Sunday, 31 August 2025

The Mortal Kombat II movie is postponed to a spring 2026 release

We'll have to wait until May to discover the fate of Earthrealm and Johnny Cage. Mortal Kombat II, the sequel to 2021's reboot of the video game adaptation, will be pushed back from its original October 24 release date to May 15, 2026. According to a post on X from the movie's official account, the "tournament demands a new time and place, worthy of its spectacle."

The delay goes against the trailer and promotional images that Warner Bros. and New Line Cinema already put out, but the studios may be banking on it as a way to maximize the sequel's potential success. According to Deadline, the movie could avoid a crowded box office in October and instead perform better in a spring debut. The report added that a record-breaking red-band trailer that saw 106 million views in the first 24 hours and a strong performance in research screenings could have influenced the decision to reschedule.

Impatient fans will have to wait until next year for the sequel that stars Karl Urban as Johnny Cage. The trailer revealed a plot that will revolve heavily around Cage as he joins the fight-to-the-death tournament in order to save Earthrealm. As confusing as the Mortal Kombat video game timeline is, the reboot movies could be a more approachable alternative. Starting with the Mortal Kombat movie from 2021 and leading into the upcoming Mortal Kombat II, the story could end with a third film to close out a potential trilogy, as hinted by the movies' writer, Greg Russo.

This article originally appeared on Engadget at https://ift.tt/HvoyLQd

from Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics https://ift.tt/HvoyLQd

Escape from Tarkov is finally coming to Steam 'soon,' developer says

Following news that Escape from Tarkov is escaping its perpetual beta, the pioneering extraction shooter is also about to make its debut on Steam. Nikita Buyanov, head of the Battlestate Games studio that developed Escape from Tarkov, confirmed on X that the game's Steam page "will be available soon," only teasing that the full details will come later.

Buyanov's confirmation comes less than a day after the developer posted a GIF on X of a man spraying steam from an iron. Earlier this month, Buyanov revealed on X that the looter shooter will get its 1.0 release on November 15, 2025, more than eight years after the beta opened up to players in July 2017, and that the studio has plans to port it to consoles. The Steam page for Escape from Tarkov isn't live yet, and with only vague details to go off of, longtime fans already have burning questions. Most importantly, existing players are eager to know if they will have to buy the game again on Steam and how this change will affect the ongoing cheating problem.

While we don't have any answers yet, Battlestate Games recently went into damage control mode when it revealed the Unheard Edition of the game that costs $250 and includes a new PvE mode. This move irked longstanding players who previously purchased another premium edition of the game, called the Edge of Darkness, which promised access to all future DLCs. The controversy boiled down to owners of the Edge of Darkness edition claiming they should have access to the new content, but the studio argued that it isn't classified as DLC. In the end, Buyanov apologized for the debacle and promised the PvE mode would be available for anyone who purchased the Edge of Darkness package.

This article originally appeared on Engadget at https://ift.tt/4hCBDSx

from Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics https://ift.tt/4hCBDSx

Stardew Valley is getting yet another surprise update

We may not have a date for Stardew Valley's next major update, but we have confirmation that it's happening. Eric Barone, the developer behind the hit farming sim, announced that there will be a 1.7 update during the Stardew Valley Symphony of Seasons concert in Seattle, later confirming the news with a post on X. Barone, better known as ConcernedApe, didn't reveal a release date, nor any teasers about content.

Considering the numbered update, we're expecting more than just a patch and something similar to the fresh content added in the 1.6 update. The previous update released in March of last year and delivered a ton of free content, including the Meadowlands Farm, a new three-day festival, more crops and novel NPC interactions.

Fans will always welcome more content for Stardew Valley, but some expressed concern about how this will impact the release timeline for Barone's upcoming title, Haunted Chocolatier. The developer revealed the standalone title in 2021 and told PC Gamer in April of this year that he wouldn't work on any more Stardew Valley updates until he's done with Haunted Chocolatier. To offer some reassurance, Barone replied on X that the 1.7 update "will not hinder Haunted Chocolatier development."

This article originally appeared on Engadget at https://ift.tt/MCniszG

from Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics https://ift.tt/MCniszG

iPhone 17 rumors, prices, new features and everything else you need to know before the September 9 Apple event

Apple confirmed last Tuesday that its iPhone 17 event will be on Tuesday, September 9 at 1PM ET. We're getting excited because that means we'll finally get to put our eyes on the iPhone 17 lineup. The new smartphones will come equipped with the latest iOS 26 features preinstalled — and any new features Apple reveals that day. But since we still have to wait a couple of weeks until the iPhone event, we can only speculate what the new devices will look like. As with most unreleased iPhones, rumors and leaks have trickled in about the hardware side ahead of the official introduction. Here's what we're expecting and what we can reasonably assume we'll get from Apple in September.

When it comes to deep reporting from inside Apple, Bloomberg's Mark Gurman is the go-to journalist — and he was the guest on the latest Engadget Podcast. In his sit-down with Engadget's Devindra Hardawar and Igor Bonifacic, Gurman said the rumored iPhone Air will be rough around the edges at first. He believes the 17 Air will "lag in both" when it comes to camera and battery performance. "The battery life is going to be subpar compared to a base-level 17 or Pro model," he says. The ultimate goal, he notes, is to get all the functionality of the Pro models into the Air models.

Gurman also noted that the iPhone Air is less of a destination and more of a waypoint on the path to that long-rumored foldable iPhone. "The Air is a stepping stone toward that foldable... we'll get that next year." 

These rumors haven't been confirmed by Apple and we won't know what the actual iPhone 17 models will look like until the iPhone event next month. 

Apple's announced plan to expand US-based manufacturing partners seems to give it at least some shielding from the steepest Trump administration tariffs that have already triggered price increases on everything from PlayStations to Switch consoles to high-end cameras to Sonos speakers. But given that President Trump's trade policies can change from week to week, and Apple's continuing reliance on Asia-based supply chains, price shocks remain an ongoing possibility. The bigger question is: Will Apple absorb any higher costs, or pass them on to consumers? 

If prices do creep up, Apple may choose to pair it with an "upgrade." Consider this recent rumor posted by MacRumors from a leaker known as "Instant Digital," suggesting that the default storage of the iPhone 17 line may start at 256GB, doubling the current 128GB baseline. While that could be accompanied by a price increase of $50, Apple could at least pitch it as a "better value." That said, the company doubled the default RAM of its Mac computers from 8GB to 16GB at no extra cost in 2024 — but that was before the current Trump tariff cycle started.

Most years, the flagship smartphones are introduced in September. MacRumors highlighted a story originally reported by iphone-ticker.de that the Apple iPhone 17 event could be Tuesday, September 9, according to information gleaned from German mobile phone providers.

It's still too early to have the specific dates; some years, Apple only gives a week or two of lead time between sending invites and hosting the event. But years of past precedent show that sometime in September should be when the 17 models make their debut. This family of smartphones may be the last to follow that trend, however. There have been hints that the introduction of the iPhone 18 collection in 2026 will be split into a pro-tier announcement in the fall and a standard model announcement the following spring.

Design leaks suggest that Apple is building an ultra-thin smartphone, likely to be named the iPhone 17 Air to match Apple's ultralight laptop designation. Bloomberg's Mark Gurman, often a solid source of advanced intel about Apple, reported in January that the iPhone 17 Air will be equipped with a basic A19 chip and will only have a single camera lens. It may also use Apple's new in-house modem, which was introduced in February on the iPhone 16e. More details about this development may leak ahead of September, but that's what we know for now.

An investor note from Apple analyst Jeff Pu indicated that the Air will have a titanium frame. If his reports are accurate, the lightweight smartphone will be the only entry in the iPhone 17 lineup to use that metal; the iPhone 17, iPhone 17 Pro, and iPhone 17 Pro Max are expected to be made of aluminum, which is oddly a lighter material than titanium. Other speculation had suggested that the Air would use a blend of aluminum and titanium, so the exact materials may not be known until the official announcement.

After the announcement dropped Tuesday for the official iPhone 17 event, MacRumors speculates the Apple logo says a lot about the new iPhones. Apple's logo "hints at two rumored iPhone 17 Pro features." The logo shows bright orange and dark blue colors, rumored to be two of the iPhone 17 Pro colors, so they could be onto something. They also noticed it looks like an infrared heat map, hinting at the vapor chamber cooling system.

Additionally, an August 4 MacRumors report says the internal battery pack of the iPhone Air is just 2.49mm thick — half the thickness of the iPhone 17 Pro battery. The leak was posted on the Korean-language Naver blog, where they show the alleged batteries of the iPhone 17 Air and 17 Pro side by side. The same account claimed the 17 Air's battery capacity was a mere 2,800 mAh, MacRumors notes. (That's below the battery capacity of current iPhone 16 models.)

On a similar topic, an iPhone 17 Pro production leak appears to have revealed an all-aluminum chassis, according to MacRumors. Originally posted by leaker Majin Bu, the image shows a shell that has a large round hole on the back (where the Apple logo typically is) to allow for MagSafe charging. MacRumors says this could just be a molding but notes that the aluminum frame (versus the current titanium in Pro iPhone models) would yield a significantly lower weight.

That same leaker (Majin Bu), whom MacRumors classifies as a "hit-or-miss leaker," suggests the iPhone 17 Pro will have better wireless signal strength thanks to an updated antenna design. The individual posted a render on X that shows a new antenna system that wraps around the iPhone 17 Pro's supposedly wider rear camera bump. Again, this is a render, not a real-world photo. That said, we can't knock the goal of better wireless reception, so we're hoping this one has a degree of truth to it.

Leaker Majin Bu also claims "TechWoven" cases could be introduced, per a MacRumors report. The cases match the rumored design on the iPhone 17 models, with the wide camera bump. The leaker noted there are two lanyard holes for "convenient and secure carrying," so it could be worn around your neck. The colors would come in grey/black, blue, green, purple and orange. Additionally, he says there will be new Liquid Silicone cases in eight colors, including Deep Orange, Pale Orange, Grass Green, Celadon, Fog Purple, Grey Blue, Dark Blue and Midnight Black. 

Each new roster includes a base model, but over the years, Apple has shaken up the variety of phones it offers. Most likely there will be an iPhone 17 and an iPhone 17 Pro. Apple has also committed to the size matters philosophy, and has been building an iPhone Pro Max option with an even bigger screen and better battery life; the 17 roster will almost certainly have one as well. 

The new Pro iPhones are said to have a full-width "camera island" on the rear, which would mark the first time an Apple model opted for that design. This feature can be seen in the purported iPhone 17 "spotted in the wild." The pics, highlighted on MacRumors, show a black cased iPhone (17 Pro?) with the distinct back panel. Is it the real deal? The dual angles lend a degree of credibility in a social media landscape increasingly polluted with AI-enhanced fakes, but your guess is as good as ours.

The iPhone 17 Air seems primed to take the place of a potential iPhone 17 Plus. Since the iPhone 16e was only just introduced in February at a surprisingly high price point, it seems unlikely that there will be a new addition to that lower end of the spectrum, the models that were previously called SE. 

At the very least, it sounds like the iPhone 17 Air won't take away the charging port and rely only on wireless connectivity. Bloomberg said that while Apple had investigated making the iPhone 17 Air without a single port, the company (fortunately) changed plans. He also says that the rumored phone will have a 6.6-inch screen and include the Dynamic Island and Camera Control button. Finally, the price is rumored at $900 — likely more than the standard iPhone 17 but less than the Pro.

We've also gotten what seems to be a reliable look at what the color lineup will be for the new smartphones. Macworld reported that the iPhone 17 will be available in black, white, steel gray, green, purple and light blue. The iPhone 17 Air will reportedly have four color options: black, white, light blue and light gold. While the Air colors will be less saturated, the visuals for the iPhone 17 Pro and iPhone 17 Pro Max will go bold. The options for the Pro models are expected to be black, white, gray, dark blue and orange.

Bloomberg's Mark Gurman believes there actually will be a new orange color offered for the iPhone 17 Pro and Pro Max, as well as a light blue color for the iPhone 17 Air, he confirmed in his weekly Power On newsletter.

On July 30, Tom's Guide highlighted an X post from Sonny Dickson — a longtime and generally reliable leaker of unreleased iPhone information — showing "dummy" iPhone 17 models in the new colors that were the source of the aforementioned Macworld story. While these are literally just mock-ups — not real, leaked iPhones — it's interesting to see how the design and color rumors translate into a real-world look and feel.

To add the the rumors, a Weibo leaker known as Digital Chat Station suggests the iPhone 17e will come equipped with a new design that includes the Dynamic Island, MacRumors reports. According to the post, the new phone will have the A19 chip and could have a 6.1-inch OLED display with a front-facing 12-megapixel camera and a rear-facing 48-megapixel camera. However, it's important to note this report refers to the 17e model that would be expected to launch no earlier than February 2026, if it followed the same release pattern as the iPhone 16e.

Apple upended its numbering conventions with WWDC 2025, and will match the name of each new operating system to the year it's released. So when the next wave of iPhones hits, they'll be running on iOS 26.

On the design side, the smartphone OS introduced during the big developer showcase took a contentious approach dubbed Liquid Glass. Apple has been scaling down the amount of transparency effects in the subsequent beta tests of iOS 26, but it will still have a glass-like visual.

The feature list includes big and small updates. On the more impactful side, the Phone and Photos apps have been redesigned. There will be several features leveraging artificial intelligence, such as live translation capabilities coming to Phone, FaceTime and Messages. Apple is also currently testing a sensitive content warning for child accounts that will freeze FaceTime video if nudity is detected by on-device machine learning tools. And the company is also launching Visual Intelligence, which will use AI to search for elements in an image.

iOS 26 also has a litany of minor, quality of life improvements. Group texts are getting support for polls. And for the slow risers out there, iOS 26 will finally let you escape the tyranny of the nine minute snooze alarm

The next iOS is now available as a public beta. Here are our initial impressions of the Liquid Glass design and other new features. iOS 26 is compatible with all models back through iPhone 11.

If Apple follows its usual pattern, the iPhone 17 will be announced alongside new Apple Watch products. That would be the Apple Watch Series 11 (if Apple sticks to the same naming scheme), and maybe an Apple Watch Ultra 3 and/or an updated Apple Watch SE. (They'll all run watchOS 26, of course.) Other possibilities — and this is, again, speculation — could include refreshed Apple AirPods Pro (which received its last big update in 2022) and maybe new AirTags trackers (first released in 2021).

The Apple rumor mill got a big shot in the arm this week thanks to the reported inclusion of product ID numbers in recent beta software builds. Per MacRumors, it's a laundry list of new hardware, including long-rumored product updates like the Apple TV, HomePod mini, new Apple Studio Display monitor and two fresh iPads. 

Of course, even if that list is totally accurate, we may not see those products until 2026 — if ever. So don't expect all of products to share the stage with the iPhone 17, especially since Apple likes to keep its star performer at the center of attention. 

That said, keep in mind that Apple has recently been having Mac-centric announcements in late October (as it did last year to debut new M4 Macs), so there's always the chance of another shoe dropping a few weeks down the road.  

Update, August 30, 2025, 8:45AM ET: Added commentary from Mark Gurman's guest appearance on the Engadget Podcast about the rumored iPhone 17 Air.

Update, August 27, 2025, 5:44PM ET: Added official Apple iPhone 17 event date, and a rumor about its event logo.

Update, August 25, 2025, 5:15PM ET: Added new reports about the iPhone 17 Pro's orange color as well as new rumored Liquid Silicone cases.

Update, August 22, 2025, 11:52AM ET: Added new details about the colors of the rumored TechWoven case.

Update, August 20, 2025, 7:12PM ET: Added new rumor about potential TechWoven case for iPhone 17 series.

Update, August 18, 2025, 6:23PM ET: Added new rumor about the iPhone 17e potentially having the Dynamic Island.

Update, August 15, 2025, 2:05PM ET: Added new rumor about the all-aluminum chassis on the iPhone 17.

Update, August 13, 2025, 10:02PM ET: Added a list of the products that are expected to be released alongside the iPhone 17s. 

Update, August 11, 2025, 7:27PM ET: Added a render of a rumored new antenna design for the iPhone 17 Pro.

Update, August 8, 2025, 4:43PM ET: Added new speculation and reports about iPhone 17 pricing.

Update, August 6, 2025, 4:05PM ET: Added latest details about the potential iPhone 17 event date.

Update, August 4, 2025, 5:23PM ET: Added latest battery leaks about the iPhone 17 models.

Update, August 1, 2025, 8:15AM ET: Added new photos showing potential iPhone 17 colors.

Update, July 30, 2025, 11:08AM ET: Added latest leaks and rumors about the iPhone 17, and updated information on the iOS 26 public beta.

Update, July 17, 2025, 4:40PM ET: Added latest information about iOS 26, possible materials for the Air, and the color options for the different models.

Update, March 17, 2025, 2PM ET: Added details about the rumored price and features of the iPhone 17 Air.

Update, April 11, 2025, 3:45PM ET: Added details from Front Page Tech's new video that claims to reveal details from a leaked iOS 19 build.

This article originally appeared on Engadget at https://ift.tt/wrJn6bG

from Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics https://ift.tt/wrJn6bG

Hitman on iOS, martial arts survival and other new indie games worth checking out

Welcome to our latest recap of what's going on in the indie game space. One very well-known indie found its way to iOS devices this week, though there are other new releases worth highlighting and plenty of other upcoming games to tell you about.

First, though, there was a (paywalled) story in Game File this week that caught my eye. It's about how Google's AI Overviews feature offers up false video game tips. That's a problem the developers of a game called Trash Goblin — a cosy shopkeeping game in which you chip away at junk to unearth trinkets you can restore and sell — have been dealing with.

AI Overviews offered incorrect information about the game to some players, as well as the crew at Spilt Milk Studios when they tested the responses. For instance, AI Overviews suggested that a player could damage a trinket when they were removing debris from it, which is not true. It also in some cases delivered the correct information, but pointed the user to an incorrect source. In addition, AI Overviews offered information about another game entirely. This is obviously not ideal for players or the team behind Trash Goblin

We've seen many cases in which AI Overviews get information blatantly wrong. Like other large language models (LLMs), it guesses what the next word or words should be in its responses based on its training data. LLMs are about generating sequences of text; they're not designed to deliver facts (one reason why there's a disclaimer on AI Overviews that reads “AI responses may include mistakes"). They often just make stuff up.

If you're looking for help with a game, you're far better off finding a community of players you can chat to. You might be able to find a clear, helpful guide to the game in question on an actual video game website, written by a professional video game guide writer. If, that is, you can evade AI Overviews to get to those websites in the first place (thankfully, it's easy to turn off AI Overviews for your Google searches).

IO Interactive is independent, which means Hitman World of Assassination fits within our remit here. This week, the bundle of three core Hitman games from the last decade arrived on iPhone (iPhone 15 Pro and Pro Max, as well as the iPhone 16 lineup) and iPad. Supported iPad models are iPad Pro and iPad Air (M1 chip or later), as well as the A17 Pro iPad mini.

Hitman World of Assassination is a sandbox stealth game in which you're given a mission (usually taking out a target) and it's up to you how to carry that out. Getting to know the layout of each level so you can plan your approach and escape is key. Understanding the route and actions of the NPCs will stand you in good stead too.

The iPhone and iPad versions have touch controls with context-sensitive buttons. You can, of course, opt to use a third-party controller instead. IOI says it tapped into Apple's MetalFX tech to help ensure the iOS port looks good.

Hitman World of Assassination costs $70 on iOS. That's fairly steep, but IOI says the game offers over 100 hours of gameplay. Alternatively, you can play the first location for free, and buy any of the 24 levels individually for $3 each. 

In addition, the game is coming to Apple Silicon Macs later this year. IOI will also bring the roguelite Freelancer mode to the iPhone and iPad versions down the line with a free update.

Another game landed on new platforms this week as Alawar's Karate Survivor hit PlayStation, Xbox and Nintendo Switch for $6. As the title suggests, this is a survivor-style martial arts beat-'em-up. 

You'll be able to use the environment to your advantage by picking up items to use as melee or projectile weapons, kicking objects toward goons and swinging locker and microwave doors into bad guys' mushes. You can unlock hundreds of different moves and there are permanent upgrades as well.

First-person action-adventure Davy x Jones has set sail in early access on Steam. Until September 4, you can snap it up for $6.66. After that time, it will cost $10. However, the price will increase ahead of the game's full release on PC and consoles, which is slated for late 2026.

In this early version, you'll have access to the main gameplay and combat systems (including legendary weapons), several islands, an array of enemies and some cinematic executions — hopefully involving a kraken. You'll take command of a half-ship, half-whale vessel called Abby as you attempt to escape the underworld and seek revenge as the legendary pirate.

Regular readers of this roundup will know that I'm a sucker for a game with a great title. Prop Haunt, which riffs on the prop hunt modes in many other games, is definitely one of those (as is another one I'll mention later on).

This is a spooky 1 vs. 4 multiplayer horror title from Silent Forest Games that just hit Steam early access for $15. The ghost players possess objects and it's up to the investigator to find and stop them. The ghosties can teleport, blend into their surroundings and so on, while the investigator has cameras and other gizmos at their disposal

Currently, there are four playable ghosts with different haunting styles, two maps and support for public and private lobbies. More maps, ghost powers, investigator tools and procedural prop generation are in the works.

Bye Sweet Carole had flown below my radar until the release date trailer popped up but, goodness, does it look gorgeous. The team at Little Sewing Machine took a hand-drawn approach to the art of this narrative-horror game, which mimics the look of classic animated films. Even the song in the trailer aligns with the type of showtune you'd hear in Disney movies.

You'll take on the role of Lana Benton, a young girl who sets out to find out the truth about her best friend Carole's disappearance from an orphanage. It sounds (and looks!) pretty promising. Publisher Maximum Entertainment is bringing Bye Sweet Carole to PS5, Nintendo Switch, Xbox Series X/S and PC on October 9.

Rita is an interesting-looking puzzle game from SporkTank (aka solo developer Martin Stradling). You play as a chick that uses letters found in the environment to solve word puzzles, including crosswords, in order to progress. For instance, you might need to fill in a crossword answer for "stairs" in order to spawn a staircase (perhaps there's a bit of a Baba is You influence here?). There are some platforming elements too.

You'll follow Rita throughout her journey from exploring as a young chick to becoming a grandparent. It all seems quite lovely. Rita is coming to Steam early next year. A demo will be available on September 18.

Co-op survival game Lost Skies is set to exit Steam early access on September 17. Set on an archipelago of sky islands, you can explore this world with up to five buddies and try to learn exactly what led to this fractured civilization. You have a grappling hook, wingsuits and gliders to help you traverse these landforms and a customizable and upgradeable skyship that you'll use for both transportation and combat. Players can also create their own islands, which they can share with the community.

I never got around to checking out the demo for Lost Skies, even though I've had it installed on my PC for months. Still, this one from Bossa Studios and publisher Humble Games has me intrigued enough to perhaps try out the full game.

Another game I've had my eye on for a hot minute is Bloodthief, which will debut on Steam on September 22. This is a Ghostrunner-inspired medieval parkour-slasher game from first-time game creator Blargis (Jake Bedard), who has been sharing development updates on YouTube over the last couple of years.

In Bloodthief, you play as an agile vampire and use the blood of your enemies to enhance your speed, abilities and survival. For example, attacks help boost your momentum. I'm definitely looking forward to watching some speedruns of this because I'm fairly sure that, as with the Ghostrunner games, I'm going to be absolutely terrible at this.

While you're waiting (im)patiently for the full release of Hades 2, you might like to check out a similar flavor of isometric roguelite action — albeit with the addition of co-op. In Sworn, you'll set out to save Camelot from a corrupted Arthur and the Knights of the Round Table with the help of up to three other players.

Sworn has been in early access since last year, and you won't have to wait much longer for the full game. It'll be available on PlayStation 5, Xbox Series X/S, Nintendo Switch and Steam on September 25.

Let's wrap things up for this week with another game that has a fantastic title. The Hero is too Powerful so let's Pleeeease Settle this Peacefully! is the latest project from Night Stroll Studio (solo developer Trevor Thompson). It's an RPG in the vein of early Zelda games in which you play as a hero who has exactly one attack.

However, you can level up this attack to the point that it's obscenely powerful. There's also the option of talking your way out of sticky situations. This comedy adventure, which has maybe my favorite title of any game this side of I'm Going to Die if I Don't Eat Sushi!, is slated to hit Steam later this year.

This article originally appeared on Engadget at https://ift.tt/bjRIASK

from Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics https://ift.tt/bjRIASK

Friday, 29 August 2025

Everything we played at Gamescom 2025

Europe’s biggest gameshow is a beast. Spanning the halls of Cologne Messe, and with E3 now out of the picture, Gamescom is a bigger deal than ever. The show also attracts thousands of public attendees, which gives the show a fairground twist in places. This year, Netflix dominated one of the halls with a faux One Piece ship, sports stadium, a Wednesday-themed cafe and a Stranger Things ice cream stall.

Elsewhere, while Nintendo didn’t have anything new to show, it had plenty of Switch 2 consoles to convince the not-yet-convinced — and some of them had Silksong. Microsoft, too, had a substantial presence, revealing an October 16 launch date for its Xbox Ally duo of handheld gaming PCs. No price, though.

While you can find all the news and previews on our Gamescom page, we’ve also drawn together all the other games we tested during this week’s show, several of which launch in the next few weeks.

Metal Gear Solid Delta: Snake Eater

Naked Snake in Metal Gear Solid Delta: Snake Eater
Konami

While the man who created Metal Gear moved onto walking sims and Hollywood best friends, Konami is more than happy to beef up and remaster the hits. This time around, it’s Metal Gear Solid 3: Snake Eater.

I’ll admit, Snake Eater was when I fell off the Metal Gear Solid train (or nuclear mech), and it came undone by the camouflage system and the difficult-to-navigate early areas. A very tight demo, as the Gamescom crowds rushed to early demos meant I didn’t get a chance to fully test the new style control system that (thankfully) shifts crouch and action/ confirm to separate buttons and adds a degree of camera control even in third-person. But it’s these kind of quality-of-life upgrades you can expect to see.

Of course, the graphics are a huge leap from the PS2 original (or Nintendo 3DS version I bafflingly chose to buy), but the pulpy (occasionally delightfully camp) dialogue remains in place. I look forward to getting through at least the opening scenes now that the game has launched on PlayStation 5, Windows, and Xbox Series X/S.

There Are No Ghosts at the Grand

There Are No Ghosts at the Grand
Microsoft

What a weird game. Not in a bad way. Things start off in the titular dilapidated Grand Hotel, with me renovating a room with PowerWash Simulator-inspired water guns, spray guns, sand blasters and vacuum. You can scan the area to get hints on what needs doing, while a naggy Scottish smartphone app will also try to help — but not really. There’s also a talking cat, apparently, called Mr. Bones the Bastard, but he wasn’t talking in this demo.

The early trailer teased a mystery that needs to be solved in the village, and while I didn’t get a glimpse of that, I was soon tasked with checking out some mysterious black gunk.

The developers even put a little more effort into the demo, with voiced lines that will likely never be heard in the retail version, teasing that the protagonist was being “onboarded” when he’s interrupted by one of the characters that populate the village around the hotel.

Seconds later, I’m riding a scooter to the dock, with a cat enjoying the ride, fixing a boat, getting a sassy soliloquoy from the woman who convinced me to drive my boat into the sea. There are plenty more songs to come as new characters join the mystery.

As a reminder, the demo started with me sandblasting tatty wallpaper off period walls. I’m intrigued.While Hideo Kojima, the creator of Metal Gear, moved on to walking sims and Hollywood collaborations, Konami is more than happy to revamp and remaster its hits. This time, it’s Metal Gear Solid 3: Snake Eater.

I’ll admit, Snake Eater was when I fell off the Metal Gear Solid train. It came undone at the difficult-to-navigate early areas and the camouflage system. A very tight demo, as the Gamescom crowds rushed to early demos, meant I didn’t get a chance to fully test the new style control system that (thankfully) shifts crouch and action/ confirm to separate buttons and adds a degree of camera control even in third person. But it’s these kinds of quality-of-life upgrades you can expect to see.

Of course, the graphics are a huge leap from the PS2 original (or Nintendo 3DS version I bafflingly chose to buy), but the pulpy (occasionally delightfully camp) dialogue remains in place. I look forward to getting through at least the opening scenes now the game has launched on PlayStation 5, Windows and Xbox Series X/S.

Resident Evil Requiem

We’ve got a more detailed breakdown by contributor Alessandro Fillari here, but I got a chance to get scared out of my skin too. The headline feature is the ability to play between first- and third-person perspectives. Still, it revealed an uncomfortable truth to myself: I'm a total coward and playing in third person is much less scary.

Onimusha: Way of the Sword

Onimusha Way of the Sword hands-on
Capcom

Capcom’s return to its samurai vs. demons series is satisfying and fun, especially when compared to more punishing games in the genre, like Sekiro. However, the early chapters have a pretty basic attack flow, and I'm keen to see how things evolve beyond that. At least they’ve got one thing right: a great villain to loathe.

Silksong: Hollow Knight

The long-running DLC-into-sequel-into-meme-sensation is almost here, right? The demo at Gamescom remained the most popular attraction at Microsoft’s booth. Two Xbox Ally handhelds were also running the demo, which I was fortunate enough to test on. And I can say… yep, still plays like a faster, slicker Hollow Knight.

Having played it a heady six years ago, it’s now actually difficult to discern the differences between the early build and what is surely an almost-final snapshot of the game. One of the notable changes is its more elaborate lighting effects and details — things Redditors have pored over as each new trailer video appeared. I stand by my hands-on impressions from 2019, even if they have a fine vintage at this point.

But when is it coming out? Oh, September 8. 

This article originally appeared on Engadget at https://ift.tt/UkOzHw2

from Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics https://ift.tt/UkOzHw2

How to manage Active Directory security

Understanding prevention and recovery steps is crucial for managing attacks on Active Directory

from ComputerWeekly.com https://ift.tt/Qncz9dS

Cyber Girls First is encouraging girls to study tech at university  

A charitable initiative is alerting girls to opportunities to study technology in universities and through sponsored apprenticeships

from ComputerWeekly.com https://ift.tt/Zxkeqap

Microsoft refuses to divulge data flows to Police Scotland

Tech giant Microsoft is declining to share key information with Police Scotland about where the sensitive data it uploads to Office 365 will be processed, leaving the force unable to comply with UK-wide data protection laws

from ComputerWeekly.com https://ift.tt/PRjZFuC

UK cyber security centre helps expose China-based cyber campaign

GCHQ cyber security centre and its international partners release details of malicious cyber activity linked to Chinese businesses

from ComputerWeekly.com https://ift.tt/2yimCDb

Wednesday, 27 August 2025

Home Office Fujitsu contract is ‘de facto’ conflict of interest in Post Office police probe

Fujitsu supplies police with the network that supports national investigations, while its former staff are part of a national investigation

from ComputerWeekly.com https://ift.tt/Dvrlge0

Alphabet's Verily closes its medical device division and lays off staff

Alphabet's Verily was one of the company's star "moonshot" businesses, with its research delving into areas ranging from connected diabetes therapies to robot surgery. Now, Verily has shuttered its medical device division and laid off staff, the company announced in a memo seen by Business Insider. The number of employees who lost their jobs was not revealed.

"We have made the difficult decision to discontinue manufacturing medical devices and will no longer be supporting them going forward," a spokesperson told BI. The cuts are a continuation of Alphabet's 2023 strategic shift that saw the company cut 12,000 positions across multiple divisions while putting more resources toward AI and data infrastructure. 

CEO Stephen Gillett highlighted some of Verily's achievements, "from the launch of the Dexcom G7 CGM [a diabetes management system], to the Stargazer VNRC launch [a drug targeting system] launch with 7,800 patients screened... and these contributions have advanced patient care and medial research."

The medical devices division may not have been a profit maker for Alphabet, but it certainly provided research in a critical area. Verily will now focus on its "core mission," Gillett said, namely "precision health, data and AI." 

This article originally appeared on Engadget at https://ift.tt/gXGUHtr

from Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics https://ift.tt/gXGUHtr

Tuesday, 26 August 2025

Silent Hill f goes back in time and back to basics

Silent Hill f starts off with a grounded (but still heavy) setup, establishing a miserable family dynamic for protagonist Hinako. With an alcoholic, abusive father, a submissive mother and an absent sister, who’s shown in flashbacks with that classic horror trope, face unseen. Something horrible is about to unfold in the sleepy, remote village of Ebisugaoka, sometime in the early 1960s.

The latest entry in the Silent Hill series still has jumpscares, like you’d expect from the horror series, but both the setting and game systems are more focused on tension, putting both Hinako and the player under constant duress. A typical health meter is joined by a sanity gauge and even your weapons have limited durability, so you’re forced to pick your fights.

During a two-hour demo, I had to do exactly that. As Hinako escapes her family home to find someone, anyone, to talk to, the village is eerily empty. A kei truck blocks the direct route to the local shop, with a crushed bird nearby adding to the weird. Soon, a sinister fog and red undergrowth attack four assembled high school students. 

Silent Hill f preview
Konami

Of course, it only gets weirder. As marionette nightmares pop up, all Hinako can do is run and evade attacks. A focus mode, pressing L1, burns the sanity gauge but gives better prompts for both dodging and eventually counter-attacking monsters.

Hinako is no soldier. She’s no battle-hardened survivor. When I eventually find a steel pipe to fight back with, even fast attacks are a little sluggish, while heavy swings, which can often stun and knock down enemies, take a while to charge up and can be hard to aim if you haven’t locked onto the enemy. If there’s more than one attacker, it’s a tense struggle and I’m often forced to burn through recovery items more so than when facing a sound and light-sensitive crawling beast, a fleshy-spherical ogre and other middleweight boss fights.

Fortunately, there are hokora, miniature Shinto shrines, dotted around the village, which act as save points. The eerie location of Ebisugaoka and when a friend continually calls Hinako a "traitor" further amplify the sense of dread. The older sister is briefly shown during a flashback, but her face is obscured. Even in the younger sister’s journal, the biog page for the sister is covered in scribbles and ink. It’s very Japanese Horror, and less shotgun-to-the-zombie-face. And just plain stressful.

A new sanity system is intriguing too. It's not an entirely new premise: the Gamecube's Eternal Darkness would manipulate the graphics and sound within the game as the character's sanity declined. But that was, depressingly, over 20 years ago. 

Some items can top up your sanity, but if you don’t use them, you can offer them at a shrine for an in-game currency and spend that on charms to boost Hinako’s stats. I managed to afford a stamina-boosting charm during my playthrough and was tantalizingly close to affording another charm before getting cut down by scarecrows dressed as high-schoolers.

The scarecrow confrontation is hopefully a good example of nuanced puzzles that will appear in the full game. Initially, a bloodied rag tells you to take the thorns out of the one scarecrow that isn’t part of the group – the one that isn’t going to cut you up with their sickle. Unfortunately, all of the scarecrows have a thorn, so you’re tasked with finding the pattern of his group.

Silent Hill f preview
Konami

The entire experience is drenched in atmosphere, supported by this new sanity system — is there anything more 2025 than a mental health gauge? The constant feeling of isolation ("Where is everyone?") and unanswered questions made the demo a persuasive introduction to the game. A particularly tense moment involves collapsing after a fight, further emphasizing the character's vulnerability. Also, there’s some kind of dashing fox spirit in a mask, who coaxes Hinako through the dreamlike, blood-soaked temple areas. The mysterious fox spirit knows her name, which adds yet another layer of intrigue. 

I hope all will be made clear when the game launches, roughly a month from now.

Silent Hill f launches on PlayStation 5, Windows and Xbox Series X/S on September 25 2025.

This article originally appeared on Engadget at https://ift.tt/tcRWaYG

from Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics https://ift.tt/tcRWaYG

The Morning After: The most intriguing AI features inside the Pixel 10

After all the new Pixel 10 phones — expect to hear our review verdicts soon — we had time to take a closer look at the AI-centric software features Google often excels at. These include advances in Voice Translate, which can create a synthetic version of your voice speaking German. Or French. Or Japanese.

Pixel 10
Engadget

There’s also Pro Res Zoom (Pixel 10 Pro devices only), which cranks zoom up to 100x, with AI guide rails to avoid twisted human faces and garbled text. In short, fewer AI hallucinations but improved detail and crispness. There’s also the Camera Coach, but I’m already a pretty good photographer. Brag. Managing Editor Cherlynn Low explains which features caught her attention at the Made By Google event.

Also: Add Me is still incredible, as designated group photographer.

— Mat Smith

Get Engadget's newsletter delivered direct to your inbox. Subscribe right here!


Bloomberg reports Apple’s first foldable iPhone could come with a blast from the past: Touch ID. Why it’s reverting to Touch ID from Face ID is unclear for now: the last use was on the third-generation iPhone SE.

According to Bloomberg, Apple was also initially going to give its first foldable iPhone on-cell touch sensors, but pivoted to an in-cell option, similar to the current iPhone. An on-cell display adds a layer on top, creating a thicker end product, which can lead to more noticeable display creases.

Continue reading.


President Donald Trump announced the US government is taking a 10 percent stake in chip maker Intel. The plan to convert Intel’s previously promised CHIPS Act funding into equity in the company was first reported earlier in August. Intel was supposed to receive up to $10.86 billion in federal funding to expand its chip manufacturing business in the US as part of the CHIPS Act. By agreeing to this deal, Intel CEO Lip-Bu Tan is likely trying to make sure funding still goes through, one of several drastic moves to keep Intel afloat. Tan assumed the title of CEO following Pat Gelsinger’s sudden retirement in 2024. Since taking over, he’s already committed to cutting Intel’s workforce by 20 percent.

Continue reading.


Google Smart Home leak
Android Headlines

Google teased a new smart speaker during its Pixel 10 launch event, and now Android Headlines has new images and details on several future Nest products. Based on the images from Android Headlines, Google’s new smart home lineup looks nearly identical to the cameras and doorbells it already sells. The exception is the new smart speaker, which is smaller and rounder than the Nest Audio. The biggest spec change may be that all of the new Nest devices’ built-in cameras will reportedly record in 2K resolution, rather than 1080p. They’ll also come in a selection of new colors. The Nest Cam Indoor comes in Snow (white), Berry (red) and Hazel (gray).

Continue reading.


Elon Musk’s xAI is suing Apple and OpenAI. The suit accuses the companies of illegally conspiring to stop rival AI companies from getting a fair shot on the App Store, alleging they have “locked up markets to maintain their monopolies and prevent innovators like X and xAI from competing.”

Continue reading.

This article originally appeared on Engadget at https://ift.tt/O92BPwA

from Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics https://ift.tt/O92BPwA

Monday, 25 August 2025

Subaru Solterra first drive: Big improvements in all the right places for 2026

When Subaru's first electric car launched in late 2021, the Solterra had something of a problem: It wasn't exactly competitive in any of the major factors that EV buyers typically look for. Its 220-mile range and 215-horsepower output were middling at best when compared to vehicles like the Tesla Model Y. Its quirky styling didn't exactly help, either.

For 2026, Subaru is giving the Solterra a significant up-do. Don't call it a reboot, as it's still very much the same SUV as before, but with more range, more power and better tech — all available at a starting price of $TKTK that barely changed. The result is a much more compelling car. Now, with Tesla's international appeal falling to an all-time low, which takes the Model Y off the table for many buyers, Subaru's first EV feels like it's finally found its time to shine.

2026 Subaru Solterra
Tim Stevens for Engadget

I'm the first person to tell a potential EV buyer that range is not the first criterion they should be considering when EV shopping. There are many more important factors that impact your quality of life on a daily basis than how many charging stops you'll need to make on your annual road trip. Still, when the original Solterra was doing 220 miles on a charge, while the Tesla Model Y did well over 300, that made the thing a bit of a hard sell.

Thankfully, the 2026 Solterra gets a big bump in that department, up to 288 miles on a charge. It’s not class-leading by any means, but as someone who's lived with EVs for years, I can confidently say that's plenty of juice to eliminate range anxiety for most.

Impressively, the new Subaru does that on a battery pack that's barely any bigger: 74.7 kWh vs. 72.8 before. Where does the extra range come from, then? Subaru and Toyota engineers (this car is mechanically identical to the 2026 Toyota bZ) deployed a raft of subtle improvements that result in substantial efficiency, everything from aerodynamic tweaks to updated electronics and new motors.

When it's time to plug in, the Solterra and the Model Y can now use the same chargers. For 2026, the Solterra switches over to a Tesla-style NACS port, though the car comes with adapters for using J1772 and CCS ports. Outright charging speed is up by 50 percent over last year's car, but that only equates to a maximum charging rate of 150 kW. Again, it’s a big improvement, but not class-leading.

It can at least burn those electrons more quickly. Outright power is up, with the Solterra now putting down 338 horsepower through all four wheels on the XT trims, a nice boost from the old car's 215.

2026 Subaru Solterra
Tim Stevens for Engadget

All those updates are nice, but potential buyers will be more immediately wooed by a completely rethought dashboard layout that's still quirky but significantly less awkward than before. A new, 14-inch touchscreen dominates proceedings, giving you quick and easy access to everything from navigation to media playback. It serves as a generous canvas for either Android Auto or Apple CarPlay, both of which are offered wirelessly.

There's not one but two wireless charging pads to keep your devices juiced while slinging tunes and navigation, plus a pair of USB-C ports in the second row for passengers. With 60 watts of output, back-seat productivity hounds can keep happily typing away even if they forgot their adapter.

They'll be comfortable, too. There's a good amount of headroom and legroom in the rear seat, plus 23.8 cubic feet of cargo space in the rear.

When it comes to keeping everyone safe, the new Solterra offers Subaru's EyeSight system standard, including automatic emergency braking, adaptive cruise control and a lane-centering system. I got a good chance to sample these systems in the increasingly heavy traffic in and around Denver, Colorado. The adaptive cruise brought the car to a complete stop and resumed on its own when traffic came to a crawl, while the active lane-keep system ensured the Solterra stayed centered.

2026 Subaru Solterra
Tim Stevens for Engadget

For my day behind the wheel of the new Solterra, Subaru provided me with a model in top-shelf Touring XT trim, the highest performance. That meant I got to sample the car's full 338 horsepower, but I have to admit that in terms of acceleration, the thing still isn't a rocket ship. It has the instant torque of an EV and is certainly quick, but the power is delivered in a somewhat more relaxed way than many of the peppier EVs on the market today.

That character continues throughout the Solterra drive experience. Steering is quite sharp and responsive, but the suspension doesn't really encourage any overly dramatic cornering antics. The traction and stability control systems quickly and abruptly kill all power at the first hint of loss of grip. For many Subaru enthusiasts, that's just when things start getting fun.

It won't be a terror on your favorite gravel road, but the Solterra is reasonably competent when the asphalt ends. Subaru set up a short dirt course, which was more meander through the trees than proper expedition. Still, it proved the SUV capable on the sorts of terrain a mass-market machine like this is liable to see.

In terms of comfort and ride quality, the Solterra handled most road imperfections and bumps without issue, but felt a little harsh over bigger stuff. There's no real wind noise or the like, making it a quiet and calm highway cruiser, but a fair bit of road noise did come up through the suspension on rougher stretches of asphalt.

2026 Subaru Solterra
Tim Stevens for Engadget

In many ways, this improved Solterra feels like the electric SUV that the brand should have launched in the first place. Better late than never. The big boost in range and performance, plus all the other tech and feature upgrades, make for a significantly improved car. It still comes up a little short of the competition from Hyundai or Tesla in terms of key metrics that EV shoppers tend to hyper-fixate on — particularly range — but it's close enough now to be judged on its other merits. Thankfully, those merits are good.

This article originally appeared on Engadget at https://ift.tt/rwotnj9

from Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics https://ift.tt/rwotnj9

Google tests QR code verification for text messages

Google is changing the way you confirm if contacts are legit. The company has begun rolling out a QR code to verify that the person you're communicating with is, in fact, who they say they are, 9to5Google reports. The feature is currently available in beta. 

An end-to-end encryption card isn't anything new, but verifying the encryption meant seeing an 80-digit code you could compare. Now, you'll still go Google Messages, tap their name and then go to their details page. But, instead, there will be an option to show your QR code or scan their code. 

Verify keys "ensure only you and your contact can read the RCS messages you send each other," Google states. The 80-digit comparison is still available if there's an issue with the QR code.

Google first announced the new feature last October, stating, "We’re creating a unified system for public key verification across different apps, which you can verify through QR code scanning or number comparison." At the time, it said the feature would be available on all Android 9 devices and newer. 

QR codes could be the new norm at Google. The company is also planning to switch SMS-based two-factor authentication on Gmail to QR codes. 

This article originally appeared on Engadget at https://ift.tt/30asUiv

from Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics https://ift.tt/30asUiv

Sunday, 24 August 2025

SpaceX is about to launch Starship for its 10th test flight

SpaceX's massive Starship rocket is scheduled to lift off from the company's Texas launch site as soon as this evening for its 10th flight. The launch window opens at 7:30PM ET (6:30PM CT). As always, the flight test will be livestreamed on the SpaceX website and on X, with a webcast starting 30 minutes before launch. The weather is looking iffy for launch, though, so don't be surprised if this one gets postponed; SpaceX said on Saturday that conditions were looking only 45 percent favorable. According to Space.com, the company has backup opportunities on August 25 and 26.

Flight 10 follows a series of failures this year during SpaceX's seventh, eighth and ninth test flights. And in June, a Starship vehicle exploded on the ground during preparations for a static fire test of its six Raptor engines. If all goes according to plan for Flight 10, Starship will deploy eight dummy Starlink satellites and perform "several experiments focused on enabling Starship’s upper stage to return to the launch site." It won't actually be returning to the launch site this time, though. The test is expected to last a little over an hour, and end with a splashdown in the Indian Ocean.

This article originally appeared on Engadget at https://ift.tt/AJTIWrZ

from Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics https://ift.tt/AJTIWrZ

Ayn reveals a Nintendo DS-style handheld that comes in the classic Game Boy Color purple

Ayn added more than just a touch of nostalgia with its upcoming dual-screen handheld that gives us modern-day Nintendo DS vibes. After teasing the device in a YouTube video earlier this week, Ayn dropped the full spec sheet, price range and release date for its Thor handhelds. The Thor Lite base model will start at $249 for preorder pricing, but you can opt for the top-of-the-line Thor Max model that goes for $429. Besides the clear purple colorway, the Ayn Thor will come in black, white and rainbow, which colors its buttons like the SNES.

Ayn Thor in the rainbow colorway
Ayn

Ayn built all of its Thor models with a primary six-inch AMOLED display with a 120Hz refresh rate and a 1,920 x 1,080 resolution, while the secondary 3.92-inch AMOLED screen will have a 60Hz refresh rate and a smaller 1,240 x 1,080 resolution. The Thor Lite maxes out at 8GB of memory and 128GB of storage, but you can upgrade to 16GB of memory and 1TB of storage with the Thor Max. The Pro and Max models will pack a Snapdragon 8 Gen 2 processor, while the Lite will use the less powerful Snapdragon 865.

Outside of the spec differences, all Thor models will run on a 6,000 mAh battery and Android 13. The dual-screen handheld will have video output capabilities, a USB-C port, a 3.5mm audio jack, a TF card slot and can connect via Wi-Fi and Bluetooth. As with all foldable devices, the hinge is often a point of failure, so Ayn built the Thor with a reinforced hinge, along with an active cooling system and Hall effect joysticks.

Ayn isn't the only handheld maker getting into dual-screen devices. The market was previously dominated by the Ayaneo Flip DS, which currently starts at $1,139, but Ayaneo has announced a more affordable dual-screen handheld called the Pocket DS. Along with the Retroid Flip 2 that was released earlier this year, Retroid is selling an add-on accessory to make some of its other products into a dual-screen handheld. As for the Ayn Thor, preorders start August 25 at 10:30PM ET, with the first shipments expected in mid-October.

This article originally appeared on Engadget at https://ift.tt/opid6LB

from Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics https://ift.tt/opid6LB

The first premium handheld from Ayaneo's budget brand arrives in September

Known for its premium handhelds that often go for more than $1,000, Ayaneo announced a higher-end version of the first handheld to release under its more affordable sub-brand called KONKR. Ayaneo revealed the new Android gaming handheld, called the Pocket Fit Elite, in a YouTube video that detailed most of its specs.

The Pocket Fit Elite will be built with a six-inch 1080p display that has a 144Hz refresh rate, an 8,000 mAh battery, and Hall effect joysticks and triggers. However, Ayaneo didn't confirm what processor it will use for the Pocket Fit Elite, whose name could be a nod towards the inclusion of the Snapdragon 8 Elite processor. We're expecting a more powerful chip than the Snapdragon G3 Gen 3, which Ayaneo said will be used for the Pocket Fit base model that was announced in July. Looking at the two models, the unrevealed processor for the Pocket Fit Elite will be the main difference.

Unlike the Ayaneo 3 and its $1,399 starting price, the Pocket Fit Elite will start at less than $399, while the Pocket Fit will be even cheaper with a sub-$329 starting price. Ayaneo said in its latest YouTube video that it's in the final preparation stage for the Pocket Fit launch, which will be sometime in September.

This article originally appeared on Engadget at https://ift.tt/0fV6XDl

from Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics https://ift.tt/0fV6XDl