehicle. NASA says it's aiming to start this plan off with crewed moon landings every six months following the Artemis V mission, which is currently planned for 2028.

A study published this week in The Astronomical Journal describes what's said to be the first observation of a comet reversing its spin. Observations taken several months apart in 2017 show the comet 41P/Tuttle-Giacobini-Kresák starting to spin more slowly after making a close flyby of the sun, before picking up speed again by December of that year. Its spin period, measured using NASA’s Neil Gehrels Swift Observatory, was about 46-60 hours in May 2017, but later observations by the Hubble Space Telescope showed it was just 14 hours, according to NASA. The researchers say what likely happened is that the heat from the sun caused the comet's ice to sublimate, sending gases spewing off its sides.

“Jets of gas streaming off the surface can act like small thrusters,” author David Jewitt of the University of California at Los Angeles, said in a statement. “If those jets are unevenly distributed, they can dramatically change how a comet, especially a small one, rotates.” Jewitt compares it to pushing a merry-go-round. “If it’s turning in one direction, and then you push against that, you can slow it and reverse it.”

Comet 41P is thought to have come from the Kuiper Belt and passes through the inner solar system every 5.4 years. It's small, with a nucleus of just around .6 miles, and the researchers found it's become less active over recent years, indicating that there are changes taking place on the surface. While it's thought to have been in this orbit for about 1,500 years, it now appears to be rapidly evolving, and the rotational changes — which could cause structural instability if it continues — could mark the beginning of the end for it. “I expect this nucleus will very quickly self-destruct,” said Jewitt.

A side-by-side-comparison of photos captured of Saturn from the Webb telescope and the Hubble telescope.
A side-by-side-comparison of photos captured of Saturn from the Webb telescope and the Hubble telescope.
NASA/ESA/CSA

Stunning images of Saturn released this week by NASA, ESA and CSA provide a more detailed look at the many layers of the ringed planet's "busy" atmosphere. The images, which show storms, clouds at different depths, Saturn's "ribbon wave" jet stream and so much more were taken by the Hubble Space Telescope and the James Webb Space Telescope in 2024. Read more about it here.

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Wanderstop developer Ivy Road is shutting down

Ivy Road, the video game developer behind Annapurna-published cozy game Wanderstop, is shutting down on March 31. While Wanderstop was well-received and even critically acclaimed, it seems like it wasn’t enough of a hit to sustain the studio while it develops a new game without getting investors involved. In its announcement, the Ivy Road team said the company failed to land a funding and publishing deal for its new project, Engine Angel. The studio’s problems securing funding for its new game first came to light back in January when it laid off five team members.

Even though the studio is shutting down soon, the team said it has one last surprise that will help Wanderstop reach new players. It didn’t say what the surprise was, but the team said Annapurna Interactive will share more news about it in the future. Wanderstop revolves around a former fighter, Alta, who manages a tea shop in a magical forest. In the game, you can gather ingredients and concoct tea, tidy up, talk to customers and learn their stories or just sit on a bench to think and relax. The game will still be available to play and purchase even after Ivy Road shuts down.

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Beat-based dungeon crawlers, card-battling soccer sims and other new indie games worth checking out

Welcome to our latest roundup of what's going on in the indie game space. As ever, we've got some new games for you to dive into this weekend, and a glimpse at some upcoming titles. But, first, a look at indie studio Albatross Interactive's take on a multiplayer mode from a much-loved blockbuster. 

Terminal War is a 4v4 third-person shooter and it seems like the small team of developers is trying to keep things grounded. Ammo and supplies are scarce, and there's an emphasis on melee combat with the promise of "brutal executions." The action is set in the late '90s, a few years after a global war, with three factions battling for control and survival in a collapsed version of the United States.

Albatross Interactive isn't shy about the inspiration behind Terminal War. “They canceled The Last of Us Factions 2," the team wrote on X. "So we're building it [sic] our version." 

In September 2019, nine months before the game’s eventual release, Naughty Dog confirmed The Last of Us Part 2 wouldn’t have a multiplayer mode. At the time, it told players "you will eventually experience the fruits of our team's online ambition."

That still hasn’t exactly come to pass. The studio formally announced The Last of Us Online in June 2022 and canceled it 18 months later. As such, the Factions mode in 2014's The Last of Us Remastered for PS4 remains the franchise's only remaining multiplayer mode.

Albatross Interactive, which says it's building Terminal War from scratch, plans to reveal more gameplay soon. The game is slated to hit Steam in early access as soon as this summer

The team expects Terminal War to remain in early access for around 12-18 months, though it noted that "we're a small studio and we'd rather take the time to get it right than rush to a finish line. The timeline will ultimately be shaped by community feedback, the scope of content we deliver, and the standard of quality we hold ourselves to." The studio plans to bring the game to consoles as well.

I’m into the current iteration of Acclaim as an indie publisher (albeit one with a plan to revive its own historic franchises). Its latest title, GridBeat from Ridiculous Games, is a rhythm-based dungeon crawler in which you're trying to escape from a corporate network after pinching a trove of valuable data. Malware and security protocols are on your tail. Navigating the mazes, interacting with objects and boss battles are all synced to a beat.

GridBeat is available on Steam and Nintendo Switch. It typically costs $20, but there's a 10 percent discount on Switch until April 2. It's 15 percent off on Steam until April 9.

Given how much time I spent playing Football Manager 26 last year, Nutmeg is right up my alley. Getting veteran commentator Jim Rosenthal to pitch the soccer management sim in the launch trailer certainly doesn't hurt.

This is a card-battler take on soccer management and it’s set in the '80s and '90s. You can start out in the lower divisions and can work your way up to the top of the English soccer system. You'll hire and fire staff, and select your team and formation before taking on an opponent. Completing challenges and doing well in training will earn you more card packs. 

The trailer reminds me of collecting Panini stickers as a kid as well as the smell of my friends’ Subbuteo figures. I would have said my favorite thing about this is that everything takes place at an era-appropriate desk with a TV that shows results and standings in the style of Teletext and an old computer that has some retro mini-games you can play. However, Sumo Sheffield and Publisher Secret Mode are donating a small portion of every sale of Nutmeg to charity, which is a nice gesture.

Nutmeg is out now on Steam. It'll usually cost you $25, but there's a whopping 40 percent discount until April 2.

Devil Jam is a metal-themed spin on the roguelite formula that Vampire Survivors popularized with a dash of Hades-esque characterization mixed in. It's been out on Steam since November and it hit consoles this week. It costs $8 on PS5 and Switch, and $7.59 on Xbox Series X/S.

You'll wield a cursed guitar as you battle demonic enemies and bosses. As ever with this type of game, it's all about finding fun, powerful builds by synergizing abilities. You can put those together in a 12-slot gear system. I dig the art style and animation in this game from Rogueside too. I especially love that one character dashes by powersliding on their knees.

A couple of months after its debut on Steam, Space Warlord Baby Trading Simulator landed on Xbox Series X/S for $20 this week. The latest game from prolific studio Strange Scaffold is a stock market simulator in which you speculate on the "simulated lives of babies" and how successful (or not) said alien sprogs will be in the future. It takes aim at real-life prediction markets where people can gamble on everything from the Time Person of the Year to nuclear tests. 

Here's another game you can actually check out this weekend, as a playtest is taking place on Steam until March 31. Salvation Denied is a co-op construction sim/tower defense game from Firevolt and publisher Digital Vortex Entertainment.

You can get together with up to three friends to build experimental structures at the behest of a foreman who looks like he's stepped right out of Team Fortress 2. You'll have tools like a gravity gun, foam gun and jetpacks on hand to help you form these structures, along with heavy machinery that can move or recycle sections of the build. Coordinating with proximity voice chat could be critical as you and your buds deal with natural disasters like acid rain and meteor showers.

I'm almost always going to be on board with a game that's all about chaos, so I'm interested in checking out Salvation Denied. It's set to hit Steam this fall before landing on PS5 and Xbox Series X/S in 2027.

Someone has stolen the sun. Reclaiming it is your goal in Light Dude, which is from solo developer Ramy of Dergham Games. It's an action game in which the lights go out when you move, so you'll need to figure out your approach to each level and how to avoid hazards before moving forward. There's a first-person mode here too.

Light Dude is slated to hit Steam sometime this spring. A demo is available now.

Solo developer Mateo Covic (aka ZoroArts) is looking to follow up on the success of Paddle Paddle Paddle with another friendslop game. Covic said it took just four weeks to create Cool Story Bro. Up to four players each have five minutes to write a short story that includes four words. These are picked at random or taken from a pool of player suggestions.

Special items appear throughout each round, such as a revolver, which can take another player out of the game for 10 seconds, and one that swaps everyone's stories. If you're the first player to type an item's name, you can use it.

After everyone has finished writing their story, players take turns to read theirs out for the rest of the group. The others vote on whether they liked the tale. If you really hate someone else's short story, you can blow them up with a rocket launcher. If only I had that option at some of the poetry readings I’ve been to.

This seems fun and silly, and the kind of thing that could easily blow up on Twitch (there's an integration that allows viewers to suggest words). Cool Story Bro is slated to hit Steam sometime in April.

Fittingly enough, it's been a long time since Third Shift announced its debut project, Forever Ago. Six years, in fact. The game re-emerged this week during the Xbox Partner Preview showcase. Publisher Annapurna Interactive is bringing it to Xbox Series X/S, PS5, Nintendo Switch 2, Xbox on PC, Steam and Epic Games Store this fall. It'll be available on Xbox Game Pass (and Xbox Cloud) on day one.

This is a road trip adventure in which you take on the role of Alfred. Following a personal tragedy, he ventures north in his minivan to seek redemption. With an instant camera in hand, Alfred will meet new people and explore forests, deserts and mountains. It's another narrative-heavy game from Annapurna, which appears to be leaning heavily into nostalgia this year given that Mixtape is only a few weeks away.

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Friday, 27 March 2026

MLB The Show 26 is turning me into more of a baseball fan

There were two questions I was looking to answer as I fired up MLB The Show 26. First, how much does the game cater to a baseball newbie like me? Second, will it keep me hooked enough to keep playing after my first few games?

I think it's important to share some personal context. I have very limited experience with baseball. I have been to one MLB game, which was on my first visit to Canada as a teen. The lead-off Toronto Blue Jays hitter scored a home run on his first at-bat. Fireworks went off and everyone was going wild. Fun! 

But that was the only score of the whole game. My dad and I (both lifelong soccer fans, for what it’s worth) were bored lifeless for the rest of the three hours. 

An incredible run of a dog playing a baseball game at Games Done Quick aside, I had no real interest in the sport for the next couple of decades until the Blue Jays made a deep run into the 2025 playoffs. This time, now as a Canadian citizen, I bought into the excitement and watched all of the World Series last year. I was enthralled. 

I slowly started to appreciate the nuances of pitching, the skill of trying to make every pitch look identical at the time the ball is thrown to hopefully hoodwink the batter. Friends who are in-the-know tolerated my most basic of questions about how everything works as the postseason wore on. Now, I’m planning to watch a lot more games this year and MLB The Show 26 arrived at just the right time to get me ready for the new season. 

Sony's San Diego Studio seemed to be speaking to me, personally, when the first thing the game asked me to do was select my preferred playstyle. The Competitive track was definitely out for now. The Simulation option offers an “authentic MLB experience that plays true to player and team ratings.” I wasn't quite feeling that either. As a newcomer to all of this, I had to select the Casual style. That’s billed as “an easier, fun, pick up and play experience with an emphasis on learning the game.” Exactly what I needed. 

I was immediately impressed with how deeply you can customize the gameplay, even if the vast array of batting and pitching options in particular felt a little overwhelming. Using both a thumbstick to aim and button to swing at the ball seemed too much for someone who has no idea as yet how to read pitches. 

Dipping my toes in slowly was surely going to help me avoid getting too frustrated too quickly and uninstalling the game, so I chose to keep everything as simple as possible. I’m not switching off options like automated bullpen warm ups for a long time, if ever. 

Finally, after about 20 minutes of fine-tuning some settings in the tutorial, it was game time. 

The Dodgers didn't know what hit 'em as I won my first game 38-0. I thought this Shohei guy was supposed to be good? Pffft, he didn't even register a hit. His team only got a measly two players on base, while I had 46 hits. That blowout was a fun intro to MLB The Show 26, but I had to bump up the difficulty and make it a little more challenging if there was any chance of me sticking with it.

Instead of jumping into the Road to the Show career mode, an online match or another exhibition game to get my feet a tad wetter, I next tried the Storylines feature. This is what really drew me into MLB The Show 26.

San Diego Studio has been sharing the stories of several notable players from the Negro Leagues in the last few editions of the series. I know very little about baseball history outside of household names. So I was fascinated to learn about the likes of Roy Campanella, who debuted in the league as a 15-year-old catcher, and Mamie "Peanut" Johnson, the league's first female pitcher. 

The developers did a fantastic job of connecting these athletes' stories to playable moments from their playing careers. Cutscene insights from Bob Kendrick, the president of the Negro Leagues Baseball Museum, tied everything together quite beautifully. Great stories are such an effective way to pull you into a sport and to start learning about it. Stories connect us more than just about anything else. 

The default difficulty in the Storylines mode was much higher than I dealt with in my first washout game. Still, that gave me a chance to practice the Competitive playstyle without having to play a full game or the stop-start nature of the tutorial. 

My pitching was less accurate, so figuring out how to compensate for that made for an interesting challenge. Batting was a lot tougher too, with balls travelling faster and pitchers trying to trick me. At first, I was swinging at every ball, but that clearly was the wrong idea. I tried to be more judicious and wait to see if a ball was breaking, but that meant I was swinging too late and fouling or giving the fielders an easy catch. That's a tricky conundrum to solve, and I'll need a lot more practice before I dream of playing online. I'm not even going to get started on how woeful I am at catching. 

And yet all of this deepened my appreciation for baseball. There's so much more nuance and complexity to the sport than I realized until a few months ago. And even as someone who doesn't typically enjoy turn-based games, I found myself getting into the swing of it... so to speak.

I'm never going to care about Diamond Dynasty, MLB The Show's take on Ultimate Team modes in EA Sports games. I can't see myself diving into the team management-focused Franchise mode, in large part because I don't yet have a strong enough understanding of stats to have a decent handle on what makes a specific player great in their role. And as much as I like the idea of the Road to the Show career mode — in which you can stick with a player from their high school days all the way to a Hall of Fame induction — I don't think I can invest enough time into that to make it worth the effort. 

I did find the answers to the two main questions I had about MLB The Show 26. It does a bang-up job of easing a baseball newbie like me into the fray. I'm eager to keep playing as well. I don't think MLB The Show has quite enough pull to keep me away from my actual forever game, Overwatch, for too long. But I can absolutely see myself playing it on a second screen while streaming some MLB games this season. After all, I'm always on the lookout for a great story.

MLB The Show 26 is out now on PS5, Xbox Series X/S and Nintendo Switch.

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RGG's Stranger Than Heaven game will span five time periods

Ryu Ga Gotoku Studio has revealed more details about its upcoming title, Stranger Than Heaven, at the Xbox Partner Preview stream. While previous teasers showed that it was going to be set in the 1910s and 1940s, it turns out its gameplay will span five different time periods: 1915, 1929, 1943, 1951 and 1965. The game’s events will also take place in five different cities. Ryu Ga Gotoku has yet to reveal what the locations will be based on, but the setting for 1965 seems to be Kamurocho. That’s the fictionalized version of Tokyo’s Kabukicho entertainment district in the studio’s games, the Yakuza and Judgment series.

One time period seems to be set during winter, while another focuses on a hot spring town. It’s clear from teasers and the new trailer RGG released that new title will share Yakuza’s aesthetics and maybe even its fighting mechanics. The studio has yet to say whether it will be connected to the Yakuza series, but fans believe Stranger Than Heaven could focus on the beginnings of the yakuza clans that appeared throughout the franchise.

RGG Studio will reveal more details about the game on another stream with Xbox on May 6 at 7PM Eastern time. For now, you can watch the trailer below for a preview. Take note that while the studio has teamed up with Xbox for these reveals, the game will also be available on Steam and the PS5.

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Capita left to deal with 13,000 civil service pension cases over a year old

More details of the Civil Services Pension Scheme administration backlog left to Capita revealed in parliamentary committee hearing

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EU Parliament rejects Chat Control message scanning

MEPs vote down proposals to allow US tech companies to continue scanning private messages for illegal content

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Thursday, 26 March 2026

Bank of England IT project offers lessons for wider government

The UK central bank’s core IT system replacement project surprised MPs, who were unaccustomed to reviewing success stories – its achievement could potentially serve as a model for future government IT initiatives

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Uber and Pony.ai are testing a robotaxi service for Europe

Uber and Chinese company Pony.ai are gearing up to launch a robotaxi service for Europe, starting with Zagreb in Croatia. The companies are working with Croatian company Verne, which will provide the service ecosystem and operational framework for the service. They’re using Arcfox Alpha T5 vehicles made by Beijing-based automaker BAIC Motor powered by Pony.ai’s Gen-7 autonomous driving system. Initially, the autonomous rides will be offered on Verne’s app, but they will eventually be available through Uber.

In their announcement, the companies said they have already started on-road testing in Zagreb, where the service will be available “soon.” They’re hoping to expand it to other European cities in the future, and then to more markets, with the goal of deploying a fleet with thousands of robotaxis over the next few years. Verne will be in charge of securing regulatory approval for the rollouts, while Uber has agreed to invest in the Croatian company.

This is but one of Uber’s partnerships centering around its efforts to offer more and more driverless rides to its passengers. Just earlier this month, it announced that it was launching a pilot program for a robotaxi service in Tokyo in late 2026 with Nissan and UK self-driving startup Wayve. Uber also started offering robotaxi rides to passengers in Las Vegas at the same time. The fleet deployed in the city is made up of Hyundai Ioniq 5 autonomous EVs, developed in partnership with Motional.

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Oversight Board tells Meta expanding Community Notes outside of US poses 'significant' risks

Meta didn't consult its Oversight Board last year when it announced sweeping policy changes to content moderation and a rollback of third-party fact checking in the United States in favor of Community Notes. But the company did ask the board for advice on how to expand the crowd-sourced fact checks to other countries.

Now the Oversight Board is publishing its advice to Meta. In a 15,000-word policy advisory opinion, the group urged Meta to be cautious with an international rollout, warning that an expansion of the program could "pose significant human rights risks and contribute to tangible harms" if safeguards are not put in place. 

The board, notably, was asked to weigh in on a fairly narrow set of questions, including how it should evaluate whether to withhold the feature in certain countries. Meta "respectfully" asked the Oversight Board to avoid "general" critiques about the system, which it has said is modeled after X.

In its opinion, the Oversight Board said that Community Notes "could enhance users’ freedom of expression and improve online discourse" with enough safeguard. But it recommended Meta withhold the feature in countries with "high polarization," as well as countries in the midst of a crisis or "protracted conflict." The board also said that Meta should avoid countries with a history of organized disinformation networks, because the notes may be more easily manipulated in such places, and countries with "linguistic complexity" that Meta may be ill-equipped to understand. 

Depending on how you interpret that advice, that could exclude quite a few countries, though the board stopped short of making country-specific recommendations. Still, it raises questions about how closely Meta will follow the suggested guidelines. For example, the United States could be considered a country with "high polarization." (Community Notes has been live in the US for more than a year.)

While the Oversight Board was careful to say it "neither endorses nor opposes" an expansion of Community Notes, it did discuss Meta's approach to fact checking, noting that its partnerships with outside fact-checking organizations are still largely in place outside of the US. And the opinion cautions against ending these relationships, noting that research into Community Notes on X shows that authors writing notes often rely on work done by professional fact checkers.

"Community Notes and fact checking are not mutually exclusive," Oversight Board member Paolo Carozza tells Engadget. "One doesn't have to replace or substitute for the other, they can coexist. And in some situations, there are really important reasons for them to coexist. The board really deliberately stayed away from any kind of suggestion that the introduction of Community Notes ought to result in the removal or ending of fact checking."


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Wednesday, 25 March 2026

Designing water‐smart AI datacentres in GCC and MENA

As Gulf countries race to build AI capacity in one of the world’s most water‐stressed regions, policymakers and operators are rethinking how they power and cool datacentres without exhausting critical water resources

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Apple introduces age verification for iCloud accounts in the UK

Apple has introduced more than just new features, like an AI playlist generator, with iOS 26.4 in the UK. The company now requires users in the region to verify their ages and to prove they’re 18 years old or above before they can access “certain services or features, or take certain actions on their account.” Users can verify their ages in Settings by linking a credit card to their account or scanning an ID. For people who’ve had an Apple account for a while, the company will check if they already have a payment method on file that can prove they’re of age.

The company says it will automatically switch on its Web Content Filter and Communication Safety features for everyone under 18 and for those who haven’t verified their ages. These tools are integrated into Apple’s operating systems and can restrict users from accessing specific websites on Safari and third-party browsers, as well as warn users when they’re receiving or sending images and videos containing nudity.

Ofcom, the UK’s communications regulator, praised Apple for the decision, especially since it’s not required to implement age verification for the iOS or its App Store under the region’s Online Safety Act. “Apple’s decision that the UK will be one of the first countries in the world to receive new child safety protections on devices is a real win for children and families,” the regulator said. “Our rules are flexible and designed to encourage innovation, particularly in age assurance. We've worked closely with Apple and other services to ensure they can be applied in a variety of contexts in order to ensure users are protected. This will build on the strong foundations of the Online Safety Act, from widespread age checks that keep young people away from harmful content, to blocking high-risk sites and stepping up action against child sexual abuse material.”

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Sony and Honda kill its Afeela EVs

Sony Honda Mobility, the automotive venture from two of Japan’s most storied companies, has swung the axe on its EV project. In a statement, it said it would “discontinue the development and launch” of the Afeela 1 and 2, its long-in-development electric cars. The company added it would review its “business direction,” and announce its future plans “at the earliest possible opportunity.” Which, if we’re honest, probably means the whole thing is going to be shut down, or scaled back so much it’s no longer worth talking about.

2026 has not been a great year for Honda. On March 12, it posted an up-to $15.7 billion loss as it wrote off a big chunk of its investment in EVs. The US’ pivot toward fossil fuels, removal of federal EV tax credits and the imposition of tariffs has hit its business pretty hard. Not to mention the high-profile embarrassment of its current F1 engine project with Aston Martin, which promised so much and has delivered less than nothing. 

Sony’s journey into the automotive world began six years ago with the announcement of the Vision-S, the car which would eventually be re-christened Afeela. But while the product looked good on trade show stands, it stood still while the rest of the car world sprinted ahead. In January, Tim Stevens said Afeela 1 looked a little dated, and a little lacking in emotion, and a lot more expensive than comparable models from rivals. It’s also worth noting Sony and Honda’s vision of a smart device on wheels is hardly a novel concept these days.

Not to mention that Afeela 1 is a sedan, being sold to a world that’s increasingly fallen out of love with the type in favor of higher-riding SUVs. In Sony's statement, however, the SUV-aping Afeela 2 didn't even get a mention by name, which hints that it was as much an afterthought for the company as we might have guessed when it was announced. 

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X is changing its revenue-sharing policy to deter users pretending to be Americans

X is updating its revenue-sharing incentives to give more weight to engagement from a user’s home region, Nikita Bier, the company’s Head of Product has announced. Bier said the change in policy was to “encourage content that resonates with people in [the user’s] country, in neighboring countries and people who speak [their] language.”

Bier continued that while X appreciates everyone’s opinion on US politics, the company is hoping the new policy can “disincentivize gaming the attention of US or Japanese accounts.” The US and Japan have the largest number of users on X. Bier didn’t mention it outright, but dozens of popular accounts tweeting pro-Trump sentiments and commentaries focusing on US politics in general were revealed to be based outside the US late last year, when X rolled out a transparency feature that exposed users’ locations. Those accounts, which pretended to be from the US and garnered millions of likes, views and reposts, turned out to be based in countries like India, Kenya and Nigeria.

“X will be a much richer community when there's relevant posts for people in all parts of the world,” Bier said. When one user responded to his post that some countries barely have any users, making it hard to earn money from the website, Bier just suggested that they should write about their day-to-day experiences. “Of course, you’re welcome to continue chiming in on America politics. We just won’t send money overseas for that content,” he said. X’s new policy will start taking effect on Thursday, March 26.

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Tuesday, 24 March 2026

The Morning After: WWDC 2026 is happening June 8th

It’s coming. Apple’s Worldwide Developers Conference (WWDC) will take place from June 8-12. Going on past timings, CEO Tim Cook will take the stage for the keynote on June 8, most likely at 1 PM ET.

WWDC is a software-focused affair, so expect to see the upcoming "27" operating systems, now that the new naming convention has settled. Apple will likely cover iOS 27, iPadOS 27, macOS 27, visionOS 27, watchOS 27 and macOS 27. However, Bloomberg's Mark Gurman is suggesting that WWDC will be "a fairly muted affair," – but in all fairness, WWDC has never been that explosive.

Still, there are things I want to hear about: Rumors suggest that iOS 27 will deliver big upgrades to Apple Intelligence and — possibly — that overdue Siri overhaul. Reports also suggest the presence of split-pane multitasking, if you’re aching to juggle spreadsheets, web browsing and more on your mobile device.

– Mat Smith


Senior reporter Karissa Bell marks two decades on Twitter. Twitter/X as changed a lot, especially in the last five years, as AI slop, clickbait, and ragebait keep the algorithm ticking over. More recently, X’s AI assistant was able to ‘undress’ anyone you ask it to. Great.

The social network has moved far away from its exciting heyday of live tweeting, memes and more — or even a place to make new friends and contacts. In fact, I got my job here at Engadget through Twitter DMs to former Engadget editor Richard Lai. As Karissa puts it, "Twitter stopped being that place a long time ago.”

Continue reading.


TMA
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The Phone 4a Pro punches well above its $499 price tag. Nothing has successfully refined its hardware into a more premium, all-metal unibody, losing the jarring camera bump of its predecessor in favor of a sleek design that houses a genuinely impressive camera. There are still a few signs that it’s not quite a flagship (mediocre video recording performance and a lack of wireless charging), but at this price, these seem like minor complaints. Nothing’s next flagship phone needs to offer something, right?

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Android AirDrop sharing is expanding to more devices. Samsung announced earlier this week that its Galaxy S26 Series is getting AirDrop support via the Quick Share feature.

Google first introduced the Quick Share feature on its Pixel 10 phones last year. The setting allows Android users to send and receive photos and files from an Apple device. Y’know, like AirDrop.

Continue reading.

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Snapchat users sent 'nearly' 2 trillion snaps in 2025

Snapchat users are sending a staggering number of snaps to each other, according to newly released data from Snap. In 2025, Snapchat users created close to 2 trillion snaps, the company said in an update. 

That works out to about 5.5 billion distinct snaps per day and about 63,000 each second, according to the company. When you consider that Snapchat has about 474 million daily users, that averages to more than 11 snaps per user each day. In a blog post, the company called it "a reflection of how often people are capturing a moment in a bid to connect with one another." 

The numbers offer a window into engagement on the nearly 15-year-old platform where much of users' activity happens out of public view. The stat is the first time the company has shared the total number of snaps sent in a year, though Snap said last year its users shared more than 1 trillion selfie snaps in 2024. 

Snap, which at times has struggled with user growth, has been inching closer to 1 billion users for the last year. It reported 946 million monthly users in its most recent earnings report. CEO Evan Spiegel described reaching a billion people as a "long term goal."


Jim Lanzone, the CEO of Engadget’s parent company Yahoo, joined the board of directors at Snap on September 12, 2024. No one outside of Engadget’s editorial team has any say in our coverage of the company.

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Government digital identity – dystopia or dreamland?

In this week’s Computer Weekly, we examine the conflicting arguments for and against the UK government’s digital ID proposals. Our latest buyer’s guide looks at measuring the carbon footprint of AI. And we learn how a London NHS trust is using data to improve collaboration for the benefit of staff and patients. Read the issue now.

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Monday, 23 March 2026

Samsung's Galaxy S26 will get Apple AirDrop support starting today

As Google promised, Apple AirDrop sharing is expanding to more Android devices. Samsung announced today that its Galaxy S26 Series is getting AirDrop support through the Quick Share feature.

Google first introduced the Quick Share feature on its Pixel 10 phones last year and, in February, shared plans to increase the number of devices included. The setting allows Android users to send and receive photos and files from an Apple device, much like two Apple users do with AirDrop. To get media from an iPhone, Android users need to turn visibility settings onto "everyone for 10 minutes."

Starting tomorrow, March 23, Samsung will begin rolling out this AirDrop support in Korea. It should then expand to areas such as North America, Europe, Hong Kong, Japan, and Latin America. Once again, Samsung states that additional devices should be able to get AirDrop compatibility soon.

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Starlink launches services in UAE and Kuwait, expanding Middle East satellite internet

Starlink now provides satellite-based internet in the UAE and Kuwait, joining Oman, Qatar, Israel and Yemen in the Middle East

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Why IT leaders need to consider AI’s energy footprint

With the availability of generative artificial intelligence, energy usage in datacentres has been rising, which presents a major evironmental problem

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Understanding quantum: A Computer Weekly Downtime Upload podcast

We speak to Lucy Robson, a quantum algorithm scientist at Universal Quantum, about her work in helping to develop simulations for drug discovery

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Sunday, 22 March 2026

Crimson Desert developer apologizes and promises to replace AI-generated art

The developer behind the open-world RPG Crimson Desert has issued an official apology after players discovered several instances of AI-generated art in the game. Pearl Abyss posted on X that it released the game with some 2D visual props that were made with "experimental AI generative tools" and forgot to replace them before launch.

Just a day after Crimson Desert's launch, players took to social media to post reports of potential generative AI usage. Pearl Abyss said on X that "following reports from our community, we have identified that some of these assets were unintentionally included in the final release." Now, the game's Steam page has an AI generated content disclosure, which says that, "generative AI technology is used in a supplementary capacity during the creation of some 2D prop assets" which are later replaced.

Moving forward, Pearl Abyss said it will conduct a "comprehensive audit of all in-game assets and are taking steps to replace any affected content." The developer said that these updated assets will roll out in upcoming patches, and that the team would internally review how it communicates with its player base to provide more "transparency and consistency."

Pearl Abyss isn't the only developer to fail to disclose the use of AI-generated assets in its games. Late last year, Sandfall Interactive was stripped of its Game of the Year and Debut Game awards from the Indie Game Awards for the use of generative AI in Clair Obscur: Expedition 33 for placeholder textures that were mistakenly left in the game. Like Pearl Abyss, Arc Raiders' developer Embark Studios is going back and replacing AI-generated material in its game after some backlash from its player base.

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Elon Musk announces Terafab project he claims will be the 'largest chip manufacturing facility ever'

Elon Musk has announced the Terafab project, a joint venture between Tesla, SpaceX and xAI, to build the "largest chip manufacturing facility ever." In his usual grandiose fashion, Musk claims Terafab is the next step towards harnessing the power of the sun and creating a "galactic civilization."

Musk, CEO of all three companies, announced plans for the Terafab in a livestream on X. As the name implies, the project's ultimate goal is to produce a terawatt of computing power each year so that it can match the companies' growing demand for chips. Musk explained during the livestream that he's grateful to existing supply chain partners like Samsung, TSMC and Micron, but the current capacity of chip manufacturers only adds up to about two percent to what Tesla and SpaceX needs in terms of future computing power needs.

"We either build the Terafab or we don't have the chips," Musk said during the event. "And we need the chips so we're going to build the Terafab."

The Terafab project, estimated to cost at least $20 billion, will start with the Advanced Technology Fab in Austin, Texas, where Tesla is already headquartered. Musk said that the two types of chips will be produced in the Terafab: one for terrestrial purposes, like to power Full Self-Driving or Optimus robots, and another more high-powered, durable chip to be used in space. If you're wondering what Musk has in store for space, the SpaceX CEO filed an application with the Federal Communications Commission to launch a million satellites to create an "orbital data center" earlier this year. As promising as this sounds, it's worth noting that Musk has previously overpromised and underdelivered on other projects, like the Hyperloop, a $40,000 Cybertruck and fully autonomous driving.

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Saturday, 21 March 2026

DNA building blocks on asteroid Ryugu, bacteria that eat plastic waste, and more science news

Remember when Japan sent a spacecraft to an asteroid 180 million miles away to scoop some dirt off the surface? Six years on from its arrival to Earth, that sample has yielded some insights about what may have seeded life on our planet. Read on to learn more about the latest findings, and other science news we found interesting this week.  

In 2020, a capsule from the Japanese space probe Hayabusa2 returned to Earth with samples collected from the surface of asteroid Ryugu, and scientists have spent the subsequent years analyzing those materials for clues about the conditions that existed in the early solar system. This week, researchers from Japan reported an exciting discovery: the Ryugu samples contain the five building blocks of DNA and RNA. The findings, coupled with those from other recent studies, could put us closer to understanding how the ingredients for life first made it to Earth billions of years ago. 

The study, published in the journal Nature Astronomy, found the nucleobases adenine, guanine, cytosine, thymine and uracil — all of which were also found in samples gathered from a different asteroid, Bennu, last year, and before that in meteorites dubbed Murchison and Orgueil. This suggests these nucleobases were widespread in the early solar system, and supports the hypothesis that carbonaceous asteroids like Ryugu and Bennu transported them to Earth, the authors explain in the paper. Ammonia was discovered in the samples as well, which may play a role in how these nucleobases formed. 

The discovery of these building blocks "does not mean that life existed on Ryugu," Toshiki Koga, the study's lead author from the Japan Agency for Marine-Earth Science and Technology, told AFP. "Instead, their presence indicates that primitive asteroids could produce and preserve molecules that are important for the chemistry related to the origin of life."

Researchers in Germany have identified a trio of bacteria that can digest a common plastic additive, but only when working together. The study published in the journal Frontiers in Microbiology found that a "consortium" of bacterial strains (two from species in the genus Pseudomonas and one from Microbacterium) was able to break down several phthalate esters (PAEs), which are often used to make plastic materials more flexible. These chemicals are increasingly finding their way into the environment as plastic pollution grows, and research suggests they can have harmful effects on human health and that of wildlife. 

The team focused on microbes that could be found right at home in their own lab, taking a sample of biofilm that had formed on the polyurethane tubing of a bioreactor. This sample was then incubated in a growth medium containing the PAE diethyl phthalate (DEP) as the main source of carbon and energy. They eventually ended up with a stable culture of bacteria that could break down DEP, as long as the DEP concentration didn't exceed 888 milligrams per liter, according to a press release. The consortium could gobble up all the DEP in 24 hours at 30 degrees C. It was also able to grow on the PAEs dimethyl phthalate, dipropyl phthalate and dibutyl phthalate.

The researchers identified the bacteria in the consortium through DNA sequencing, but found that they were not individually able to tackle the PAEs, suggesting they break down the chemicals through a "cooperative process" known as cross-feeding. The consortium could make for another tool in the pollution-fighting toolbox, with potential to help break down PAEs in contaminated areas or speed up the degradation of plastics that contain PAEs by making them more brittle. "This approach may also be effective in treating industrial plastic waste streams," they note. 

Newly released images from the Hubble Space Telescope show the unexpected breakup of Comet C/2025 K1 (ATLAS) — Comet K1, for short — as it made its way out of the solar system back in November. A team of researchers that initially set out to observe a different comet ended up switching targets due to technical issues, only to catch Comet K1 right after it started crumbling. Hubble captured three 20-second images between November 8 and November 10 2025, the first of which the team estimates was about eight days after the fragmenting started. During the observation period, one of the comet's smaller pieces began to break up too. Talk about being in the right place at the right time.

"Never before has Hubble caught a fragmenting comet this close to when it actually fell apart," said John Noonan, a research professor in the Department of Physics at Auburn University, in a statement. "Most of the time, it’s a few weeks to a month later. And in this case, we were able to see it just days after." You can read more about the rare sighting here


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