Canada has folded in its battle with US President Donald Trump over tariffs by cancelling its proposed digital services tax (DST) on big tech companies, the government announced. On Friday, Trump ended trade talks over the levy, which he called "a direct and blatant attack on our country." However, discussions have resumed now that the DST is gone, according to Canadian Prime Minister Mark Carney.
The DST has been in effect since last year but Canada was due to collect the first payments totalling around $2 billion on June 30. However, those will now be halted. "To support those negotiations, the Minister of Finance... announced today that Canada would rescind the Digital Services Tax (DST) in anticipation of a mutually beneficial comprehensive trade arrangement with the United States," the Department of Finance wrote yesterday.
With the DST, Canada planned to apply a three percent tax on content from large tech firms that relied on engagement from Canadian users. The justification was that 70 percent of ad revenue spending in the nation (an estimated $25 billion this year) goes toward US firms like Google and Meta, but those companies don't pay corporate taxes in Canada. Some of funds collected under the DST would have been funnelled to media companies hurt by Google and Meta's ad dominance.
The levy was opposed by not only the US government under the Biden and Trump administrations, but businesses in Canada too. Local companies were concerned it would increase their costs after Google, for one, said it would increase ad rates by at least 2.5 percent in Canada to cover the cost of the DST.
The capitulation is a large victory for Trump and a windfall for his tech company benefactors. However, Canada has been hammered by Trump's 25 percent tariffs to the tune of billions on metals, minerals and other goods, so Carney's government likely felt it necessary to sacrifice the DST.
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The unending saga between President Donald Trump and TikTok may finally get some closure. In an interview with Fox News' Maria Bartiromo, the US president announced that there's a buyer secured for TikTok.
"We have a buyer for TikTok by the way," Trump said in the interview. "I think I'll need probably China approval and I think President Xi [Jinping] will probably do it." When asked to identify the buyer, Trump only cryptically revealed that it was a "group of very wealthy people," which would be announced in "about two weeks."
— SundayMorningFutures (@SundayFutures) June 29, 2025
The uncertain fate of TikTok began when Trump signed an executive order to extend a deadline to ban the app from US-based app stores. The initial extension came shortly after Trump took office for his second term in January and was later pushed back another 75 days to April. The decision was delayed once again in June, but for an extra 90 days instead, for a new mid-September deadline. As the future of TikTok remains in a state of uncertainty, Trump said the extensions were "no big deal" during the interview with Fox News. More than 170 million active US users are awaiting a final decision on TikTok, which is developed by the Beijing-based ByteDance that's facing pressure to either sell its app or have it banned due to data privacy and "national security" concerns.
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It turns out that your smartphone could be an overlooked vulnerability that puts you at risk of being tracked. To combat this, Google is rolling out a new security feature in Android 16 that will warn users if their device is using a fake or insecure mobile network or if that network requests identifying information about a connected device.
However, these features likely won't be available until the next generation of Android devices, as first reported by Android Authority. Since the current Android devices lack the hardware to support these features, the first compatible Android device we could see with this tech may be the Pixel 10 that's expected to debut later this summer.
This feature is designed to counteract cell site simulators, or devices that act like a cell tower and trick nearby devices into connecting to it. Once connected, these simulators can glean sensitive information, like the location of a smartphone. These cell site simulators are better known by their commercial nickname, Stingray, and have been reportedly used by agencies like U.S. Immigration and Customs Enforcement, as well as Customs and Border Protection.
The upcoming security features are rolling out as part of the latest Android OS update, which was released earlier this month. Compatible devices will have the option to toggle "network notifications" on or off, which will warn you if your device connects to an unencrypted network or when the connected network requests your phone's unique identifiers. On top of that, there's another option that lets you turn on "2G network protection" to avoid the less secure mobile network type.
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It's hard to believe that Playdate Season Two is almost over already, but here we are in week five with just one more drop of new games left to go after this. In the latest batch, we got the climbing metroidvania,Tiny Turnip, and Chance's Lucky Escape, a short point-and-click adventure that leans into the absurd. In line with the rest of this season's games, which have consistently been really solid, they're both pretty damn fun.
Tiny Turnip
Luke Sanderson
Tiny Turnip is one of the standouts of this season for me. It sits at the sweet spot of weird, a bit challenging and extremely engaging, and I could not put it down once I started playing. And the soundtrack absolutely rules.
It's a metroidvania about an ambitious root vegetable who is reaching for the stars. Literally. The turnip makes a wish, sprouts arms and sets out climbing toward the sky. The subsequent adventure takes place across an unexpectedly huge map and requires a lot of precise, calculated movements as you navigate gaps, moving obstacles and environmental hazards, uncover hidden rooms and collect keys to access locked areas. Ultimately, the goal is to get the crystal vegetables that are scattered around the map so the little turnip's dreams can come true, but there are also stars to collect for the completionists among us.
Getting around in this game is fun. For a normal climb, you use the crank to move the turnip's arms individually, pressing B to hold onto grabbable surfaces and switch hands. But as you progress, you pick up more abilities so the turnip can move in other ways too, like curling its arms in to roll, swimming, jumping, etc. These maneuvers generally involve launching the turnip in some way — out of water or slingshot-style between walls, for example — and it's awesome.
I love the way this game uses the crank and it really is just a blast to play.
Chance's Lucky Escape
Goloso Games/Julia Minamata
There are a few things you need to know about Chance, "the luckiest dog in the world": 1) he's about as unlucky as he is lucky and 2) he's not a bad guy, he just steals cars and robs banks sometimes! He's also some sort of henchman for the dog mafia. In Chance's Lucky Escape — a super short, point-and-click puzzle adventure game that plays out over six chapters — you have to help Chance get out of bind after bind as he tries in vain to get to his meeting with The Boss, Snowball, while also evading police.
The game is described as being "inspired by 80s cartoons and absurdist comedy films," and it definitely captures those vibes. Every scenario Chance ends up in is completely ridiculous. Figuring out how to get Chance out of the messes he's found himself in, like getting stuck in the sewers after falling into an open manhole or trying not to drown while tied to a chair underwater, requires a bit of thinking and creativity. But none of the puzzles are prohibitively hard, which keeps things feeling light and silly.
At the very beginning, you're informed that you'll need to employ the crank, microphone and even the accelerometer at some points, which was handy knowledge in moments where I felt briefly stuck after clicking on every clickable item and still getting nowhere. When in doubt, just start trying weird things and something's likely to work (The Whiteout, from a few weeks ago, prepared me well for this).
As I said earlier, this one's pretty short, but it's just the right length to pick up on your lunch break. I could totally see this being a series and would happily dive back into Chance's misadventures if ever new episodes in his saga were to be made.
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Facebook has been showing some users a pop-up message asking them if they want to allow the social network to create collages, recaps and AI restylings using photos they've yet to upload from their camera roll. According to TechCrunch, Facebook has been showing users the message when they upload a new Story on the app. It doesn't pop up for everyone, however, since we weren't able to replicate the event. In that notification, Meta wrote that in order to create ideas for users, it'll select media from their camera roll and upload it to the company's cloud "on an ongoing basis, based on info like time, location and themes."
The message also said that the media won't be used for ads targeting, but its wording raised concerns about the possibility of Meta using people's camera roll files to train its artificial intelligence technology. Meta assued The Verge that it's not "currently training [its] AI models with these photos." The company's comms manager, Maria Cubeta, told the publication that Meta "testing suggestions of ready-to-share and curated content from a person’s camera roll" as part of its efforts to explore ways to make content sharing easier. "These suggestions are opt-in only and only shown to you — unless you decide to share them — and can be turned off at any time. Camera roll media may be used to improve these suggestions, but are not used to improve AI models in this test," she said.
The test feature has a limited reach, but it has been ongoing for some time, seeing as some users have reported seeing it earlier this year. In fact, Facebook already has a Help page for it, giving users instructions on how to allow and disallow "creative ideas with camera roll cloud processing" on Facebook. For those who've previously clicked Allow when the message popped up for them, they can go to Settings and switch it off in the "Camera roll sharing suggestions" section under Preferences.
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Kobo, a Rakuten subsidiary that sells ebooks and ereaders, has built its name on being a more open and author-friendly version of Amazon Kindle. However, a recent change to the company's self-publishing business has some writers worried that reputation might change. Last month, the company updated its Terms of Service for Kobo Writing Life, its publishing platform, which opened the door to AI features on the platform. With that new contract language going into effect on June 28th, authors seem no clearer on what it will mean for their futures on Kobo.
For authors who haven't broken into (or have opted out of) traditional publishing both Kobo Writing Life and Kindle Direct Publishing offer a way to sell books without needing representation or a publishing deal. If they can provide their work and the information needed to make a store page — and have a willingness to serve as not only author but marketer — they have everything they need to sell their books.
Agreeing to sell on one of these platforms comes with a list of conditions. The biggest is the split of sales. If an author sells their novel for $2.99 or more on Kobo Writing Life, they keep 70 percent of what they earn. On the considerably larger Kindle Direct Publishing platform, there are two royalty options — 35 percent and 70 percent — but both have a confusing litany of compounding factors, some of which can significantly reduce authors' earnings. The calculus of fees vs. exposure makes authors develop strong preferences for the platform they choose. But the terms of service under which their work is published are also important — and apparently subject to change with little warning.
Engadget spoke with three authors who were surprised by Kobo's decision to experiment with AI. All of them noticed the company had published new Terms of Service because of a simple banner notification in the Kobo Writing Life Dashboard. Even now, a month after the terms were changed, the company is unable to clarify how the new terms would apply to existing work. There also isn't a means for authors to opt out. If anyone on Kobo is adamantly against any amount of AI use, their best and only option is to stop publishing there, and probably to pull their existing work from the platform.
The authors we spoke to were surprised that Kobo didn't reach out about the proposed changes in advance, but also that the company was choosing to work with AI at all. "I appreciate their transparency in being candid about their use of AI," Michelle Manus, a fantasy author on Kobo's platform, wrote to Engadget over email. "What I think they vastly underestimated was the extent to which their user base dislikes AI."
Kobo's new terms are explicit in saying that the company does not plan to use authors' work to train generative AI. It does, however, reserve the right to use "artificial intelligence, machine learning, deep learning algorithms or similar technologies" to "read, analyze, and process" writing for a variety of non-training purposes, including:
"Enhancing the discoverability of Works" with tagging and targeted customer recommendations
"Evaluating the suitability of Works" for sale in the Kobo store
"Generating resources" like "creating keywords, promotional content, targeted advertisements, customer engagement strategies and other materials"
"Providing recaps, reading assistance and accessibility features"
Authors have taken issue with the apparent lack of recourse provided to them. What happens if a work is incorrectly tagged as one genre when its author believes it more directly fits another? Or what if the "promotional material" Kobo generates includes some kind of hallucination? The biggest issue for the writers Engadget spoke to was the potential for Kobo to deploy AI-generated recaps. Amazon implemented a recap tool on Kindle in April, using generative AI to help readers get back into a series or remember where they were in a novel, and some authors have already found examples of the company's AI inaccurately summarizing stories.
"We would have immediately gone, 'Ah, okay, we see what you're trying to do, but we don't think that the thing you're suggesting is going to work to address the problem that you're trying to address," Delilah Waan, a fantasy author and YouTube creator, told Engadget. Since self-published authors tend to be more responsive to their audience, these kinds of issues could actually jeopardize that relationship. "Authors frequently get pushback from readers about plot choices, and I can only imagine the levels to which that could rise if they are receiving incorrect recaps of what happened in a book," Manus wrote.
All of the authors Engadget spoke to admired Kobo's attempts to address complaints in public. On Bluesky, the company's CEO Michael Tamblyn posted a long thread getting into the logic of including an AI clause in the company's terms. Essentially, Tamblyn wrote, Kobo is trying to make the job of connecting readers with authors easier, and streamlining the moderation process that goes into maintaining the Kobo Store, all while avoiding trampling over copyright. "We are completely uninterested in creating new content using authors' books, and don’t do anything that would allow us to do that," Tamblyn wrote. "And we don’t want anyone else to do it either because we are in the business of selling books and would like to be able to keep doing that."
Agreeing to not train generative AI with an author's work is what all professional writers have been encouraged to demand from publishers by The Authors Guild, a professional organization that advocates for writers and is currently participating in a lawsuit against OpenAI. By choosing to not train generative AI on books, Kobo is starting on the right foot. The dubious nature of what material gets fed into an AI model still leaves many questions, though. "Keep in mind, all of the models right now are illegally trained, and I mean all of the big LLMs [Large Language Models]," Mary Rasenberg, the CEO of The Authors Guild, says. "So they may be using an AI system that's not one of the big LLMs, but whatever system they're using may be based on one of the big LLMs."
Kobo did not respond to a request for information about which LLM it plans to use. For work that might be misclassified or mislabelled, the company encouraged authors to contact them via its support email, which authors say has been responsive to complaints so far. The company says it has not begun testing what it describes as a "beta feature" for generating a "personalized recap" in the Kobo app. It notes that it's "not interested in doing whole summaries of books." Instead Kobo plans to make its recaps specific to each reader, around 150 words in length based on both the pages they read in their last reading session and the quotes they highlighted.
Ebook platforms are taking a cautious approach to AI broadly. Authors who publish through the Apple Books platform can have AI-narrated audiobooks generated from their work, but doing so is completely optional. Barnes & Noble's Press platform doesn't currently offer AI products. Amazon's recaps are currently the most invasive use of AI across ebook markets, and authors can't opt out of them."It doesn't matter how much money we're making from Amazon. We all hate dealing with it," Waan said. She made it clear that self-publishing authors are scared of Kobo changing because it currently has author-friendly answers to most of Amazon's products. "I cannot describe how much we want Kobo to succeed, like we are rooting for them," she said.
Every company seems keen to continue pushing the boundaries of where and how invasively it can implement AI. Waan's hope now is that Kobo engages in some kind of open forum with authors about its proposed uses for the technology. "I think it's really hard to decide, as an author, 'am I going to pull my books?,'" Waan said. "Because the minute you pull your books it's a whole headache, because you gotta update all the links. If you have ads running, you gotta pull them. It's not as simple as turning off a light switch." Difficult as it may be, that's a decision self-published authors will increasingly be forced to make.
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Welcome to the latest edition of our indie game roundup. We’ve got quite a bit on deck this week, starting with a few nuggets of news.
In case you missed it, the Steam Summer Sale is upon us, which means there are bargains galore on the storefront (we’ve rounded up some of the tastier deals). If you're anything like me, you'll end up buying a bunch of games that you'll never end up playing but hope to get to some day. In any case, good luck with your deal hunting!
I read an interesting story on Game Developer this week about Peak, a co-op climbing game from Aggro Crab (Another Crab's Treasure, which I absolutely loved) and Landfall (Content Warning). A team of seven developers made the bulk of the game during a month-long retreat earlier this year. The two studios relied largely on their community managers — who'd done a fantastic job drumming up interest for their previous games — to hype up Peak.
A combination of factors such as smart marketing (that title is peak), the game's ability to deliver funny moments that could go viral and a low price helped Peak to sell more than 2 million copies in 9 days. This is a cool success story for a game that cost about $200,000 to make. Here’s hoping more small studios find ways to collaborate like this. As a comparison, Remedy saysFBC: Firebreak hit 1 million players after eight days, and that game is on PlayStation and Xbox subscription services.
Meanwhile, Microsoft has rubber-stamped a free, fan-made Halo-themed game in the vein of Vampire Survivors. Spartan Survivors, from JuanGGZ, is out on Itch.io and it’s coming to Steam and Xbox later this year.
New releases
After debuting on PC last year and making its way to iOS in February, I Am Your Beast landed on PS5 and Xbox Series X/S this week. From the remarkably prolific Strange Scaffold (Clickolding, TMNT: Tactical Takedown and El Paso, Elsewhere), this stylish, stealthy first-person shooter has been widely acclaimed and now console players can check out what the fuss is all about. In addition, the studio this week updated the iOS version of I Am Your Beast with all of the game's DLC.
Ruffy and the Riverside is a 3D puzzle platformer with charming, hand-drawn art from Zockrates Laboratories and publisher Phiphen Games. The perspective switches to 2D in some sections, in a similar fashion to Super Mario Odyssey.
What might help this game stand out is that it has a feature called SWAP, which enables you to copy the texture from one item and paste it onto another. So you might turn a waterfall into foliage so you can climb it or convert ice into lava. Ruffy and the Riverside is out now on Steam, Epic Games Store, PS5, Xbox One, Xbox Series X/S and Nintendo Switch.
Quantum Witch is an adventure platformer in which the plot is shaped by your decisions. Even the side quests have multiple endings, so it seems like there's a lot going on here. Solo developer NikkiJay has described this as a "queer emancipation story" in which main character Ren takes back agency over her life.
I'm interested in checking this one out, not least because the pretty pixel art and droll humor remind me of the Monkey Island games I loved so much as a kid. Quantum Witch is out now on Steam.
Antro looks like it's cut from a similar cloth as Playdead's Limbo and Inside. However, this rhythm-based puzzle platformer (from Gatera Studio and publishers Selecta Play and Astrolabe Games) is set to the beats of hip-hop, drill, R&B and electronic music.
Here, you play as a courier in a city that emerges below the ruins of Barcelona following a global catastrophe. Music and freedom (among other things) are banned here, but a rebellion is rising against the tech-dominated dictatorship that's in charge. Antro is out now on Steam, Xbox Series X/S and PS5.
Idle games that sit on your screen all day long are having a real moment. For instance, Bongo Cat is near the top of the Steam most-played charts with concurrent player numbers in the hundreds of thousands. Tiny Aquarium: Social Fishkeeping, from Lunheim Studios and publisher Future Friends Games, is one of the newest games in the genre.
This is billed as a cozy game in which you can hatch and sell fish, decorate your aquarium and (of course) go fishing. You can visit your friends' aquariums (and those of other players) too. It all seems cute and charming enough, and I don't think having it in the corner of my screen would distract me too much while I'm crafting the hottest of takes.
Upcoming
There are a lot of things I love about Flock Off! already. The name, the fact it's set in my homeland of Scotland and that it's an alternate history take on the story of Dolly the Sheep — the first mammal to be cloned from an adult cell.
In this first-person action title from Bunkhouse Games, you and up to three allies will have to use whatever's at your disposal to fend off zombie sheep. Just about anything can be used as a weapon, including a baguette, leek, traffic cone, your friends and a lawnmower that you wield in the fashion of Dead Alive. Flock Off! is coming to Steam later this year, but it's already alive in my heart.
Several years ago, we interviewed musician Sam Battle (aka Look Mum No Computer) about his wild DIY synth projects. Battle has since teamed up with developer The Bitfather and publisher Headup to make a twin-stick shooter in which you can make your own music.
In this game, also called Look Mum No Computer, you'll craft and upgrade synth modules. These also function as your weapons that you'll use to battle rogue components to fix electronics. It's such a cool concept and it now has a release date. Look Mum No Computer is bound for Steam, Epic Games Store and GOG on July 24.
I have to admit, though I've been aware of Firefighting Simulator: Ignite for a while, it wasn't really grabbing my attention. But the release date trailer included a very important piece of information. Those who pre-order this game — from Construction Simulator studio weltenbauer. Software Entwicklung GmbH and publisher astragon Entertainment GmbH — will get a pack that includes a cool vintage helmet and an absolutely adorable Dalmatian called Simi for their firehouse.
Firefighting Simulator: Ignite is a co-op firefighting game with more than 35 missions. It's coming to PC, PS5 and Xbox Series X/S on September 9.
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Google Labs is making virtual outfit try ons available to all with a new experimental AI app called Doppl, the company announced in a blog post. You can upload a photo of yourself and any outfit to see how it will look on you and can even create an AI-generated video of yourself and the clothing in motion.
To use it, first upload a full-body photo of yourself, then choose photos or screen shots of outfits. For instance, you can screenshot or download photos from sources like Pinterest or clothing websites, or take photos of clothing from locations like thrift stores. You could even snap a photo of a friend wearing a desired outfit.
Once the outfit is selected, Doppl (short for doppelgänger one imagines) will create an AI-generated image of you wearing it even and convert the static image into a moving video. You can continue to browse through outfits, save your favorites and share different looks. It may not work perfectly for you — Google pointed out that "Doppl is in its early days and... fit, appearance and clothing details may not always be accurate."
Google recently unveiled a similar try-on feature for its Shopping experience, but Doppl works strictly as a standalone app. It looks like the kind of thing people could have some fun with, particularly on social media, but it may also aid Google in gathering data on users' buying and shopping habits. The app is now available on iOS and Android, but only in the US for now.
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Panasonic’s S1 II is arguably the company’s best creator camera, if not the best creator camera, period. That’s according to our review from Steve Dent, who really liked a lot of things but especially the 6K RAW video and excellent stabilization. However, at $3,200, it’s expensive compared to the competition.
Nikon’s Z6 III has nearly the same video capabilities, is a better camera for photography and costs at least $600 less. Then there’s Panasonic’s own $2,500 S1 IIe, which was announced at the same time as the S1 II. It has mostly the same features but uses a non-stacked sensor more prone to rolling. Make sure to check out the full review.
Meta’s already got its low-key Ray-Ban-designed smart glasses. Now it’s coming for our dads. Or me. Or people somewhere between our ages. These are the Oakley Meta HSTN, apparently pronounced: HOW-stuh. They’re made for athletes but will probably be worn by that guy in Costco. (I love Costco, by the way.) Oakleys might seem a jump away from Ray-Ban, but Oakley is owned by EssilorLuxottica, which also owns Ray-Bans.
Despite rumors that the Oakley glasses would have a camera embedded in the frame’s bridge, these first models keep the lens on the side, with an ultra-wide 12MP camera that can capture footage in 3K, compared to the 1080p resolution of the Ray-Ban iterations. Also, the battery is rated for eight hours on a single charge (double that of the Meta Ray-Bans).
Several variants are incoming in lens colorways a little more vivid than typical sunglasses, with red, black, deep-water (blue?) and even some transition lenses. However, the first limited-edition Oakley Meta HSTN has gold accents and black lenses. They cost $499 and go on pre-order July 11.
Microsoft has been teasing this for years, but now it’s happening. There needs to be some sort of error screen, so later this summer, Microsoft is transitioning to a Black Screen of Death instead. Slimming, but just as frustrating.
Prime Day returns July 8 to July 11 this year, marking the first time the shopping event has been more than 48-hours long. Amazon typically has early Prime Day deals in the lead up to the event, and this year we’re already seeing some solid discounts on gadgets we like, including AirPods Pro 2 and an array of Amazon hardware.
"Some of my earliest movie-going memories are connected to 007," Villeneuve, who'd previously expressed many times in the past that he wanted to direct a Bond movie, said in a statement. "I grew up watching James Bond films with my father, ever since Dr. No with Sean Connery. I'm a die-hard Bond fan. To me, he’s sacred territory. I intend to honor the tradition and open the path for many new missions to come. This is a massive responsibility, but also, incredibly exciting for me and a huge honor. Amy [Pascal], David [Heyman], and I are absolutely thrilled to bring him back to the screen. Thank you to Amazon MGM Studios for their trust."
Amazon bought MGM back in 2021 for $8.5 billion, and with it came the rights to the James Bond franchise. However, Barbara Broccoli, the producer who inherited the rights to the franchise from her father, reportedly didn't trust Amazon with the property, putting the development and production of the next Bond film on pause. Earlier this year, both parties have finally come to an agreement. It's unclear if Amazon told Brocolli back then that Villeneuve was a potential director, but she and her half-brother Michael G. Wilson ultimately agreed to take a step back and give the company full creative control over the next Bond films. Amazon has yet to announce the franchise's new star, but seeing as a lot of actors want to work with Villeneuve these days, the production won't have a shortage of names to choose from.
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Federal Judge Vince Chhabria has ruled in favor of Meta over the 13 book authors, including Sarah Silverman, who sued the company for training its large language model on their published work without obtaining consent. His court has granted summary judgment to Meta, which means the case didn't reach full trial. Chhabria said that Meta didn't violate copyright law after the plaintiffs had failed to show sufficient evidence that the company's use of the authors' work would hurt them financially.
In his ruling (PDF), Chhabria admitted that in most cases, it is illegal to feed copyright-protected materials into their large language models without getting permission or paying the copyright owners for the right to use their creations. "...by training generative AI models with copyrighted works, companies are creating something that often will dramatically undermine the market for those works, and thus dramatically undermine the incentive for human beings to create things the old-fashioned way," he wrote.
However, the court "must decide cases based on the evidence presented by the parties," he said. For this particular case, the plaintiffs argued that Meta's actions cannot be considered "fair use." They said that that their creations are affected by Meta's use because the company's LLM, Llama, is capable of reproducing small snippets of text from their books. They also said that by using their books for training without consent, Meta had diminished their ability to license their work for LLM training. The judge called both arguments "clear losers." Llama isn't capable of generating enough text straight from the books to matter, he said, and the authors aren't entitled to the "market for licensing their works as AI training data."
Chhabria wrote that the argument that Meta copied their books to create a product that has the capability to flood the market with similar works, thereby causing market dilution, could have given the plaintiffs the win. But the plaintiffs barely touched the argument and presented no evidence to show how output from Meta's LLM could dilute the market. Despite his ruling, Chhabria clarified that his decision is limited: It only affects the 13 authors in the lawsuit and "does not stand for the proposition that Meta’s use of copyrighted materials to train its language models is lawful."
Another judge, William Alsup, also recently sided with Anthropic in a class action lawsuit also brought by a group of authors who accused the company of using their copyrighted work without permission. Alsup provided the writers recourse, though, and allowed them to take Anthropic to court for piracy.
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Google has unveiled its latest text-to-image model Imagen 4 with the usual promise of "significantly improved text rendering" over the previous version, Imagen 3. The company also introduced a new deluxe version called Imagen 4 Ultra designed to follow more precise text prompts if you're willing to pay extra. Both arrive to a paid preview in the Gemini API and for limited free testing in Google AI Studio.
Google describes the main Imagen 4 model as "your go-to for most tasks" with a price of $.04 per image. Imagen 4 Ultra, meanwhile, is for "when you need your images to precisely follow instructions" with the promise of "strong" output results compared to other image generators like Dall-E and Midjourney. That model boosts the price by 50 percent to $.06 per image.
The company showed off a range of images including a three-panel comic generated by Imagen 4 Ultra showing a small spaceship being attacked by a giant blue... space lizard? with some sound effects like "Crunch!" and inexplicably, "Had!!" The image followed the listed prompt beat for beat and looked okay, not unlike a toon rendering from a 3D app.
Google
Another prompt read "front of a vintage travel postcard for Kyoto: iconic pagoda under cherry blossoms, snow-capped mountains in distance, clear blue sky, vibrant colors." Imagen 4 output that to a "T," albeit in a generic style lacking any charm. Another image showed a hiking couple waving from atop a rock and another, a fake "avant garde" fashion shoot. The images were definitely of good quality and followed the text prompts precisely but still looked highly machine generated.
Imagen 4 is fine and does seem a mild improvement from before, but I'm not exactly wowed by it — particularly compared to the market leaders, Dall-E 3 and Midjourney 7. Plus, following an initial rush of enthusiasm, the public seems to be getting sick of AI art, with the main use case apparently being spammy ads on social media or at the bottom of articles.
Google
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Cycling season may have only just started, but that’s not stopping Garmin from looking ahead to when all the roadies need to take their bikes indoors. On Tuesday, the company announced the Tacx Alpine, an indoor gradient simulator for its family of NEO smart trainers. The accessory can replicate inclines of up to 25 percent and declines of up to -10 percent, with adjustments made either manually through a built-in control panel or automatically when using the device with a compatible apps like Zwift and Garmin’s own Tacx Training software.
In those same apps, the Tacx Alpine also allows for real-time virtual steering adjustments. Naturally, Garmin Connect support is also included for stat tracking and more. In short, the Tacx Alpine is designed for those who want spice up their off-season training since pedaling a road bike on an indoor trainer is about the most boring thing ever.
Garmin says mounting the front of your bike is easy. Inside the box, you’ll find adapters for both quick release skewers (9 x 100), and thru axles (12 x 100, 15 x 100 and 15 x 110), so the Tacx Alpine will work with most modern road bikes. However, trainer compatibility is limited to Garmin’s NEO 2T and Neo 3M models. Those cost $1,400 and $2,000 new respectively, and the accessory itself will set you back $1,100, with Garmin not planning to offer bundles at launch.
That might seem like a lot to pay for an accessory designed to make your indoor rides less monotonous, but it’s broadly comparable with the rest of the industry. Wahoo, for instance, sells its Kickr Climb simulator for $750, but it doesn’t come with a steering feature. Meanwhile, the Elite Rizer, which offers both steering and gradient simulation, costs $1,000. Either way, if you’re looking at one of these, chances are you already spent a pretty penny on a fancy carbon road bike and the thought of dropping another $1,000 on your hobby doesn’t phase you.
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For years now, most Chromebooks have run some variety of Intel or AMD processor. The occasional device used a MediaTek chip, but they were often underpowered and cheap devices that were hard to recommend. ARM-based processors have worked tremendously well for Apple on the Mac, and they’re being used in more and more Windows PCs as well. Now, Lenovo (makers of my favorite Chromebook) and Google are giving ARM a real shot with the $649 Chromebook Plus 14.
The companies say the MediaTek Kompanio Ultra 910 chip and its AI NPU can handle up to 50 TOPS — but more intriguing to me, Lenovo is also promising up to 17 hours of battery life. I’ll believe that claim when I see it; mediocre at best battery life has plagued nearly every Chromebook I’ve used in recent years. But switching to ARM could improve on what Intel-powered Chromebooks have delivered, both in terms of battery life and overall performance.
Time for the nitty-gritty specs. Lenovo’s Chromebook Plus 14 is, as you’d expect, a 14-inch laptop that looks quite similar to a silver MacBook Pro. It’s certainly more stylish and sleek than Lenovo’s more utilitarian (and awkwardly-named) IdeaPad Flex 5i Chromebook Plus. It weighs only 2.58 pounds (about a pound less than the Flex 5i) and is just over .62 inches thick. In addition to the Kompanio Ultra 910 chip, Lenovo is including either 12GB or 16GB of RAM and up to 256GB of storage. Lenovo isn’t skimping on the screen, either. The 14-inch OLED panel can be outfitted with a touchscreen and has a 1,920 x 1,200 resolution. The resolution is relatively modest, but totally in line with what you’d expect for the price.
Lenovo
There are a few other nice touches throughout. Lenovo’s latest is the first Chromebook with Dolby Atmos sound via a quad-speaker system that includes two downward-firing woofers. Audio quality on laptops has increased significantly in recent years, so I’m looking forward to hearing what Lenovo can deliver. The 5-megapixel webcam has a much higher resolution than most other Chromebooks, and there’s also a fingerprint reader for secure logins.
All told, this Chromebook is on the more expensive side compared to many other options. But when you compare its specs and design with other Chromebooks in this price range, Lenovo’s latest comes out looking pretty good. Of course, we’ll need to make sure the MediaTek chip is powerful enough and also see what battery life is like, but Lenovo’s track record is strong enough that I’m looking forward to seeing if we have a new king of the Chromebooks.
New AI features
Given that Google is relentlessly focused on adding AI features everywhere you turn, it’s no surprise that there are a handful of new AI tricks here. First are two that are currently exclusive to Lenovo’s Chromebook Plus 14: Smart Grouping and AI image editing in the Chromebook’s Gallery app. Google has been teasing Smart Grouping for a while now; it’ll look at your open tabs and documents and ask if you want to organize them into a separate virtual desk. And the Gallery app now has some AI-powered editing features like removing backgrounds or turning your images into stickers.
Beyond these are a bunch of AI features that are coming to all Chromebook Plus laptops, many of which will feel familiar if you’ve paid attention to what Google has released to other platforms in recent months. For example, you can now long-press the launcher and select an area of the screen to run a search. As usual, the default example is shopping — see a pair of shoes you want, highlight it and let Google find them for you. The integration does look nice, though, with a pop-over window showing you results so you don’t have to leave the app you’re using.
Similarly, Text Capture analyzes text in an image and suggests things like calendar appointments based on what it reads. Or highlighting an image of a recipe can pull all of the items you need for it into a Google Docs list.
Lenovo
The Quick Insert key, which was first introduced last year on Samsung’s Galaxy Chromebook Plus, can now be used to generate and insert AI images into anywhere your text cursor is pointing — it’s not just limited to Google apps. Finally, Google’s “help me read” tool has a new “simplify” option that can take complex language (think scientific explanations) and put it in plain language to make it easier to understand.
Anyone buying a Chromebook Plus this year will get a solid perk that Google first introduced last year: a full 12 months of the Google One AI Pro plan, which includes 2TB of Google Drive storage and access to more advanced Gemini features (you can find all the exact details here). Given that this is a $20 per month plan, it’s a solid additional value — at the very least for the storage, if you’re not all that interested in Gemini.
As for Lenovo’s new hardware, I’m looking forward to trying it soon to see if the ARM architecture can deliver the massive battery life and performance improvements that the company is promising. But if you want to throw down your cash now, Lenovo’s Chromebook Plus 14 is available at Best Buy and on Lenovo’s site to order as of today.
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We talk to The Access Group’s CIO about integration and ongoing management of legacy systems in an extremely acquisitive company, and the worldwide storage refresh he’s overseeing as part of that process
Perplexity is planning to open up its Comet browser that's powered by "agentic search" to Windows users, according to the company's CEO. Aravind Srinivas posted on X that the Windows build of Comet is ready and has sent out invites to early testers already. Perplexity's CEO also hinted at a potential release for Android devices, adding that it was "moving at a crazy pace and moving ahead of schedule."
In May, Perplexity launched a beta version of its AI-powered Comet browser, only available to Mac users running Apple Silicon. The intelligent browser comes with AI features baked in, like the ability to ask it questions, check shopping carts for discounts and dig up unanswered emails. The beta version even showcases a "Try on" feature where users can upload a photo of themselves and Comet will generate an image of them wearing a selected piece of clothing.
There's still no official debut set, but Srinivas previously hinted at an upcoming release in an X post earlier this month. Comet is still only offering a waitlist for those interested, but the browser has already stirred up controversy. The company's CEO previously made comments during a podcast interview that Perplexity would use Comet "to get data even outside the app to better understand you." Srinivas later clarified on X that the comment was taken out of context, adding that "every user will be given the option to not be part of the personalization" when it comes to targeted ads. When Comet is released, the agentic browser will face competition from Opera Neon and similar offerings from Google and OpenAI.
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Apple's executives are thinking of acquiring Perplexity AI both to get more talent and to be able to offer an AI-based search engine in the future, according to Bloomberg. Adrian Perica, Apple's head of mergers and acquisitions, has reportedly already talked about the idea with services SVP Eddy Cue and the company's top decision-makers with it comes to its AI efforts. It's early stages, however: Apple has yet to talk to Perplexity about a bid, and the internal talks may not even lead to a formal offer.
The executives also reportedly discussed an alternative, wherein instead of buying Perplexity outright, it'll team up with the AI company instead. Either way, the idea is to develop an AI search engine powered by Perplexity and to integrate Perplexity's technology into Siri. While Apple has yet to make a formal offer, Bloomberg says it met several times with Perplexity over the past few months.
In May, Cue revealed that Apple discussed a possible Safari-integration with Perplexity while on the stand for Google's ongoing Search antitrust case. Cue took the stand due to Apple's long-standing deal with Google to make its search engine the default on the iPhone. (In turn, Apple gets billions of dollars a year — $18 billion in 2021 — from the arrangement.) Cue didn't share any definitive plans, however, including the possibility of an acquisition.
If regulators order Apple to end its partnership with Google, purchasing Perplexity would make it easier for the company to develop an AI-based search engine. In addition, it would allow the company to acquire talent needed to be able to catch up with other companies when it comes to artificial intelligence. Apple, like Meta, has been scouting for new AI talent. Bloomberg says it's even competing against the Facebook owner to hire Daniel Gross, the founder of AI company Safe Superintelligence Inc. The company does seem to need help to be able to release the AI features it wants to provide its users. A few months ago, for instance, Apple delayed the rollout of a more powerful Siri that was a key component of its original pitch for Apple Intelligence.
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Earlier in this Playdate season, I commented in a review that I "love a game that pisses me off a little." Well, I may have shot myself in the foot with that one. Week four of Playdate Season Two brings us not one game that got my blood boiling, but two. CatchaDiablos is a roguelike with a unique movement mechanic that is both pretty cool and absolutely infuriating: running in circles with the crank. Shadowgate PD, on the other hand, is a remade-for-Playdate version of the classic point-and-click adventure that's filled with tricky puzzles and hidden death traps.
This week is not for the faint of heart. Am I having fun? Yes. Am I suffering? Also yes. I haven't yet had a chance to check out the latest update to Blippo+ because I've been fighting for my life with these two titles, but I sure am looking forward to turning my brain off soon and getting lost in that strange, strange world as a treat after all this.
CatchaDiablos
Amano
Amano, the developer behind CatchaDiablos, kind of has a knack for games featuring unusual methods of movement. Amano previously gave us Pullfrog Deluxe, a Tetris-like (that I highly recommend checking out) in which you rearrange falling blocks as a frog that pulls stuff around using its tongue. In CatchaDiablos, things are a bit more complicated. You play as something of a demon wrangler on an unnamed moon, rounding up "Diablos" that are scattered all over the place. Of course, as any witch knows, the way to do this is by drawing a chalk circle around the entity, so that's exactly what you do. But, following the chalk line is also the only way you can move.
CatchaDiablos basically throws you right into the deep end. There is a very brief tutorial at the beginning to introduce you to the idea of traveling along an arc of pre-determined length, but then you're on your own to take on swarms of the little devils. To make a circle, you aim using the crank and, once you've got the outline placed where you want it, you hold the A button to draw. You have to draw a complete circle around a monster (or a group of monsters, for more points) in order to catch it, but when it comes to moving, you can stop the drawing at any point and you'll only move as far as the chalk extends.
Doing this while trying not to run into any Diablos — you take damage every time one touches you — is hard. It gets even harder when some of those Diablos start firing projectiles at you, and they're surrounding you in greater and greater numbers. Everything descends into chaos and it becomes really difficult to try and think fast enough to outmaneuver the Diablos while also trying to run in haphazard half-circles by swinging the crank. And after some time has passed (three eyes at the top of the screen will open), a boss will show up to make things even worse. This is a roguelike, so once your health is depleted, you're dead for good and have to start it all over.
I want to be clear: I really, really like this game. I found it hard to put down once I got going, and it's another fun example of how the crank can be used in unexpected ways. It's just kicking my ass. A lot. CatchaDiablos isn't entirely unforgiving, though. As you catch monsters, a status bar on the right side of the screen will start to fill up, and you'll eventually be rewarded with power-ups that can dramatically improve your odds. These come in the form of discs that will pop up in random places and bring perks like extra health spaces, the ability to draw a wider chalk circle and faster movement.
Roguelikes aren't for everyone, but if you are into them, this is a great one for the Playdate. As a plus, there's a "Diablory" bestiary of sorts where you can see drawings of every type of creature you've encountered so far. You can access this from the title menu, and it's really worth flipping through after you've sunk a good deal of time into the game.
Shadowgate PD
Pixel Ghost
"You seem to be wasting your time." It wasn't exactly a good sign for me when Shadowgate hit me with this message repeatedly in the first room of the damn game, where I found myself stuck for much longer than I'd like to admit and clicking on literally everything in my desperation. Anyone familiar with Shadowgate (1987) or the NES version (or the several other versions beyond that) might already have been braced for the difficult path forward from the get-go, but as someone who never played the original… let's just say we got off to a rougher start than expected. Such a rough start that I was forced to do something I generally avoid at all costs: look for a guide online.
So, I must concede that while I have navigated the treacherous castle halls, I had a good amount of help in doing so, which makes it feel like much less of an accomplishment. Bruised ego aside, though, Shadowgate makes for a really cool game on the Playdate. You must explore the castle room by room, solving puzzles, picking up keys and items to access locked areas along the way, defeating enemies and generally just trying not to die. It's a lesson in persistence, really.
There are many different ways to die, and much of the fun in games like these for me lies in keeping track of all those that I succumb to. There are the classic deaths, like plummeting after a floor suddenly drops away or getting incinerated by a dragon, and then the silly, unexpected ones, like tripping in the dark and falling flat on my face… fatally. (You really need to pay attention to your torch use). Thankfully, you'll be revived in the room where you died so you don't lose too much progress every time. The art and music really elevate the whole experience. The atmosphere is just right.
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Summer is finally here — at least for those of us north of the equator — and you might be planning to spend more time outdoors. Thanks to a swathe of great handheld devices, it's never been easier to play some fantastic indie games wherever you might be, so you can soak up the sun while unlocking achievements.
There are a bunch of intriguing new indies you can check out right now, as well as a significant update for a certain thirst-inducing roguelite that's still in early access. I've also a few upcoming titles in this, the latest edition of our indie roundup. One of them has a Steam demo that you might end up spending several enjoyable hours with.
Before we get started, a quick word of warning: Your wishlist and resolve are about to be tested as the Steam Summer Sale starts next week. I mean, good luck in advance with the bargain hunting!
New releases
I have to hold my hands up, I was skeptical about Rematch. When it was revealed that Sloclap — the team behind martial arts games Absolver and Sifu — was making an action-focused soccer game, I had some doubts that it would work. Rematch looked like the studio had taken Rocket League and retrofitted it with human characters. And with both that car soccer game and EA Sports FC 25 as competition, Sloclap was really going to have to do something special to break through. I think the studio might have just pulled that off.
Rematch is entirely skill-based with no stat upgrades for your character. You control one player throughout the match, and you'll transition between attacking and defending while rotating the goalkeeper role with teammates. The action is very fluid and fast, and the controls are responsive (they'd have to be). Like in Rocket League, the ball doesn't go out of bounds. There are no fouls or offsides either.
I've really enjoyed my first dozen or so games of Rematch. I came to realize that I'm more effective in a midfield/playmaker role or even as the goalkeeper than as an attacker. I haven't been able to get the hang of using the twin-stick controls to aim and shoot at the goal well enough as yet, but I've figured out a way to both help my team and have fun.
There are some bugs that the developers are racing to fix and the lack of cross-play at the jump is a bit disappointing (Sloclap says it ran into some technical issues there, but getting that sorted is a top priority for the team). Still, Rematch feels like a very sticky game that I imagine many folks are going to sink dozens of hours into. It's already off to a strong start — it surpassed a million players on its first day.
Rematch is out now on Steam, PS5 and Xbox Series X/S. It's on Game Pass Ultimate and PC Game Pass.
After some delays, it's finally time to date everything in Date Everything!As the title of this dating sim from Sassy Chap Games and publisher Team17 suggests, you can romance anthropomorphized versions of things around your home. There are more than 100 voice-acted characters you can woo, from the doors and wall, to a mouse trap and dust bunny behind a couch, to fire and air. Things get pretty meta, as you can also date the devs, the game itself and "your overwhelming sense of existential dread."
There are multiple endings for each character and around 70,000 lines of dialogue, so there's plenty to explore here. Reviews have been generally positive, with praise for the writing and design. I can't wait to see the reactions of my seatmate when I'm playing it on my next flight.
Date Everything! is out now on Nintendo Switch, PS5, Xbox Series X/S and PC.
Lost in Randomwas received fairly well a few years back and now a roguelite spinoff has arrived. Lost in Random: The Eternal Die is out on Steam, Nintendo Switch, PS5, Xbox Series X/S, Game Pass Ultimate and PC Game Pass.
This is a run-based action game with an isometric perspective and some permanent progression. So, it's very much Hades-coded, though it gives the genre a gothic storybook spin with a dice-rolling element.
Speaking of which (and in case you missed it), the third major early access update for Hades II arrived this week. Oh, sure, there are new bosses and combat options and so on. All of that's great.
But for many fans, the biggest addition this time is proper character art for Narcissus. Unsurprisingly, he's hot and he knows it.
Upcoming
From time to time, I’ll start playing a demo and very quickly feel that GIF of Ralph Wiggum from The Simpsons pop into my head. You know, the one where he goes "Haha, I’m in danger!" (the GIF is actually from a crossover Family Guy episode in which characters from that show visited Springfield, fact fans). Such is the case with Ball x Pit, a game that I am already certain is going to absorb many, many hours of my life.
I didn't get to the Ball x Pit demo until after Steam Next Fest ended, but it's still available until the full game goes live later this year (it's coming to Xbox Series X/S and Nintendo Switch too). After playing the demo, it’s easy to see why publisher Devolver Digital dedicated the entire Summer Game Fest edition of its Devolver Direct showcase to this project from indie developer Kenny Sun and half-a-dozen collaborators.
Ball x Pit is a blend of Breakout and Vampire Survivors with base-building elements. As you play the brick-breaking survival levels, you'll earn resources you can use to build out your homestead, which feeds back into the projectile chaos. It's an absorbing loop, but the real fun for me comes in the pit.
Here, your character will (either manually or automatically) fire magic-infused balls at enemy tiles while avoiding their attacks and making sure the bad guys don't reach the bottom of the screen. You'll collect more projectiles and passive upgrades throughout your run. The real magic happens when you're able to fuse together a pair of balls to combine their effects. So, a ghost ball that passes through enemies instead of bouncing between them might also deliver a laser attack to other baddies in the same row or column.
It's already apparent that the gameplay here will run deep. There will be a host of levels, characters and upgrades to unlock. I really can't wait for Ball x Pit to entirely ruin my productivity.
I loved the Goosebumps books and TV show as a kid, so a stealth game based on the series caught my eye. In Goosebumps: Terror in Little Creek (from PHL Collective and publisher GameMill Entertainment), you'll try to avoid monsters in a nightmarish town but if you run into any, you can defend yourself with your slingshot.
This game includes puzzles and an original story with multiple endings, while the art style looks charmingly old-school. It's coming to Nintendo Switch, PS5, Xbox Series X/S and Steam on August 29.
Let's close things out for this week with the latest look at PowerWash Simulator 2. I enjoyed the first game immensely, and the new trailer shows off some more fresh features that are coming to the sequel, which is slated to hit PC, PS5 and Xbox Series X/S later this year.
This time around, you'll be able to abseil or use a scissor lift to get to grimy, hard-to-reach spots. Multi-stage jobs are also new in PowerWash Simulator 2, and there will be a public restroom (ick) to make pristine. In addition, you'll be able to buy and restore antique furniture for your home base, while your pet kitties can join you on cleaning jobs. Cute!
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