Thursday, 14 August 2025

More girls take A-level computing despite overall dip in numbers

While there was an overall dip in the number of people taking computing A-levels this year, the number of girls taking the subject is still on the up

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HTC takes on Meta with the Vive Eagle smart glasses

HTC is once again attacking the wearable space with a pair of new smart glasses, the company announced. The Vive Eagle is a rival to Meta's Ray-Ban glasses with a fashion-foward lightweight design, open ear audio, voice-activated AI and an ultra-wide AI-powered camera. They look promising, if a bit expensive, but will only be available in Taiwan to start with.

The Taiwanese firm clearly noticed that Meta's Ray-Ban smart glasses have been a surprise hit. It's easy to see why — in our Engadget review, we found that they look great and perform admirably. The current model includes in-ear speakers, cameras, microphones and access to Meta’s virtual assistant.

HTC has used much the same formula for the Vive Eagle, though they have an uphill battle against Ray-Ban's brand brand in terms of consumer awareness and style. "Vive Eagle features a refined aesthetic that conceals its powerful technology in clean, minimalist lines," the company wrote. It managed to fit all the technology into a relatively lightweight frame that weighs just 49 grams, only a gram heavier than Meta's Ray-Bans. 

HTC takes on Meta with the Vive Eagle smart glasses
HTC

On the camera side, the Vive Eagle comes with a 12MP ultra-wide model with voice-activated AI, offering support for multiple platforms including OpenAI and Gemini. "With a simple voice command like 'Hey VIVE, take a photo,; users can capture what they see — right from their glasses," the company wrote. 

Voice commands also let you do things like record reminders, take notes, and get restaurant recommendations. You can also get real-time translation in 13 languages: Arabic, Traditional Chinese, English, French, German, Greek, Italian, Japanese, Portuguese, Spanish, Korean, Thai, Turkish.

On the audio side, the Vive Eagle has an open-ear setup that "combines large acoustic drivers and virtual bass enhancement to deliver rich, spatial audio while minimizing sound leakage," HTC said. It promised that you'll be able to hear music or voice prompts without others overhearing, while still being aware of your surroundings.

HTC promises up to 36 hours of standby time and 4.5 hours of continuous music playback thanks to the 235mAh battery, and you can get to a 50 percent charge (via magnetic fast charging) in just 10 minutes. It also features a "privacy-first" architecture with all video and other data stored exclusively on-device — and that is protected via 256-bit AES encryption, according to HTC. 

The Vive Eagle will only available in Taiwan at first for NT$15,600, or about $520 — quite a bit more than most of Meta's Ray-Ban models. HTC has yet to say if it will bring the Vive Eagle to other territories including the US — but if it does and at that price, it'll be in tough against its rival. 

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Protecting your data in the EU means protecting an independent authority 

As the EU faces mounting scrutiny over institutional transparency, ensuring the genuine independence of the European Data Protection Supervisor is key to preserving the rule of law and the credibility of the Union’s digital governance.

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Tuesday, 12 August 2025

Fortnite is coming back to iOS in Australia after legal win against Apple

Epic has spent the last five years fighting Apple's in-app purchase policies. Now, after half a decade, the Epic Games Store and Fortnite will once again be available on iOS in Australia. A judge has found Apple's conduct likely diminished competition, in part for not allowing alternative payment methods, the Australian Financial Review reports.

In a post on X (formerly Twitter), Epic announced, "An Australian court just found that Apple and Google abuse their control over app distribution and in-app payments to limit competition. There are 2,000+ pages of findings that we’ll need to dig into to fully understand the details. This is a win for developers and consumers in Australia!" 

Epic started this battle when it bypassed Apple's in-app purchasing method, using its own. The move meant Apple lost its 30 percent cut of all sales. Apple banned Epic and a lengthly legal back-and-forth followed. In April, a judge in the US ruled that Apple could no longer collect commissions on purchases not paid through the App Store. Epic Games and Fortnite returned to the US App Store in May.

It's unclear when exactly Epic Games and Fortnite will return to iOS in Australia and if this battle is finally coming to an end. 

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The Morning After: The best Switch 2 games (so far)

A couple of months since the Switch 2 launched, we’ve all got to grips with the new magnetic-latching Joy-Cons, the jump in graphic fidelity and (honestly) the wait for a next-gen Zelda or Mario title. With the arrival of Donkey Kong Bananza, the new console has its first entirely new breakout platformer hit, we asked the Engadget team for the must-have games on the Switch 2.

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CD Projekt Red

With a leap in processing power, the Switch 2 can now handle ostensibly huge games like Hitman and Cyberpunk 2077. In fact, the latter’s release on Nintendo’s console nudged me into finally playing the game. I last played it on Google’s Stadia cloud gaming service (RIP), and gave up at the tutorial. Already, I’m having a more successful playthrough. I can even share my save between Switch 2 and PS5 — because I’m that lunatic who owns the game on both.

I’m also playing my way through the Switch 2 edition of Zelda: Tears of the Kingdom, which now runs incredibly smoothly. This time, perhaps, I’ll finish it.

Read on for the full list — we’ll be updating it as more games arrive.

— Mat Smith

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Ford has announced a new family of products will share its new Universal EV Platform will be shared by a new family of products, and the first of those will be a mid-sized pickup with a starting price of around $30,000. It could be similar in configuration to the Ford 2022 Maverick.

A unified EV platform is a pretty dry announcement, but Ford’s only two EVs are the F-150 Lightning and Mustang Mach-E, both of which use one-off platforms. With the Universal EV Platform, Ford will be able to build multiple vehicles, including vans, cars and pickups, which should be easier to build and, crucially, cheaper.

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AOL

Did you know AOL is part of the company that owns Engadget?. Yeah, it’s… intriguing. AOL, a company that brought the internet to millions (including my family), says it will discontinue its dial-up service on September 30, marking the end of an era. First spotted by PC Gamer, the surprising AOL announcement was in a post buried oin its AOL Help page.

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Paramount just acquired the US rights to UFC for seven years in a deal worth $7.7 billion. The deal covers the organization’s full slate of 13 marquee bouts and 30 Fight Night events, starting in 2026. Notably, this means the end of the pay-per-view (PPV) model ESPN+ has favored for premium UFC events. If you think that’s a crazy amount of money, how about this: Skydance Media officially acquired all of Paramount and its subsidiaries for $8 billion.

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DJI

DJI entered the smart home world with a range of robot vacuums called ROMO. After drones, gimbals and action cameras, it had to be vacuum cleaners, right? The same system that helps DJI drones avoid crashes when recording video apparently translates into a robot vacuum that can navigate a home without running into furniture. DJI is offering the ROMO in three models: the entry-level ROMO S, which starts at around $650;, the mid-range ROMO A, with a transparent vacuum design that goes for around $750,; and the top-of-the-line ROMO P, which has both a transparent vacuum and a base station for at least $950.

Continue reading.

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Norway fixing Big Bang e-health botch with fintech security

Experts call for Europe’s health sector to protect medical APIs with security originated from UK open banking as officials take urgent measures against unprecedented attacks

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NVIDIA may give US government a cut of its profits to sell AI chips to China

The debate over whether AI chipmakers should be allowed to sell their products to China has taken an unusual turn. The US government has reportedly given NVIDIA and Advanced Micro Devices (AMD) permission to make the sales but for one big catch: 15 percent of the sales. The news was first reported by The Financial Times, which cited multiple people familiar with the agreement. 

In July, NVIDIA announced that the US government would approve export licenses to sell its H20 AI GPUs after blocking their sale in April. NVIDIA created these specific chips — which are less powerful than ones sold in the US — in response to restrictions on sales to China. It previously developed the A800 and H800 chips for the Chinese market, but those were also banned. 

Now, NVIDIA and AMP were both reportedly granted export licenses for China last week, after agreeing to give the government 15 percent of their profits. AMP will provide the share from sales of its MI308 chip. 

There's significant debate over whether selling AI chips to China will endanger US national security. At the end of July, 20 national security experts and past government officials — including President Trump's former deputy national security advisor, Matt Pottinger — wrote a letter to Howard Lutnick, the US Secretary of Commerce, stating as much. 

The signatories "believe this move represents a strategic misstep that endangers the United States’ economic and military edge in artificial intelligence." They worry it will restrict the number of chips available for the US and be used by China's military, among other concerns. NVIDIA disagrees, claiming the export licenses will allow it to compete with Chinese businesses. 

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Looming retirements and the skills shortage

As many workers prepare to retire over the next few years, a large number of people will be leaving the tech talent pool, possibly exacerbating the skills shortage

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Sunday, 10 August 2025

AOL's dial-up internet still exists, but not for much longer

It may have been decades since you last heard the crunching screeches of connecting with dial-up Internet, but AOL said it will discontinue its dial-up service on September 30, officially marking the end of an era in Internet history. As first spotted by PC Gamer, AOL made the surprising announcement in a post buried in its AOL Help pages. Along with the dial-up service, AOL Dialer software and AOL Shield browser will also be discontinued by the end of September.

It may come as a shock to most that AOL still runs its dial-up Internet service, but some thousands of users still rely on this outdated method as an affordable way to access the Internet in more rural areas. However, these user numbers in the "low thousands" are a far cry from AOL's heyday, which reportedly saw tens of millions of subscribers, most likely thanks to the stacks of free trial CDs people would find in their mailboxes. Nowadays, dial-up Internet fails to compete against the likes of much faster broadband options, which include cable, fiber and satellite alternatives.

Even though AOL's dial-up service eventually lost relevancy, it stuck around for 34 years before meeting the same fate as other '90s tech icons like Blockbuster, Discmans and AOL Instant Messenger. Now, the only time you'll really hear that iconic America Online serenade is through recreations on social media.

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Rod Fergusson leaves Blizzard after five years leading Diablo

Rod Fergusson, the general manager of the Diablo franchise for the last five years, is leaving Blizzard. Fergusson announced the move on social media, but didn't say where he's going next. Before joining Blizzard in 2020 to lead Diablo, Fergusson was studio head at The Coalition, where he oversaw Gears of War.

"After five years driving the Diablo franchise with four big launches, it’s time to step away from Blizzard/Microsoft, sword in hand, and see what’s next," Fergusson wrote in a post on Bluesky. "I’m proud of what we’ve built and excited for what’s ahead for Diablo, and for me." His departure comes after significant layoffs this summer at Microsoft, Blizzard's owner, which affected its gaming division.

In a reply to Fergusson's announcement, Xbox head Phil Spencer posted, "You brought strength, hellfire, and vision to one of gaming’s most iconic franchises. Playing Diablo IV with you was a blast—thanks for everything you gave to the game and the community."

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Ubisoft may have prematurely revealed FX's TV adaptation of Far Cry

A post on Ubisoft's news page reportedly announced that FX is working on a TV show adaptation of the Far Cry franchise. The page has since been taken down and entering the website redirects to Ubisoft's landing page for company news. However, several Redditors have been circulating what they saw in the press release.

According to the alleged Ubisoft post, the Far Cry franchise adaptation will be an "anthology drama" where "each season will be set in a new world with a different cast of characters following the video game franchise's signature standalone storytelling format." The series is reportedly being co-created by Rob Mac, known for creating and starring in It's Always Sunny in Philadelphia, and Noah Hawley, who created Fargo and Legion for FX. The leaked release supposedly detailed that Hawley will serve as the showrunner for the series, while also filling the role of executive producer along with Mac. Several production studios have reportedly joined the project, including Ubisoft Film & Television, which is working on other video game adaptations for the Assassin's Creed and Tom Clancy's Splinter Cell franchises.

While FX hasn't confirmed anything officially, the leaked cast and crew could be a sign of the next big hit in the world of video games adapted into TV. The recent success of Fallout and The Last of Us indicates a healthy appetite from viewers and Hawley's previous experience could be an appropriate fit for the Far Cry franchise's raw, but darkly comedic style.

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Saturday, 9 August 2025

DJI repurposed its drones' obstacle detection tech for robot vacuums

DJI's obstacle avoidance system could be just as useful on land as it is in the air. DJI, known for its dominance in the drone market, has entered the smart home world with a range of robot vacuums called ROMO. Beyond its drones, gimbals and action cameras, the Chinese company previously branched out into other product categories, including portable power stations and e-bikes.

For those wondering why DJI settled on robot vacuums as its next venture, it makes sense considering the company's "omnidirectional obstacle sensing" found in its drones. The same system that helps DJI drones avoid crashes when capturing cinematic footage easily translates into a robot vacuum that can navigate a home without running into furniture. Along with obstacle detection that can measure down to millimeters, DJI built its ROMO models with two flexible cleaning arms, an extremely high 25,000 Pa suction and a base station that the vacuum will automatically dock and clean itself in.

To make it more efficient, DJI packed in machine learning algorithms that help the ROMO vacuums figure out the best route for cleaning. The onboard intelligence can even detect if an area is especially dirty and spend more time there. To make it less of a nuisance, the ROMO uses a noise reduction system while vacuuming and you can control it hands-free with voice commands.

The Romo P and Romo A robot vacuums from DJI side-by-side.
DJI

DJI is offering the ROMO in three models: the entry-level ROMO S that starts at around $650, the midrange ROMO A with a transparent vacuum design that goes for around $750 and the top-of-the-line ROMO P that has both a transparent vacuum and base station for at least $950. DJI is releasing the ROMO to China first, but says overseas availability is coming later this year. While robot vacuums don't pose as much of a security risk as drones, DJI is currently trying to figure out how to avoid a ban in the US when the National Defense Authorization Act goes into effect at the end of this year. Unless DJI is audited and cleared by one of the US' national security agencies by then, any new DJI drones would be blocked from being imported or sold in the US.

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OpenAI brings GPT-4o back online after users melt down over the new model

Following the rollout of OpenAI's latest GPT-5 model earlier this week, a certain user base was adamantly calling for the return of the previous GPT-4o model. Outspoken users complained about the writing quality of the updated model, with some even going so far as to grieve the loss of GPT-4o, which some said they considered a friend and confidant.

In the latest OpenAI update that labels GPT-5 as the "smartest, fastest, most useful model yet," the company removed the option to choose which model to use and defaults to GPT-5 instead. With the new model, GPT-5 uses a "real-time router" that switches between a more efficient model for basic questions and a deeper reasoning alternative for more complex demands. 

The initial rollout ran into some issues that made GPT-5 seem "way dumber," according to OpenAI's CEO Sam Altman, who also opened up a Reddit AMA to offer more insight into the changes. On Reddit, Altman responded to a question by saying GPT-5's writing quality is better than previous models, but asked users if this felt true. In response, several Redditors voiced their opinion that the GPT-5 felt "sterile" and "much worse" and answered "briefly and dryly." In response to the initial outcry, Altman posted on X that OpenAI would let Plus subscribers choose between using GPT-5 or GPT-4o.

"We for sure underestimated how much some of the things that people like in GPT-4o matter to them, even if GPT-5 performs better in most ways," Altman said on X.

The return of GPT-4o was celebrated, but there's still no guarantee that OpenAI will keep its older model around indefinitely. In the same X post, Altman said that OpenAI "will watch usage as we think about how long to offer legacy models for." In the meantime, OpenAI is focusing on finishing the GPT-5 rollout and making changes that will "make it warmer." However, for users who have grown attached to GPT-4o as more than just an AI chatbot, this could be the beginning of the end.

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Watch NASA's SpaceX Crew-10 astronauts return to Earth

The astronauts part of SpaceX's Crew-10 mission are on their way back home. Their Dragon capsule called Endurance is scheduled to splash down at approximately 11:33 AM Eastern time off the coast of California. Endurance undocked from the International Space Station at 6:15PM Eastern on August 8 with NASA astronauts Anne McClain and Nichole Ayers, Japan Aerospace Exploration Agency (JAXA) astronaut Takuya Onishi and Roscosmos cosmonaut Kirill Peskov onboard. They stayed on the ISS for five months and left a week after Crew-11 arrived to take their place. 

While they were on the space station, Crew-10 helped expand our knowledge on the physiological and psychological changes humans undergo on long-duration missions that range from weeks to a year. They also observed how blood flows from the brain to the heart in microgravity, among the other studies and experiments they conducted. 

As NASA notes, this will be its first Commercial Crew mission to splash down into the Pacific Ocean, as previous capsules splashed down off the coast of Florida. NASA will broadcast the crew's return, with its coverage starting at 10:15AM today, August 9. You can watch Endurance splash down into the ocean on NASA+ or on the YouTube video embedded below. NASA will also hold a teleconference after retrieving the astronauts and will broadcast the event on its website

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A magical farming sim, cat museum exploration and other new indie games worth checking out

Welcome to our latest recap of what's going on in the indie game space. This week, Nintendo held its latest Indie World showcase to spotlight titles that are coming to Switch and Switch 2, as well as some that arrived on the eShop on the day of the presentation.

One of the latter was UFO 50, which featured on many best of 2024 lists after it debuted on PC. Another was Is This Seat Taken?, which is about placing picky people in the right seats. This chill puzzle game from Poti Poti Studio and publisher Wholesome Games Presents arrived on Steam, iOS and Android as well this week. It has a look that reminds me a little of last year’s pretty platformer, Schim.

Looking further ahead, the Indie World revealed the October release date for Ball x Pit, a Breakout-esque roguelite I'm very excited for. In addition, Mina the Hollower, the next game from Shovel Knight studio Yacht Club Games that we already knew was coming to Steam on Halloween, has been confirmed for a Switch and Switch 2 release on the same day.

The showcase also revealed that Neverway, a creepy life-sim RPG from a studio founded by Pedro Medeiros (the pixel artist of Celeste) and Murder Engine creator Isadora Sophia, is coming to Switch and Steam in 2026. Meanwhile, sci-fi RPG Caves of Qud is coming to Switch as a console exclusive later this year. This is a turn-based, sci-fi roguelike RPG from Freehold Games and publisher Kitfox Games that's rated overwhelmingly positive on Steam after nearly 10,000 player reviews (a quick scan indicates that those who get into Caves of Qud can sink hundreds of hours into it).

Elsewhere, The International Game Developers Association, The International Game Developers Association Foundation and Women in Games International teamed up for an interesting announcement this week. The organizations are collaborating on a project called Port Quest, which is designed to help successful developers bring their games to mobile platforms. Studios who take part can receive assistance from industry veterans, access to workshops and more.

Applications are open now and will close on September 15. Those chosen to participate will be featured in a showcase. However, only games that have earned at least $10,000 per month for the last six months are eligible. The games can't have previously been made available on mobile devices either.

A game called Ritual of Raven, from Spellgarden Games and publisher Team17, arrived on Steam and Switch this week. It's billed as a "cozy, story-based farming sim" but you're not going to be making your character till the land, plant seeds and carefully nurture crops here. 

Instead, this is more of a deckbuilder, as you'll collect tarot cards and make use of their magical powers to do the work for you. It seems like an interesting twist on the Stardew Valley formula, especially if you're into card-based games.

Kimchi: A Stars in the Trash Story is a free, short game from Valhalla Cats that dropped this week on Steam and Itch.io — just in time for International Cat Day. As a kitten named Kimchi, you'll explore a cat museum and solve puzzles as you learn about the history of cats.

This is a spinoff of Stars in the Trash, a hand-drawn platform adventure with a gorgeous aesthetic that came out late last year. I bought that game months ago but haven't gotten around to playing it. The arrival of Kimchi is a good reminder for me to do that.

I mentioned this one in a previous edition of this roundup, though I can't help but highlight it again (not least because I feel the need to switch things up after highlighting a couple of cozy games). Turbo Kid is a delightfully gory Metroidvania that acts as a quasi-sequel to a film of the same name that I utterly adore. It finally landed on Switch this week, alongside an update for a PC update that enhances a lot of the weapons and makes them easier to acquire. Outerminds says the update also brings performance improvements to lower-spec systems.

A foraging adventure called Out and About was supposed to debut this week, but it's been pushed back by a few days as Yaldi Games unfortunately didn't check the Early Access box in Steam's publishing tools. As such, the studio has had to delay the game's arrival until this Monday. That's a bit of a pity for a developer that's releasing its first-ever game, but Yaldi's transparency here is quite endearing.

In any case, Out and About will see you gathering fungi and wild plants to help you cook delectable dishes and put together herbal remedies. You'll also be helping to rebuild your community following a powerful storm. The game features real-life plants, so you might learn how to identify flora when you're out and about in the real world and perhaps do some actual foraging of your own.

Rogue Labyrinth looks absolutely gorgeous, with a look that reminds me of my favorite game of all time, The Legend of Zelda: A Link to the Past. In this story-driven action title from Tea Witch Games and publisher indie.io, you'll seemingly be able to turn anything into a projectile (including deflected enemy attacks) by whacking it with your smacking stick. 

You'll play as a nomad named Iris who returns home only to find that the place where you grew up has been converted into a labyrinth that hosts a reality show. The labyrinth is home to randomized biomes that feature monsters and allies alike. Rogue Labyrinth is coming to Steam on September 1. A demo, which I might just check out this weekend, is available now.

Atari revealed this week that Adventure of Samsara — a spiritual successor to Atari 2600 title Adventure from 1980 — is set to arrive on September 4. It's coming to PS5, Xbox Series X/S, Xbox One, Nintendo Switch, Steam and GOG.

In this pixel art Metroidvania from developer Ilex Games, you'll attempt to restore balance to the multiverse. To do that, you'll need to explore a series of connected biomes and take down tough bosses. Of course, you'll gain abilities and upgrades while you're on your journey, because that's how Metroidvanias work.

I think my favorite thing about Autumn with the Shiba Inu is that it's a sequel to a battle royale mystery visual novel called A Summer with the Shiba Inu, so I have two of these games to check out. This is a mystery visual novel from Quill Game Studios that puts you in the paws of Quei-Li, a freelance hacker tasked with uncovering information in a corruption case.

There are multiple endings here, which should encourage replayability, and I appreciate the lovely doggo illustrations by artist Alicia García Ochoa in the trailer. Autumn with the Shiba Inu is coming to Steam on August 14, and a trailer is available now.

Dude, Where Is My Beer? A New Hop is a point-and-click adventure in the vein of those LucasArts games from the '80s and '90s. In this project from Arik Games and Edo Brenes, you play as a dude who just wants to drink a pilsner when all that can be found are craft beers and gross IPAs (I can't stand IPAs, sorry). Since a master brewer has banned pilsners, you'll have to make your own by acquiring the right ingredients and gear, then entering a brewing contest.

This is a sequel to 2020's Dude, Where Is My Beer? and I love the Star Wars pun in the sequel's title. There's no release window for Dude, Where Is My Beer? A New Hop as yet, but there's a demo up on Steam now.

Let's wrap things up for this week with a game that's "inspired by analog horror, outsider art and the liminal landscapes of David Lynch and Andrei Tarkovsky." Concierge is a surrealist, non-linear game in which you'll use a camcorder to help uncover clues and solve puzzles and trials that might require some outside-the-box thinking. This project from two-person Brazilian duo Kodino Artes and publisher Digital Tribe Games looks pretty compelling to me. Concierge is coming to Steam on September 15.

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Friday, 8 August 2025

The Morning After: Meta teases high-spec VR headset prototypes

Meta previewed some of its latest virtual reality prototypes this week and plans to demo them at next week’s SIGGRAPH conference. The aim, according to Meta’s blog post, is to offer VR experiences “indistinguishable from the physical world” — something it says no present-day VR system has yet done. It wants to surpass what it terms the visual Turing test.

“Our mission for this project was to provide the best image quality possible,” said Xuan Wang, an optical research scientist with Reality Labs Research’s Optics, Photonics and Light Systems (OPALS) team.

And Meta’s Tiramisu project seemingly has the numbers to back up those ambitions. It promises three times the contrast, 14 times the maximum brightness and 3.6 times the angular resolution of the Meta Quest 3. The headset offers 1,400 nits of brightness and an angular resolution of 90 pixels per degree.

It’s a work in progress, however. Tiramisu has a field of view of just 33 degrees by 33 degrees compared to the 110 degrees horizontal and 96 degrees vertical FOV in the Meta Quest 3. It also looks like Google’s Daydream, from back in the day.

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Meta

Conversely, another pair of prototypes, codenamed Boba 3, leans into an ultrawide field of view. It has a 180-degree FOV, when human vision extends to around 200 degrees. Also, they’re roughly the same size as current VR headsets.

— Mat Smith

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A Pew Research Center report last month shed light on Google’s AI Overviews’ effect on web publishing, showing an abysmal outlook for anyone relying on web traffic. But this week, Google Search head Liz Reid penned a blog post that puts quite a different spin on things. Naturally, she claims click quality and Google Search’s total organic click volume to websites has been “relatively stable” year over year. Reid also said Google sends more “quality clicks” (visitors who don’t quickly bounce) to websites than a year ago.

She shared no numbers, however.

Continue reading.


OpenAI is releasing the long-awaited GPT-5 and says it has across-the-board enhancements. The company claims the model is its best yet for coding, writing, safety, accuracy and more. At the start of the year, Altman said GPT-5 would offer a unified experience for users, and the new model delivers on that promise.

For the first time, OpenAI’s default offering is a reasoning model, meaning the system is programmed to tackle complex problems by breaking them into smaller parts. Previously, if you wanted to force ChatGPT to use one of OpenAI’s reasoning models, you had to select the Think Longer option from the prompt bar. This meant most free users didn’t even know OpenAI had more capable models.

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Engadget

Framework’s 2025 edition of its Desktop PC is powerful, particularly for creative professionals and developers. It uses an AMD Ryzen AI Max APU, which is a workstation-level chip, but to integrate it, the CPU and RAM are soldered directly to the mainboard, making them non-upgradable. The DIY Edition of the Desktop fortunately requires minimal setup, but this isn’t the easy-to-make gaming PC you might be hoping for: It’s better suited to productivity tasks, like running AI models and video editing.

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HORI

If you’ve got a Switch 2 but haven’t yet dived into the camera functionality, here’s a good reason to. HORI’s Piranha Plant camera is on sale right now for only $40. That’s $20 off and a good deal for anyone who wants to take advantage of the Switch 2’s camera functionality in games like Mario Kart World. It even comes with a plant pot stand if you want to use it not directly plugged into the Switch 2.

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The UK government’s AI Growth Zones strategy: Everything you need to know

Plans are afoot to position the nation as an AI superpower by making use of the technology more pervasive across society. Ramping up adoption of AI technologies will require more datacentres to host these compute-intensive workloads, which is where the government’s AI Growth Zone strategy comes into play

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OpenAI closes gap to artificial general intelligence with GPT-5

As OpenAI’s latest large language model delivers smarter AI, experts are wary of the risks GPT-5 poses to human creativity

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DeepSeek shows enterprises model distillation opportunity

DeepSeek showed how it is possible to run an AI model using far less compute than existing models. AI model distillation is now becoming mainstream

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Apple is reportedly working with Samsung to build iPhone image sensors in Texas

Apple has announced that it's working with Samsung at its Texas plant to "launch an innovative new technology for making chips." Those chips are reportedly cutting-edge image sensors for iPhones, according to The Financial Times. That in turn means that Sony may no longer be Apple's only supplier of smartphone camera sensors for its upcoming phones.

The chips in question are reportedly three-layer stacked image sensors that will allow for fast smartphone camera shooting speeds and high-frame-rate 8K video, along with reduced rolling shutter "jello" distortion. Both Samsung and Sony (along with Canon) have recently said that they're working on such chips.

The news marks a reconciliation of sorts between Apple and its frenemy Samsung. Apple stopped using Samsung in favor of TSMC as its primary contract manufacturer back in 2011, kicking off a decline in Samsung's chip business. Now, Samsung has scored back-to-back foundry wins with Apple and its recent $16.5 billion deal to build chips for Tesla

Samsung may have won the business due to its likely exemption from upcoming tariffs on foreign chips announced yesterday by Trump that could be as high as 100 percent. It looks like companies with manufacturing in the US like Samsung, TSMC and SK Hynix will dodge those import taxes. However, Sony's image sensors are built under contract by TSMC in Taiwan, and Sony itself doesn't have any such chip plants in the US. 

Sony has about a 45 percent share of the $21.8 billion image sensor market, compare to about 19 percent for Samsung. One big reason for Sony's domination is its cutting edge technology, having been first to market in nearly every major advance, including backside illumination, two-layer stacked sensors and global shutters on mirrorless cameras. According to a recent rumor, Sony was contemplating a spin-off its sensor division but held back due to Trump's tariffs. 

"We remain confident that we are advanced in providing sensor technology to our customers, and we will focus on continuing further technological advancement through larger sensor size and density," Sony said in a statement in response to the news from Apple. 

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Tuesday, 5 August 2025

Spotify's premium audiobook feature launches in the US

After trialing the service in Ireland and Canada last month, Spotify has officially launched its Audiobooks+ service in the US, Europe, Australia and elsewhere. An add-on available to Spotify Premium members, as well as individual users on Family and Duo plans, it adds an extra 15 hours of listening on top of the 15 hours available for Premium subscribers. 

If you're an individual Spotify Premium subscriber, it's fairly straightforward upgrade. Paying an extra $12 per month for Audiobooks+ (on top of the $12 per month you're paying for Premium) nets you 15 extra hours of audiobook listening, on top of the 15 free hours already included in the plan. 

Here's how it works if you're in a $20 Premium Family or $17 Duo plan. First of all, while those plans do include 15 hours of free audiobook listening, they can only be accessed by the plan manager. With Audiobooks+, though, other plan members can now pay for access. All they need to do is ask the plan manager to add the Audiobooks+ option, again for $12 per month, and they'll gain 15 hours of listening. The plan manager can also purchase a $13.00 one-time 10-hour top-up (for themselves or other plan members) in order to finish a book.

Spotify has gradually expanded its Audiobooks content offerings over the last year or two, having recently added book publisher Bloomsbury. The company also offers an audiobook-only subscription plan priced at $10 per month for 15 hours of listening. Depending on the audiobook, however, it may be cheaper just to buy it outright than topping up your Spotify account if you want to listen to multiple titles in a month. Along with the US, Ireland and Canada, Audiobooks+ is now available in the UK, Australia, New Zealand, France, Belgium, the Netherlands, Luxembourg, Germany, Austria, Switzerland, and Liechtenstein

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Apple Music for Android gets redesigned with lyrics and translation

Apple has released the beta version of Apple Music version 5.0 for Android, and as 9to5Google reports, it doesn't feature a Liquid Glass redesign like its counterpart for iOS 26. Liquid Glass is what Apple calls its new visual language, so it's not quite clear whether the Android iteration of the app will ever get the same visual overhaul. It did get a handful of elements from the iOS 26 version, though, including new pill-shaped buttons for play, shuffle and repeat at the top of albums, playlists and tracks on queue to replace the rectangular buttons with rounded corners. 

Users will also apparently be able to pin music to the top of their Library. They can pin artists, whole albums, playlists or just specific songs for easy access if they want, and they can set anything they pin to be automatically downloaded to their device. 9to5Google says anything they pin will be synced with their Music app for iOS, but they can easily unpin things by long-pressing on them in the Library. 

The Android app will also come with "lyrics translation and pronunciation guide," which is powered by Apple Intelligence on iPhones. If it is the same live translation feature, it will presumably be powered by Google's own AI on Android. Users will also be able to get their monthly and yearly replay stats within the app. Unfortunately, there's no confirmation that AutoMix, the big addition to the app for iOS 26 and the more advanced version of crossfade, is coming to Android. The feature uses DJ-style transitions between tracks, mixing the end of one track and the beginning of another by playing with tempos and adding gently fading in drums or bass loops. 

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The Morning After: Could the next PlayStation have triple the power of the PS5?

Five years since the launch of PlayStation 5 and, naturally, it’s time to ruminate on what’s next. In a YouTube video from Moore’s Law is Dead, the leaker shares what they believe is extensive information on the PlayStation 6’s possible specs, starting price and release timing.

Caveat: Moore’s Law is Dead adds in the video a disclaimer that the info was sourced from a leaked AMD presentation to Sony back in 2023, adding that some of these specs may have changed by now.

The leaks suggest the company may prioritize lower power output and keeping costs in line with the previous generation. The video claims the next-gen console will have three times the rasterization, or 3D rendering, performance compared to the base PS5 and roughly double compared to the PS5 Pro.

A possible price of $499 might suggest Sony wants to channel the same success the PS4 had at launch, which was partly thanks to its lower price compared to both expectations and the competition.

— Mat Smith

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Nothing’s first true flagship falls a little short. The Phone 3 offers a big 6.67-inch screen, a large battery with fast charging and 256GB of storage — double that of rivals like the Pixel 9 and Galaxy S25.

However, a less-than-flagship chipset and inconsistent camera performance detract from the appeal of another intriguing phone with slick software and a unique design. The Glyph Matrix is much more helpful than the flashing lights of the Phone 3’s predecessors, even if the design isn’t quite as bold.

Continue reading.


According to Bloomberg’s Mark Gurman, earlier this year, Apple created a team called Answers, Knowledge and Information, tasked with developing a “stripped-down rival to ChatGPT.”

It’s a big shift from Apple’s earlier stance on artificial intelligence when the company partnered with OpenAI in 2024 to infuse Siri with ChatGPT instead of developing its own AI chatbot. The team will develop in-house AI services for a “new ChatGPT-like search experience” that can crawl the web to respond to questions. These new capabilities could be a standalone app, as well as support AI capabilities for Apple’s Siri and Spotlight. The former could do with an injection of new ideas. Apple said the long-delayed new-and-improved Siri would eventually roll out “in the coming year.”

Continue reading.


YouTube is testing a new collaboration feature, similar to one already on Instagram and TikTok. A Google employee explained on YouTube Help creators will be able to add collaborators to a video, so they can recommend each other to audiences. The test is currently only available to a small group of creators, but YouTube plans to expand its availability in the future.

Continue reading.

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Sunday, 3 August 2025

You can watch Pokémon the Movie 2000 for free on YouTube right now

The official Pokémon TV YouTube channel is continuing its summer movie watch party with another classic: Pokémon the Movie 2000. The entire movie is available to watch now for free, for a limited time. It follows Pokémon: The First Movie, which was temporarily released on the channel in July, and next up will be Pokémon 3: The Movie. I have distinct memories of seeing these movies in theaters, so the nostalgia is hitting pretty hard right about now.

In case you need a little refresher on where the second Pokémon movie picks up:

In the Orange Islands, far south of Kanto, a Trainer named Lawrence is on a sinister quest: catching Articuno, Zapdos, and Moltres, the three Legendary bird Pokémon, in an attempt to awaken Lugia, guardian of the sea! When Ash and friends arrive, the islanders ask him to gather three elemental orbs from different islands—and when the weather across the world goes out of control, this task takes on a new importance, as the capture of the Legendary trio has thrown the environment out of balance! With Lugia’s help, can Ash be the “chosen one” that everyone turns to?

It's not clear how long the movie will stay up on the YouTube channel — The First Movie has already been taken down after its brief run — so if you're interested, you should probably get to it sooner rather than later.

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Leak claims the PS6 could have triple the performance as the PS5 for the same price

We're nearly five years out from the release of the original PlayStation 5 and rumors of Sony's next-gen console are starting to bubble up to the surface. In a YouTube video from Moore's Law is Dead, the leaker shares extensive information about the PlayStation 6's possible specs, starting price and release timing. It's always important to take these early leaks with a large grain of salt and Moore's Law is Dead even adds a disclaimer in the video that the info was sourced from a leaked AMD presentation to Sony back in 2023, adding that some of these specs may have changed by now.

While Sony hasn't confirmed anything, the leaks show the company may be prioritizing lower power output and keeping costs in line with previous generations for the upcoming PS6. The video claims the next-gen console will have three times the rasterization, or 3D rendering, performance compared to the base PS5 and roughly two times what's offered by the PS5 Pro. The YouTuber explained that the PS6 is rumored to have PS4 and PS5 backwards compatibility, while potentially releasing with a price tag of $499. That price point could be an indication that Sony wants to tap into the same success the PS4 had, which was partly thanks to its lower price compared to the competition at the time.

Along with the PS6, Sony is reportedly also working on a handheld that will complement the console. According to the leaked info, the PS6 handheld will get a microSD slot, an M.2 SSD slot, a touchscreen, haptic vibration and dual mics. The PS6 handheld rumors detail specs that should beat out the ROG Xbox Ally X and a USB-C port that could offer video out capabilities. According to the leak, the PS6 handheld could have a price range between $400 and $500. For the PS6 and the PS6 handheld, the leaker claims that Sony will start manufacturing both in mid-2027, with a potential release date window between fall 2027 and early 2028.

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BioShock 4 hits a major development snag, and a remake of the original gets put on ice

BioShock fans will have to wait even longer to find out if we're going to Rapture, Columbia or a brand new city since the next game in the franchise may be headed back to the drawing board. According to a report from Bloomberg, the latest BioShock game that's being developed by Cloud Chamber failed a review with executives at 2K Games. Bloomberg's sources explained that the execs wanted improvement with the game's narrative, which "will be revamped in the coming months."

2K Games said in a statement to Bloomberg that it currently has a "good game, but we are committed to delivering a great one." As the fourth installment in the hit BioShock franchise, it has to follow up on the success of BioShock Infinite, which was released in 2013 and earned several awards for overall design, gameplay, story and original soundtrack. The latest development hitch also comes along with some major changes in the game studio's leadership. According to Bloomberg, Cloud Chamber's studio head, Kelley Gilmore, left the role, while the studio's creative director, Hogarth de la Plante, was shifted to a publishing position.

While the title isn't confirmed, the game believed to be BioShock 4 was announced in 2019 along with the creation of the Cloud Chamber studio. We still don't have a game six years later and the studio responsible may be at risk of layoffs, as the latest Bloomberg report mentioned a recent all-hands meeting where Cloud Chamber developers were told the company "needs to become more agile and efficient."

The fourth BioShock isn't the only game in the series that seems to be stuck in development hell. According to Bloomberg, the remake of the original BioShock was reportedly shelved earlier this year by 2K Games. The breakout hit that threw players into the unique setting of Rapture came out in 2007 and has since been remastered in 2016 as part of BioShock: The Collection. The remaster was made to support 1080p resolution and higher frame rates, but fans have been waiting for a complete remake that portrays the dystopian underwater city with more modern graphics.

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Apple reportedly has a 'stripped-down' AI chatbot to compete with ChatGPT in the works

Apple has fallen far behind in the competitive market of AI-powered chatbots, but it may have a plan for an in-house option that aligns with the company's "not first, but best" philosophy. According to Bloomberg's Mark Gurman, Apple created a team called "Answers, Knowledge and Information" earlier this year that's tasked with developing a "stripped-down rival to ChatGPT."

Forming this team represents a major change in direction from Apple's earlier stance on artificial intelligence when the company partnered with OpenAI in 2024 to infuse Siri with ChatGPT instead of developing its own AI chatbot. Now, Gurman reported that this new Apple team will instead develop in-house AI services for a "new ChatGPT-like search experience" that can crawl the web to respond to questions. These new capabilities could be a standalone app, as well as support AI capabilities for Apple's Siri, Spotlight and Safari, according to Gurman's sources. The team is reportedly led by Robby Walker, who previously oversaw Siri, and has been advertising job openings that mention wanting experience with search algorithms and engine development.

Beyond the Answers, Knowledge and Information team, Apple has experienced some growing pains when it comes to artificial intelligence. Earlier this year, the company said it would delay the release of the new-and-improved Siri, adding only that it would roll out "in the coming year." However, Apple is aware of the need to accelerate its Apple Intelligence program to stay competitive. In the latest third-quarter earnings call, the company's CEO Tim Cook said that Apple is open to acquisitions to fast-track its AI roadmap.

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Saturday, 2 August 2025

YouTube is testing Instagram-style collabs

YouTube has started testing a new collaboration feature, similar to Instagram's and TikTok's. A Google employee explained on YouTube Help that it will allow creators to add collaborators to a video so that they can be recommended to each other's audiences. The test is only available to a small group of creators for now, but it sounds like YouTube has plans to expand its availability in the future. Lindsey Gamble, an influencer marketing consultant and advisor, has posted a screenshot showing how the experimental feature works on Threads.

As you can see in the image Gamble posted, adding collaborators would show their names next to the creators on their channel. If there are too many, at least on mobile, the collaborators would show as "...and more" next to the creator's name. Tapping on it would bring up the list of people involved in the project, with the Subscribe button next to their name. 

On Instagram and TikTok, the creator who uploads the content will have to invite another account as a collaborator, who'll then have to approve the invitation. That'll most likely be the case here, as well, in order to ensure that creators don't randomly add other users to their videos. It's not clear, however, whether the collaborators can see details typically reserved for the uploader's eyes. As with any experimental YouTube and Google product, the company will be taking the testers' feedback into account before deciding if it'll give the feature a wide release.

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A terrific 2D Ninja Gaiden, housefly bucket lists and other new indie games worth checking out

Welcome to our latest recap of what's going on in the indie game space. A bunch of new games dropped this week that are more than worthy of your attention, including a modern take on an old-school Ninja Gaiden side-scroller and a joyful (perhaps even profound) puzzler about the life of a housefly.

By far the biggest story in indie games over the last few weeks concerns payment processors pressuring the likes of Steam owner Valve and Itch to remove or de-index games that feature adult, NSFW and LGBTQIA+ themes. Under the guise of helping to protect women and children, an conservative activist group in Australia has taken credit for the delistings, as well as stricter rules regarding adult-themed games that Steam and Itch have implemented. But some affected developers suggest this is a smokescreen to push forward an agenda of anti-LGBTQIA+ censorship.

This week, Engadget senior editor Jess Conditt spoke with solo developer Cara Cadaver of Final Girl Games about the impact of the censorship campaign. Valve permanently banned Cadaver's new game, VILE: Exhumed, from Steam for allegedly depicting "sexual content with depictions of real people," though the developer says that assessment is inaccurate. While Cadaver and publisher DreadXP are working on alternative distribution for VILE: Exhumed, Steam is the go-to marketplace for many PC gamers and the ban cuts off what surely would have been a critical source of revenue for the game.

For its part, Itch has started reindexing free adult-themed games on its platform. The company has relied on Stripe and Paypal for processing payments. It has suspended payments via Stripe for 18+ content and it's talking to other potential payment partners "that are more willing to work with this kind of content." In any case, payment processors should not be the arbiters of morality, and they certainly should not be helping activists restrict access to perfectly above-board works of art.

One other piece of news that caught my eye this week is about a game jam that's taking place this month. Participants will have just over three weeks to make games based on real-life investigative reporting. According to Global Game Jam, the teams will gain access to exclusive reporting on organized crime and corruption from around the world and be able to ask journalists behind those stories questions about their work. It's a fascinating idea, and I'm really looking forward to seeing what the developers that get involved come up with.

Ninja Gaiden: Ragebound is what I like to call a “hell yeah" game. There are few purer joys than getting about 15-20 minutes into a new game and thinking “hell yeah, this rules.” Even better, that feeling lasted through the other four hours or so I spent with Ninja Gaiden: Ragebound.

This is a throwback 2D hack-and-slash platformer from The Game Kitchen — the studio behind the Blasphemous series — and publisher Dotemu, which is building quite the reputation for itself as a purveyor of retro-style games (Teenage Mutant Ninja Turtles: Shredder's Revenge, the upcoming Marvel Cosmic Invasion). Ninja Gaiden: Ragebound looks and sounds sumptuous, with gorgeous pixel art and stellar level, character and audio design. It’s got combat that's somehow both sticky and slick, and it’s challenging without being too frustrating.

I've had a tremendous time with this one, which, if memory serves me correct, is the first Ninja Gaiden game I’ve played. I can’t really find any notable faults with Ninja Gaiden: Ragebound. It’s well worth checking out. It’s out now on Steam, PS5, Xbox Series X/S and Nintendo Switch.

Here’s another “hell yeah" game. I’ve been looking forward to Time Flies ever since I clapped eyes on it during a Day of the Devs showcase a couple of years ago. You play as a fly and the goal is to check off a bucket list of items before the insect perishes (their lifespan equates to the average life expectancy of a country of your choosing but in seconds).

It’s a clever, funny and slightly rude — in a playful, Thank Goodness You’re Here sort of way — blend of exploration and puzzle game that makes a strong case as to why we should make the most of our limited time. It’s a short game, as it took me about 90 minutes to roll credits. That's pretty much the ideal length for this one.

The controls are simple (only a D-pad, pause button and a way to call up the bucket list are required) and the aesthetic, which features hand-drawn art, is delightfully low-key too. In fact, this would be a perfect fit for the Playdate, which just happens to come from Panic, the publisher of Time Flies. For now, though, you can check out this lovely little game from the team at Playables on Steam, PS5 and Nintendo Switch.

Whatnot Games released the 1.0 version Star Racer on Steam this week after over a year of early access. This is a retro racer very much in the vein of the F-Zero series that features local multiplayer (here's hoping for online multiplayer at some point) and music from Grant Kirkhope of Banjo-Kazooie and GoldenEye 007 fame. You can also create your own tracks and share them with others online.

I love the launch trailer for Star Racer, which blends gameplay with '80s-style animation. I also adore that — per Rock Paper Shotgun — one of the characters is a "detective-looking fella called Thrash Whiplash." If that's not in the running for the best video game character name of the 2020s, we're all going to need to take a long, hard look in the mirror.

We have yet another flavor of pretty, retro-tinged pixel art this week thanks to developers Ancient Corporation and Bitwave Games, as well as publisher Limited Run Games. Their 16 bit-style shoot-'em-up Earthion landed on Steam this week.

It features music from legendary composer Yuzo Koshiro (Streets of Rage, ActRaiser, Shenmue and many more games). That probably should not come as a huge shock given that he co-founded Ancient. 

Earthion is also slated to hit consoles starting in September. Being a Limited Run title, physical editions are of course on the way for PC, PS4, PS5, Xbox Series X and Nintendo Switch. Expect those later this year. A physical version is also expected for Sega Genesis/Mega Drive in 2026.

Surgent Studios went in a completely different direction for its follow-up to its well-received Metroidvania from last year, Tales of Kenzera: Zau. Its latest project (released with the help of the publishing arm of Palworld creator Pocketpair), Dead Take, is a first-person psychological horror about an actor who is looking for a friend who has vanished after a Hollywood party.

There's top-tier videogame acting talent here, with Neil Newbon (Astarion in Baldur's Gate 3) and Ben Starr (Clive Rosfield in Final Fantasy XVI) taking on the lead roles, and a litany of other well-known performers — from Laura Bailey to Sam Lake — also making appearances. That cast alone makes this worthy of attention. Dead Take is out now on Steam and the Epic Games Store.

It feels like we've been waiting forever for Hobbit life sim Tales of the Shire: A The Lord of the Rings Game to drop and, following some delays, it's now available on PS5, Xbox Series X/S, Nintendo Switch and Steam. (This is now technically an indie game because Take-Two sold off publisher Private Division last year.)

I love games that tell you exactly what they're about in their title and A Game About Digging A Hole sure is one of those. You dig a hole, find buried goodies, and sell them to help you buy better gear. 

Developer DoubleBee and publishers Rokaplay and Headup brought this exploration game to iOS and Android this week after a hugely successful debut on Steam earlier this year. A Game About Digging A Hole has now sold more than 1 million copies.

Perhaps you're looking for a different digging game to check out this weekend. In that case, Mashina may be worth considering. The titular character is a robot that searches for valuable minerals to help repair and expand her community. Mashina can also use the minerals to build machines that can help with her digs, while she can use items she stumbles upon for base decoration.

Developers Jack King-Spooner and Talha Kaya (who previously released Judero) used traditional stop-motion techniques to animate Mashina. This charming-looking puzzle/exploration game is now available on Steam.

Let's wrap up this section with a short, experimental game about anxiety. A Dream About Parking Lots has been out on Steam for a few months and the aptly named Interactive Dreams (with the help of Take It Studio!) brought it to PS5, Xbox Series X/S and Nintendo Switch this week. It's said to be based on real dreams and will see you looking for your car among parking lots and mazes while chatting with a therapist. 

Wander Stars — from Paper Castle Games and publisher Fellow Traveller — was supposed to be arriving this week, but the developers have pushed the release date back until September 19. The team wants to carry out some changes to improve the game following feedback from an open beta.

I really like the look of this one, and though turn-based combat isn't usually my cup of tea, I'm very intrigued by the system that's in use here. You'll find and combine words into phrases that convert into devastating attacks. There are more than 200 words and they have cooldowns, so combining them in smart ways will be a key to success. Using words "with honor" can seemingly help you unlock more useful phrases too. Very curious to see how all of that works in practice. We'll get a better idea next month, when Wander Stars lands on PS5, Xbox Series X/S, Nintendo Switch and PC.

Speaking of games with a killer look, a gameplay trailer for I Hate This Place hooked me in this week. This is an isometric survival horror game that pulls from the visual stylings of its comic book origins. Crafting is vital here, both in terms of your arsenal and strengthening your shelter before nightfall. This stylish title from Rock Square Thunder and publisher Broken Mirror Games is bound for PC, PS5, Xbox Series X/S and Nintendo Switch later this year.

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