BMW has developed the first fully electric 3 series vehicle — but it will only be available in China. In May 2022, the BMW i3 eDrive35L model that's based on the automaker's line of compact cars, will enter the Chinese market. It uses BMW's 5th-gen eDrive powertrain that's also found in the BMW iX3, BMW i4 and BMW iX. The four-door sedan will also be the first 3 Series car with the company's OS8 operating system and its features, including Digital Key, which turns the owner's smartphone into a key for their vehicle.
In its announcement, BMW also shared some key data about the EV, including its 281 horsepower max output and 295 pound-feet of maximum torque. It can apparently go from zero to 62 mph in 6.2 seconds, and it can reach a charge of 80 percent within 35 minutes of being plugged in. Fully charged, it has an estimated range of 327 miles, which is longer than that of the basic BMW i4's.
The automaker says the 3 Series line led the premium-compact segment in China in 2021, so releasing an electrified version in the region makes sense for the company. BMW even even fine-tuned and customized the EV's suspension system for Chinese road conditions and will assemble the vehicle at a plant in Lydia, Shenyang.
The i3 eDrive35L EV is BMW's sixth all—electric model. Similar to rival automakers that are aiming to make a complete shift towards electric vehicles over the coming 10 to 20 years, BMW also ramped up its electrification goals last year. It announced that the last Mini with a combustion engine will be released in 2025 and that it expects its all-electric vehicles to account for 50 percent of its global sales by 2030.
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After 355 days aboard the International Space Station, astronaut Mark Vande Hei returns to Earth both a NASA record holder and a changed man. Though his run was not as long as Peggy Whitson’s 665 cumulative days spent in microgravity, Vande Hei’s accomplishment is still one of the longest single stints in human spaceflight — and makes him the subject of intensive research into the effects of zero-gravity on humans.
Though NASA’s Human Research Program has spent 50 years studying the effects of spaceflight on the human body, the full impact of long-duration space travel has yet to be exhaustively researched. As humanity’s expansion into space accelerates in the coming decades, more people will be going into orbit — and going much farther — and the medical needs obviously increase along with this. Andrew Tarantola outlines where the research is headed.
It’ll demand "at least" 20 percent zero-emissions sales by 2026.
Canada has outlined its Emissions Reduction Plan, which will require all new passenger car sales to be zero-emissions models by 2035. The government will gradually put pressure on automakers, requiring "at least" 20 percent zero-emissions sales by 2026, pushing steeply to 60 percent by 2030. Officials didn't say whether this applied to a make's product mix or simply the volume of cars sold.
A Reddit user wrote to Craig Federighi, Apple's Vice President of Software Engineering, to ask how iOS auto-updates work. Federighi responded, revealing that Apple gradually releases "new iOS updates by first making them available for those that explicitly seek them out in Settings, and then 1-4 weeks later (after we've received feedback on the update) ramp up to rolling out devices with auto-update enabled." Generally, this means it takes a few weeks for iOS auto-updates to reach everyone’s iPhone and, in the case of iPadOS, iPad.
Google has begun rolling out a new update for its iOS YouTube TV app. Now both iPhone and iPad users have picture-in-picture functionality. To watch something in PiP mode, swipe up from the bottom of the screen. The video will automatically resize and move across your device’s display. You’ll need to be running iOS 15 or newer — and make sure your app is up to date.
It’s taken its time: Apple’s mobile operating system has supported picture-in-picture functionality on iPad since iOS 13 and iPhone since iOS 14. The feature has also been available on the company’s main YouTube app since last year.
Intel’s finally offered a glimpse of its Arc A-series Limited Edition video card, which is arriving sometime this summer — yes, that means another delay. There are no specs or prices, unfortunately, but the double-height design and twin-fan cooling make clear this aims directly at gamers. Early Arc desktop GPUs are expected to support a raft of modern features, including hardware-accelerated ray tracing and AI-based supersampling. It's still too soon to say if Arc desktop models will offer truly competitive performance. NVIDIA should deliver its first Ampere Next-based GPUs (likely the RTX 40 series) later this year, and AMD will follow suit with the Radeon RX 7000 series.
Yelp today announced it would further expand its health grades information on restaurant listings. While the reviews platform developed its own digital standard for restaurant hygiene (called "Local Inspector Value-entry Specification" or LIVES) alongside the "the technology departments of the cities of San Francisco and New York" in 2013, it's now broadening its partnership with firm Hazel Analytics. Yelp and Hazel teamed up last year, and together the LIVES metric now incorporates "data from health departments across 48 U.S. states" as well as Toronto and Vancouver.
“The expansion of Yelp's health scores program comes at a time when people are returning to indoor dining as COVID-19 restrictions continue to lift, health inspections are restarting from the early pandemic pause, and restaurants are embracing more diner safety measures like contactless payments and virtual menus,” wrote Yelp in a blog post.
There’s a chance you’ve seen health scores on your city’s Yelp restaurant pages already. But in recent years, Yelp became even more proactive in grading restaurants, going so far as to estimate scores in cases where a city might not issue a letter grade or numerical score. Yelp listings for restaurants in Los Angeles and Chicago also include a rundown of health code violations.
Still, some in the restaurant industry have criticized Yelp’s efforts. Cities and states vary widely in their food inspection scoring, with some assigning a letter grade or numerical score, and others opting for a pass/fail system. Restaurants have complained about inaccurate or out-of-date scores on their listings. The Mercury Newsreported that restaurants in Bay Area counties that use a pass/fail system were taken aback when Yelp’s algorithm generated its own health inspection score for their businesses.
Yelp calculates health inspection scores using three methods: directly using a score provided by a city’s health department, generating a score from raw health data or using an estimated health score generated by Hazel’s algorithm. The third option — which Hazel defaults to in cases where cities don’t publish health inspection scores — leaves a great deal of room for misinterpretation. And as The Mercury News points out, restaurants that, deservedly or not, show low LIVES-generated scores on Yelp might see their business dry up significantly.
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TweetDeck — a version of Twitter beloved by journalists, social media pros and other power users — might soon become a paid app,The Verge has reported. A new version of the app redirects to the Twitter Blue subscription signup page, according to code discovered by security researcher Jane Manchun Wong. It promises "a powerful, real-time tool for people who live on Twitter" and would be an "ad-free experience," according to screenshots.
The new @TweetDeck might become a paid feature, exclusive to @TwitterBlue subscribers according to the code I’ve come across in the app
The code gates the access of TweetDeck on whether the user has Twitter Blue subscription and redirects them to the sign-up page if they don’t pic.twitter.com/cylyrV3Iwv
TweetDeck is already an essentially ad-free experience, so the inclusion of that language strongly implies that it would become a paid service. The new version would be a "complete rebuild with the parts from the new Twitter app," Manchun noted in a reply. However, she also spotted a link for a "legacy version" which could still be free.
Twitter launched its Twitter Blue subscription service last November for $2.99 per month. Some features like top articles were seen as positives, but users also criticized Twitter for hiding key features like an "undo" button behind a paywall.
Twitter has been testing a new version of TweetDeck since last year, with significant changes like "a full Tweet composer, new advanced search features, new column types, and a new way to group columns into clean workspaces," the company wrote. Some power users haven't exactly embraced it, however, due to user interface and other issues.
The company has also pondered a TweetDeck subscription service, asking users in 2017 if they'd be willing to pay up to $20 per month for a "more advanced TweetDeck experience." And last year, Bloomberg reported that Twitter was considering a subscription fee for the app.
The move would make sense for Twitter internally, as TweetDeck has always been a black sheep product that lets users bypass ads. Adding it to Twitter Blue would finally allow the company to monetize it and offer a true ad-free experience — since Twitter Blue itself still includes ads.
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Today is World Backup Day and to mark the occasion, retailers including Amazon and Best Buy are offering some solid deals on storage. Amazon's sale includes an all-time low price for SanDisk's 1TB Extreme microSDXC UHS-I memory card. It has dropped by $35 from $175 to $140 in a one-day-only deal. If you're looking to seriously upgrade the amount of storage available on your Nintendo Switch, that's not a bad option.
Also falling to an all-time-low price for today only is the 500GB version of Samsung's T7 Touch SSD. The external drive has a fingerprint sensor you can use to keep your data secure. It's currently $80, which is a temporary drop of $30. The deal only applies to the silver model, unfortunately, and not the black version. The larger-capacity models, which you can find on the same page, have been discounted too.
Elsewhere, SanDisk's 2TB Extreme Portable SSD has been reduced to its second-best price ever. The price of the rugged drive has dropped significantly from $460 to $200 — you'll save $260. Again, this deal is only available for today only.
Meanwhile, Best Buy's World Backup Day sale isn't quite as extensive, but there are still some good deals to be found, especially if you could do with adding a ton of storage to your backup process. Take, for instance, the 14TB version of WD's Easystore External USB 3.0 Hard Drive. The price has dropped by $163 to $200. As with the Amazon deals mentioned above, the offer is only available today.
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Google may be set to integrate Bluetooth tracker detection into Android. With devices like Tile trackers and Apple AirTags becoming more popular, there have been instances of bad actors planting one on someone else and using it to follow their movements.
However, there are some issues with current detection methods on Android. Users would both need to be aware of the fact that Bluetooth trackers can be misused and have apps that can detect them installed on their device. The Apple and Tile apps also require users to scan for trackers manually, a process that can take around 10 minutes.
According to 9to5Google, the Android team has started work on a tracker detection feature in Play services. The most recent APK code includes references to Tile trackers and "ATag" (probably AirTags) and hints that Android users may be able to ring detected devices.
The feature is said to be in early development and it'll likely be some time before Google releases it publicly (if at all). Having automatic detection built into the OS, or even a manual scanner with a warning to all users about the potential for stalking, would surely help protect users from being tracked. Hopefully, we'll learn more about Google's tracker detection plans at I/O in May.
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The American Lung Association has released a report detailing the public health benefits of a complete national shift to zero-emission vehicles from 2020 to 2050. Apparently, if all new passenger and heavy-duty vehicles sold by 2035 and 2040, respectively, are zero-emission models, 110,000 deaths could be avoided in the United States over the next 30 years. That figure came from the association's analysis, which also projects that the Biden administration will achieve its target of having 100 percent carbon pollution-free electricity by 2035.
With no air pollution affecting people's health, up to 2.79 million asthma attacks could also be avoided. And perhaps to convince companies to get onboard with the transition, the association also made it a point to mention that up to 13.4 million lost workdays could be avoided with cleaner air.
Harold Wimmer, National President and CEO of the American Lung Association, said in a statement:
"Zero-emission transportation is a win-win for public health. Too many communities across the U.S. deal with high levels of dangerous pollution from nearby highways and trucking corridors, ports, warehouses and other pollution hot spots. Plus, the transportation sector is the nation’s biggest source of carbon pollution that drives climate change and associated public health harms. This is an urgent health issue for millions of people in the U.S."
The widespread transition to zero-emission vehicles would generate up to $1.2 trillion in public health benefits, the report noted, and $1.7 trillion in climate benefits. Communities and counties with the highest percentage of lower-income families and People of Color in the US would benefit greatly from the shift, since they have areas with highly concentrated doses of pollution from diesel hotspots, power plants and other fossil fuel facilities. The top metro locations that would benefit the most include Los Angeles, New York, Chicago, San Jose, Washington, Miami, Houston, Detroit and Dallas Fort-Worth.
To be able to ensure that all new vehicles sold by 2040 are zero-emission and that the grid can supply the country with pollution-free electricity within 15 years, the association has listed a series of recommendations. They include a call for increased funding for non-combustion electricity generation and transportation, extending and expanding incentives for zero-emission vehicle purchases and "converting public fleets to zero-emission vehicles immediately." The association is also urging the Congress to pass legislation that would accelerate the transition and for the EPA to adopt standards that would require lower carbon emissions from vehicles before the shift is complete.
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8BitDo's Pro 2 was already great value at its regular price of $50, but now the controller has dropped to an all-time low on Amazon. It's on sale for $42.50, which is 15 percent off the usual price.
As with the excellent SN30 Pro+, the Pro 2 is compatible with Nintendo Switch, Windows, macOS, Android and Raspberry Pi. This time around, the controller has two back buttons. Like all of the other inputs, those buttons on the handles (where your ring finger or pinky might rest naturally) are fully customizable through a Windows, Mac, Android and iOS app. The controller has a profile configuration switcher as well, so you can swap between three input configurations without having to fire up the app.
It's a little disappointing that the controller isn't compatible with iOS devices, PlayStation or Xbox. For those who game on pretty much every other major platform, though, the 8BitDo Pro 2 is well worth checking out, particularly if you pick up a cheap smartphone clip so you can more easily play cloud gaming titles just about anywhere.
The Wolverine V2 Chroma is compatible with Xbox consoles and PC. It's a worthy alternative to Microsoft's Elite Wireless Series 2 controller.
It has six more buttons than a standard Xbox controller and they're all remappable. Those could be useful for swiftly building structures in Fortnite (once that becomes a thing again) or executing rapid combos. There's also full RGB support via Razer's Xbox controller app, swappable thumbsticks and a hair-trigger mode that could give you an advantage over your rivals.
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The long-awaited current-gen versions of Apex Legends are almost here. Respawn Entertainment will release native PS5 and Xbox Series X/S versions of the battle royale when the Warriors Collection event goes live today.
All three consoles will support 4K output and full 60Hz gameplay as well as HDR. The PlayStation 5 and Xbox Series X versions are getting higher-resolution shadow maps and larger level-of-detail distances (so you can see objects from further away).
Some features players might have been expecting at the outset will arrive in future patches. Those include support for 120Hz gameplay, adaptive triggers and haptic feedback on PS5, as well as audio and visual improvements.
The Warriors Collection Event will bring next-gen versions of Apex Legends to PS5 and XSX!
PlayStation players: check out the info below to learn how to update your game π
Xbox players: no action is needed. Apex will update via Smart Delivery.
Not having 120 fps capabilities at the jump will be disappointing for many, given the fast pace of Apex Legends matches and the fact the developers have long been discussing that feature as one of their goals for the current-gen versions. Still, after the native PS5 and Xbox Series X/S editions land, it should be somewhat easier for developers to roll out updates across all platforms, so hopefully it won't be long before 120 fps support is added.
Thanks to Microsoft's Smart Delivery tech, the Xbox Series X/S versions of Apex Legends should automatically download if you have the Xbox One edition installed. PS5 players will need to download their console's version manually from the options menu on the Apex Legends game page or from the PSN store if they don't have the PS4 edition on their system.
Beyond the current-gen versions, there's a lot more for Apex Legends players to check out later today. The 9v9 Control mode, which proved popular when it debuted earlier this year, is back until April 12th. The Caustic Treatment area of King's Canyon is getting some changes so it can act as a Control battleground.
There's a new map called Drop-Off for the 3v3 Arena team deathmatch mode. A collection of 24 limited-time cosmetics will be available during the Warriors Collection event, including skins. Collect them all and you'll unlock a new sword Heirloom item for Crypto.
Respawn Entertainment/EA
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Last year, Amazon revealed one of the more original products we've seen, the kid-focused Glow that does video calls and projects a touch-sensitive play space onto a flat surface. Now, the company has announced that the Glow is available for all customers in the US, complete with a 1-year subscription for books, visual arts activities, play options and more.
The Amazon Glow combines an 8-inch LCD teleconferencing display with a projector that creates a 19-inch, touch-sensitive interactive space. Parents and others can connect to the device via the Glow mobile app that lets them speak with kids and interact with the projected play space remotely. In the original announcement video, for example, Amazon shows kids doing puzzles, drawing and playing reading games, while parents and grandparents are able to see what the kids are seeing.
"We know a majority of parents say it’s challenging for their kids to stay engaged on traditional video calls, and, let’s be honest, stay in one place," said Glow GM Joerg Tewes. "For parents who are miles or minutes away from home for work, Glow provides a new way to say good morning or good night to keep those important relationships strong."
The device comes with "nearly 100 games and visual arts activities" through Amazon Kids+, Amazon said. Those include Chess, Checkers, go Fish, Whac-A-Mole and others. It also includes thousands of books, different play options (remote or side-by-side), the ability to interact with Disney characters (Anna and Elsa, Woody and Buzz, etc.) and more. Parents, friends and others can use the Glow app on their existing Android and iOS smartphones/tablets or on the 2021 Fire HD 10 tablets.
Glow looks like a pretty cool product, but it isn't exactly cheap. You can now pick one up at Amazon, BestBuy.com and Target.com starting at $300, with a mat and mat case plus a 1-year Amazon Kids+ subscription included. It's also available with a Fire HD 10 tablet for $380.
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Plantronics' (now Poly's) long independent streak is coming to an end. Reutersreports HP is acquiring Poly in an all-cash deal worth $3.3 billion including debt. HP said the purchase would bolster its "hybrid work" offerings, such as headsets and videoconferencing hardware. The computing giant didn't say if Poly would still operate as a distinct brand or retain its CEO (we've asked HP for comment), but the deal is expected to close by the end of 2022.
Don't expect this to lead to HP-branded consumer headphones or earbuds. When Plantronics rebranded as Poly, the company was already transitioning from personal audio to work-oriented products like meeting room speakers and videoconferencing cameras. Only a handful of items (such as the Voyager headphone range) are designed with home use at least partly in mind. As it stands, HP already targets everyday users with its gaming-focused HyperX brand.
Whatever HP's intentions, the buyout closes an important chapter in audio history. Plantronics was one of the first companies to produce Bluetooth headsets, and developed an early reputation as a go-to brand for hands-free calling. However, its attempts at competing with consumer heavyweights like Apple, Bose and Sony never really panned out. While Plantronics created well-made headphones and earbuds that sometimes undercut the competition on price, it never reached the level of hype that helped its rivals succeed. The 2018 acquisition of Polycom and the subsequent Poly rebrand was, in a sense, an acknowledgment that Plantronics' strength was in the office rather than at home.
It's also no secret that Poly had entertained buyers. In 2018, Plantronics had been in talks with Logitech about a possible deal. That fell through, but it was already clear the firm was open to a merger. The HP move might represent a happy ending in that light, even if Poly is losing its independence in the process.
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OnePlus began life as a startup making smartphones with high-end specs aimed at enthusiasts. Its first phones were barebones devices that maximized value for money, while still retaining a sense of identity (remember those sandstone backs?). That’s something that's not easy for any device, regardless of price. But now after 10 generations, it feels like the OnePlus we knew is gone, and it's probably not coming back.
Now, I don't mean to be all doom and gloom. It's only natural that companies evolve over time. Just look at Nintendo, which started out making Hanafuda cards more than 130 years ago, or Nokia, which can trace its roots back to a single pulp mill built way back in 1865. So while OnePlus hasn't been around nearly that long and its pivot isn't nearly as drastic, ahead of the company’s next flagship phone’s arrival in the US, now feels like a good time to examine how a once sorta plucky smartphone upstart turned into mainstream OEM.
Last year, OnePlus co-founder Pete Lau was promoted to chief product officer for both Oppo and OnePlus.
Carlo Allegri / reuters
Founded in 2013 by Carl Pei and Pete Lau, OnePlus started off as a subsidiary of BBK electronics alongside other well-known Chinese smartphone brands including Oppo, Vivo and, more recently, Realme. So right away there was a lot of shared DNA. But critically, even though OnePlus phones often had similar designs and specs compared to contemporary Oppo devices, the teams behind those phones were separate. (The old joke for years was that the latest Vivo phone would eventually become the next OnePlus device after a few months, but I digress.) This gave OnePlus the freedom to tweak things to suit its core audience: hardcore phone nerds, mostly in the US and western Europe before later expanding to India. Meanwhile, Oppo and Vivo focused more on the Chinese market and other regions in Asia.
Prior to the coronavirus pandemic, when a new OnePlus phone came out, it often launched first in the US. OnePlus phones also had features like its Alert Slider and OxygenOS that weren't available on phones from its sister companies. And as early as 2015, 60 to 70 percent of the company's sales came from overseas as growth in the west quickly outpaced gains in its home country. More recently in 2020, OnePlus sales in the US grew by 143 percent while practically every other phone maker saw shipments decline due to the pandemic and the silicon shortage that followed soon after. In contrast to Oppo and Vivo, OnePlus carved out its niche overseas, and in some ways, you could even think of OnePlus as a western company that just happened to be based in the east.
Here's a slide from OnePlus' recent roundtable during MWC 2022. For a company that started out making barebones phones for enthusiasts, this sort of product focus feels like it's coming from a completely different company.
OnePlus
But everything changed last year when OnePlus announced that it was officially merging with Oppo. So now, instead of being an independent company (albeit with the same parent in BBK), OnePlus is being positioned as a sub-brand for its sister company run by Lau, who will jointly oversee both companies while serving as chief product officer.
From a business standpoint, the merger makes a lot of sense. Rather than having redundant teams working on similar projects at different companies, combining OnePlus and Oppo helps streamline research and development while also boosting the scale at which the company can produce (and sell) devices. And it's a similar story for the OS powering these devices, because after years of independent development, OnePlus announced that OxygenOS and Oppo's ColorOS would transition to a shared codebase.
That means while OxygenOS will still be around, it's closer to being a tweaked and stripped-down skin of ColorOS designed to look OnePlus' old platform. But under the hood, they're the same. And if it wasn't for backlash from fans, Oppo probably would have shelved OnePlus' take on Android entirely in favor of Vivo's platform.
While OxygenOS and ColorOS will continue to exist, OnePlus' shift to a shared codebase means they are essentially the same platform with some differences and tweaks depending on your region.
OnePlus
Unfortunately, this change to the new codebase hasn't been smooth. During a recent roundtable that took place during MWC late last month, OnePlus' head of OS product Gary Chen admitted that the latest iteration of OxygenOS (version 12) "did not meet expectations." On top of that, when asked why the OnePlus 10 Pro launched first in China months before becoming available in other regions, Lau said the OP10 Pro's delayed availability wasn't caused by the ongoing global chip crunch, but instead because "software development takes longer for non-China countries." This is a very different approach to OnePlus' global sales strategy compared to the past. And lest we forget, there still aren't even any plans to make a non-pro OnePlus 10, which just seems odd after years of new phones landing in pairs.
Another important factor to consider is all the former employees who have left the company recently, most notably Carl Pei. Not long before the OnePlus/Oppo merger went down, Pei left the company he helped create to launch Nothing. According to Lau, "Pei's departure did not have an impact on the development of OnePlus." And while I understand the desire for a company to put on a stoic face during a major transition, allow me to reserve a bit of skepticism on that one.
Prior to his departure from the company last spring, Pei was often the most visible OnePlus employee, particularly for customers in the west.
Steve Jennings via Getty Images
Over the course of multiple generations, Pei was often the face of OnePlus, especially for customers in the west. He presented new flagship devices at launch events and regularly popped in to chat with customers or provide updates in the company's forums. And after launching its first product last year (the Ear1 earbuds), Nothing is about to become one of OnePlus' direct competitors now that the company is prepping to launch the Phone 1 sometime this summer. Without getting too deep into any interpersonal drama, I think it's pretty clear that Pei is still very much interested in making gadgets, just not at OnePlus.
The brain drain hasn't happened solely at the very top of the ladder either, with other longtime OnePlus execs like chief marketing officer Kyle Kiang having left the company last year in April. And then there are the countless numbers of OnePlus public relations, communication and support staff that have departed as well. Prior to 2020, I basically had the same two or three OnePlus contacts for five years running. And while my more recent contacts have been nothing short of professional, the amount of internal turnover I've seen feels very much like a changing of the guard.
Oppo
And then there are smaller moves like pushing Warp Charging to the back burner in favor of 150W SuperVooc charging, which is slated to arrive on an upcoming OnePlus phone sometime in 2022. Now, it's hard to get too upset about getting even faster charging tech, but this is yet another example of how the Oppo side of the company is seeping into OnePlus.
But perhaps most importantly is how OnePlus views itself. After shipping more than 11 million phones last year, OnePlus set new sales records in 2021. And while the company says it will continue to support its core markets in the US, India, Europe and China, the company also has aggressive plans to expand its markets later this year to Canada, Mexico and South America (a first for OnePlus). And in the future, OnePlus is eyeing North Africa and the Middle East as well. In short, while longtime enthusiasts probably won't be completely forgotten, 2022 feels like a massive push from OnePlus to become a truly mainstream name.
OnePlus has very agressive plans for expansion as the company looks to become a truly global name in 2022.
OnePlus
In some ways, OnePlus has kinda become the new LG, filling the void in the smartphone landscape left after Samsung's cross-country rival shuttered its mobile business. And while this might seem like selling out (which, remember, is exactly what companies are made to do), there are a number of positive things that have come about as part of the company's maturation. We're talking about stuff like wider retail availability and improved carrier support throughout the US, not to mention a growing ecosystem of gadgets that includes wireless earbuds, smartwatches and more.
There's also the company's partnership with Hasselblad to improve its mobile photography, which for OnePlus has consistently lagged behind what you get on phones from Apple, Samsung and Google. OnePlus has even improved the everyday durability of its handsets in recent years thanks to support for IP68 dust and water resistance — even if the company's unlocked models don't explicitly mention this in their specs. And thanks to the Nord series, OnePlus has a larger lineup of affordable devices than ever before.
OnePlus
So has OnePlus finally turned its back on its longtime customers? Maybe, maybe not. That really depends on what you're looking for in a phone. There's no question that the company's latest flagship devices are very different from what it used to make back in 2014. Heck for the first few year But at the same time, people's preferences and expectations about what makes a good handset have changed a lot during the last eight years too. In its quest for a worldwide presence, OnePlus left a lot of its past behind. And in its place, we're left with a global brand that ranks as the fourth-largest smartphone maker on the planet (and that’s not even counting Vivo) that's very hungry to climb even higher. So say goodbye to the old OnePlus and say hello to the rapidly expanding behemoth that's taken its place.
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Amazon Game Studio head and longtime employee Mike Frazzini is stepping down, he announced in a LinkedIn post. Frazzini cited the desire to spend more time with family and the fact that the studio is finally having some success. "While there’s never really a perfect time to step away from a great role, now is a good time," he wrote. "We’ve launched two top 10 games in the past six months, and have a growing portfolio of promising new games in the pipeline."
Amazon Games has struggled over the past few years, notably with the cancellation of its Lord of the Rings MMO and fiasco with its first AAA game, Crucible. The company was also criticized for its policy of claiming ownership of employees' personal games that one engineer called "draconian." One former Game Studios manager said some of Amazon's issues may have come about because Frazzini had no previous experience in gaming, according to the same Bloomberg report.
However, the company has had hits of late with New World, one of 2021's biggest money makers on Steam. It has also had ongoing success as the publisher of Lost Ark, made by South Korean developer Smilegate RPG. Frazzini didn't say what he planned to do next.
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Almost precisely three years after it launched, Apple TV+ has claimed the Best Picture Oscar for a streaming service with CODA. In another historic moment, Troy Kotsur became the first Deaf male actor to win an Oscar. Apple paid $25 million for the distribution rights to the film, which had a limited theatrical run and is currently streaming on Apple TV+.
It beat Netflix's favorite in the category, The Power of the Dog, which picked up Best Director for Jane Campion. And while Netflix registered a record 27 nominations for this year’s Oscars, losing out to Apple for arguably the biggest prize probably smarts after years of campaigning for its movies and shows.
Many, many years in the making, the interesting elements of Halo are somewhat outweighed by the show's simplistic writing, stiff acting and sometimes dodgy special effects. If it came out in 2015, when we first expected it to arrive, it would have been more impressive. But with The Mandalorian and other shows like Foundation on Apple TV+, there’s a lot of premium sci-fi TV to get into — and that’s before we even touch all the myriad Star Trek shows filling up Paramount+, the home of Halo.
The tablet will reportedly feature a new chip and MagSafe charging.
Bloomberg’s Mark Gurman expects Apple will release its next-generation iPad Pro sometime this fall. Gurman anticipates the new tablet will feature MagSafe charging and Apple’s long-rumored but as yet unannounced M2 chip.
Apple only just updated the iPad Pro last year, adding 5G, Thunderbolt connectivity and its first-generation Apple Silicon system-on-a-chip. Details on the M2 remain sparse, but it has reportedly gone into production.
The extension ends a long-running spat with city regulators.
Following a years-long dispute with the city’s transit regulator, Uber has earned a 30-month license to continue operating in London. Transport for London (TfL) said the ride hailing service had been granted a London private hire vehicle operator’s license” for a period of two and a half years.”
Uber’s dispute with TfL dates back to 2017 when the agency said the company wasn’t “fit and proper” to operate in the city and revoked its taxi license. Among other issues, TfL said Uber had failed to properly conduct driver background checks and report serious criminal offenses.
The former employee estimates "a minimum of $200 million each year."
In an essay published on the whistleblower platform Lioness, former Microsoft manager Yasser Elabd alleged Microsoft fired him after he alerted leadership to a workplace where many regularly engaged in bribery. He further alleges that attempts to escalate his concerns resulted in retaliation within Microsoft and eventual termination from his role.
Elabd claims in his essay that he worked for Microsoft between 1998 and 2018 and had oversight into a "business investment fund " — essentially a slush fund to "cement longer-term deals" in the Middle East and Africa. But he grew suspicious of unusual payments to seemingly unqualified partners.
The collection is meant to document the history of the war.
Ukraine's Ministry for Digital Transformation has launched an NFT collection to help fund its military. The project was first announced in early March, but the NFT collection of illustrations by Ukrainian and international artists, called “Meta History Museum of War,” is now live. The collection is meant to be an “NFT museum” documenting the history of Russia’s invasion of Ukraine. The collection currently comprises 54 NFTs documenting the events of the first three days of the war.
A hunter must hunt, and so too must they race, according to the creator of the recently released PS1 “demake” of FromSoftware’s classic 2015 action role-playing game. This week, Bloodborne PSX developer Lilith Walther announced she’s working on Bloodborne Kart, a project she plans to release “when it’s ready.” As you can probably guess from its title, Bloodborne Kart looks toreimagine the sprawling city of Yharnam as the setting for an arcade racer.
The teaser Walther shared didn’t include much in the way of gameplay, but we do get to see Bloodborne’s protagonist and their slick new motorcycle depicted in the iconic pixelated style of a classic PS1-era game. In an interview with Kotaku, Walther said she hopes it won’t take her as long to finish Bloodborne Kart as it did her original demake. That’s due in part to the fact she already has existing assets and code to work with. In the meantime, you can follow her progress in an ongoing Twitter thread dedicated to the project’s development.
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Crunchyroll quietly announced on Friday it is ending one of the primary perks of its free tier. In an update spotted by Anime News Network, the company said it no longer plans to offer ad-supported simulcast streaming of new series. Previously free users could watch new shows shortly after their Japanese debut as long as they were willing to wait a week and sit through commercials. By subscribing to one of Crunchyroll’s premium plans, you can watch simulcasts one hour after their premiere in Japan.
In the immediate future, Crunchyroll will allow free users to access a “seasonal sampler” that will include a selection of simulcast content from the platform’s upcoming spring lineup. That sampler will allow free users to watch the first three episodes of shows like Spy x Family, Dawn of the Witch and Tomodachi Game one week after their platform debut until May 31st. To watch all new and continuing series in their entirety, free users will need to subscribe to one of Crunchyroll’s premium tiers, which start at $8 per month. All currently available content will continue to be available to watch for free.
“We want to encourage as many fans as possible to explore new shows and see the full benefits of Crunchyroll premium access,” the company said. “Crunchyroll makes more than 1,000 hours available for viewers to sample free of charge through our ad-supported tier, and will continue to offer free content going forward.”
The announcement comes just weeks after Crunchyroll, following Sony’s $1.175 billion deal to buy the service in 2020, said it was adding more than 50 Funimation series to its back catalog, and that all future shows acquired by Sony would debut on its service.
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Apple has closed a loophole that had allowed some Russians to continue using its mobile payments service despite the ongoing economic sanctions against Russia. According to Reuters, the company told the country's largest lender on Thursday it would no longer support Russia's homegrown Mir payments system through Apple Pay.
"Apple has informed NSPK it is suspending support for Mir cards in the Apple Pay payment service," the National Card Payment System said Friday. "Starting from March 24th, users cannot add new Mir cards to the service. Apple will stop all operations of previously added cards over the next few days."
Google took similar action last week as well. According to a separate report from The Wall Street Journal, the company paused a pilot that had allowed Russians to connect their Mir cards to Google Pay. "Google Pay is pausing payments-related services in Russia as a result of payment services disruption out of our control," a Google spokesperson told the outlet.
As The Verge notes, the Central Bank of Russia established Mir after the US and other countries imposed sanctions on Russia in response to its annexation of Crimea in 2014. According to statistics shared by the Central Bank, Mir cards are involved in more than 25 percent of all card transactions within the country. Previously, cards from major Russian financial institutions like VTB Group and Sovcombank stopped working with Apple Pay and Google Pay shortly after the Kremlin launched its invasion of Ukraine on February 24th.
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Bloomberg reporter Mark Gurman expects Apple will release its next-generation iPad Pro sometime this fall. In his latest Power On newsletter, Gurman says he anticipates the new tablet will feature MagSafe inductive charging and Apple’s long-rumored but as yet unannounced M2 chip, corroborating a previous report from 9to5Mac.
As of the company’s most recent hardware event, the iPad Air and iPad Pro both feature M1 chips. Apple last updated the iPad Pro in 2021 to add 5G and Thunderbolt connectivity, and its first-generation Apple Silicon system-on-a-chip. The iPad Pro has more or less featured the same design since 2018 when the company refreshed the tablet to give its now-iconic edge-to-edge display. Since then, Apple has filtered out that design to most of its other tablets, including the iPad mini and the aforementioned iPad Air.
Details on the M2 remain sparse, but as of last April, it had reportedly gone into production. Most reports suggest the M2 will feature the same eight-core CPU layout as its predecessor while being faster and more efficient thanks to TSMC’s new 4-nanometer fabrication process.
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Since late Friday afternoon, Among Us developer Innersloth has been trying to contain a DDoS attack against both its North American and European servers, leaving the popular game unplayable for many. “Service will be offline while the team works on fixing it, but might take a bit, hang tight! Sorry!” Innersloth said on Friday in a tweet spotted by Eurogamer.
servers are still down while we work to fix the DDoS sabotage
they may come on/off but will update u when we think they're stable, sorry!!! pic.twitter.com/vMmb74ttbJ
— Among Us π¨ servers down (@AmongUsGame) March 26, 2022
As of the writing of this article, Innersloth has managed to restore some servers, but the situation does not appear to be fully resolved with the game’s official Twitter account still stating “Among Us servers down” in its profile. “Can’t believe I’m working on a Saturday right now, I was supposed to go and get a croissant,” Innersloth said in one particularly desperate-sounding update over the weekend.
Thanks to its popularity, Among Us is no stranger to disruptive hacking attacks. In 2020, the game experienced a far-reaching spam attack that affected as many 5 million players after an individual named “Eris Loris” found a way to hack millions of games. The event led to no small amount of grief and frustration among the game's community, with many taking to Reddit to vent their frustration at the hacker.
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Earlier this week, Club 8-bit, one of Ukraine’s largest privately-owned computer museums, was destroyed during the siege of Mariupol. Kotaku spotted news of the event after its owner, Dmitry Cherepanov, took to Facebook to share the fate of Club 8-bit.
It has been reported that the Mariupol Computer Museum in Ukraine, a privately owned collection of over 500 items of retro computing, consoles and technology from the 1950s to the early 2000s, a collection nearly 20 years in the making, has been destroyed by a bomb. pic.twitter.com/7xKi3yYjth
— Lord Arse! ππΊπ¦π (@Lord_Arse) March 23, 2022
“That’s it, the Mariupol computer museum is no longer there,” he said on March 21st. “All that is left from the collection that I have been collecting for 15 years are just fragments of memories on the FB page, website and radio station of the museum.”
Club 8-bit’s collection included more than 500 pieces of computer history, with items dating from as far back as the 1950s. Gizmodovisited the museum in 2018, describing it at the time as “one of the largest and coolest collections” of Soviet-era computers to be found anywhere in the world. It took Cherepanov more than a decade to collect and restore many of the PCs on display at Club 8-bit. What makes the museum’s destruction even more poignant is that it documented a shared history between the Ukrainian and Russian people.
Thankfully, Cherepanov is alive, but like many residents of Mariupol, he has lost his home. If you want to support Cherepanov, he has opened a PayPal account accepting donations to help him and other Ukrainians affected by Russia’s invasion of Ukraine. Since the start of the war, nearly 10 million people have been displaced by the conflict, making it the fastest-growing refugee crisis since the second world war.
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Barely a month into its already floundering invasion of Ukraine and Russia is rattling its nuclear saber and threatening to drastically escalate the regional conflict into all out world war. But the Russians are no stranger to nuclear brinksmanship. In the excerpt below from Ben Buchanan and Andrew Imbrie's latest book, we can see how closely humanity came to an atomic holocaust in 1983 and why an increasing reliance on automation — on both sides of the Iron Curtain — only served to heighten the likelihood of an accidental launch. The New Firelooks at the rapidly expanding roles of automated machine learning systems in national defense and how increasingly ubiquitous AI technologies (as examined through the thematic lenses of "data, algorithms, and computing power") are transforming how nations wage war both domestically and abroad.
As the tensions between the United States and the Soviet Union reached their apex in the fall of 1983, the nuclear war began. At least, that was what the alarms said at the bunker in Moscow where Lieutenant Colonel Stanislav Petrov was on duty.
Inside the bunker, sirens blared and a screen flashed the word “launch.”A missile was inbound. Petrov, unsure if it was an error, did not respond immediately. Then the system reported two more missiles, and then two more after that. The screen now said “missile strike.” The computer reported with its highest level of confidence that a nuclear attack was underway.
The technology had done its part, and everything was now in Petrov’s hands. To report such an attack meant the beginning of nuclear war, as the Soviet Union would surely launch its own missiles in retaliation. To not report such an attack was to impede the Soviet response, surrendering the precious few minutes the country’s leadership had to react before atomic mushroom clouds burst out across the country; “every second of procrastination took away valuable time,” Petrov later said.
“For 15 seconds, we were in a state of shock,” he recounted. He felt like he was sitting on a hot frying pan. After quickly gathering as much information as he could from other stations, he estimated there was a 50-percent chance that an attack was under way. Soviet military protocol dictated that he base his decision off the computer readouts in front of him, the ones that said an attack was undeniable. After careful deliberation, Petrov called the duty officer to break the news: the early warning system was malfunctioning. There was no attack, he said. It was a roll of the atomic dice.
Twenty-three minutes after the alarms—the time it would have taken a missile to hit Moscow—he knew that he was right and the computers were wrong. “It was such a relief,” he said later. After-action reports revealed that the sun’s glare off a passing cloud had confused the satellite warning system. Thanks to Petrov’s decisions to disregard the machine and disobey protocol, humanity lived another day.
Petrov’s actions took extraordinary judgment and courage, and it was only by sheer luck that he was the one making the decisions that night. Most of his colleagues, Petrov believed, would have begun a war. He was the only one among the officers at that duty station who had a civilian, rather than military, education and who was prepared to show more independence. “My colleagues were all professional soldiers; they were taught to give and obey orders,” he said. The human in the loop — this particular human — had made all the difference.
Petrov’s story reveals three themes: the perceived need for speed in nuclear command and control to buy time for decision makers; the allure of automation as a means of achieving that speed; and the dangerous propensity of those automated systems to fail. These three themes have been at the core of managing the fear of a nuclear attack for decades and present new risks today as nuclear and non-nuclear command, control, and communications systems become entangled with one another.
Perhaps nothing shows the perceived need for speed and the allure of automation as much as the fact that, within two years of Petrov’s actions, the Soviets deployed a new system to increase the role of machines in nuclear brinkmanship. It was properly known as Perimeter, but most people just called it the Dead Hand, a sign of the system’s diminished role for humans. As one former Soviet colonel and veteran of the Strategic Rocket Forces put it, “The Perimeter system is very, very nice. Were move unique responsibility from high politicians and the military.” The Soviets wanted the system to partly assuage their fears of nuclear attack by ensuring that, even if a surprise strike succeeded in decapitating the country’s leadership, the Dead Hand would make sure it did not go unpunished.
The idea was simple, if harrowing: in a crisis, the Dead Hand would monitor the environment for signs that a nuclear attack had taken place, such as seismic rumbles and radiation bursts. Programmed with a series of if-then commands, the system would run through the list of indicators, looking for evidence of the apocalypse. If signs pointed to yes, the system would test the communications channels with the Soviet General Staff. If those links were active, the system would remain dormant. If the system received no word from the General Staff, it would circumvent ordinary procedures for ordering an attack. The decision to launch would thenrest in the hands of a lowly bunker officer, someone many ranks below a senior commander like Petrov, who would nonetheless find himself responsible for deciding if it was doomsday.
The United States was also drawn to automated systems. Since the 1950s, its government had maintained a network of computers to fuse incoming data streams from radar sites. This vast network, called the Semi-Automatic Ground Environment, or SAGE, was not as automated as the Dead Hand in launching retaliatory strikes, but its creation was rooted in a similar fear. Defense planners designed SAGE to gather radar information about a potential Soviet air attack and relay that information to the North American Aerospace Defense Command, which would intercept the invading planes. The cost of SAGE was more than double that of the Manhattan Project, or almost $100 billion in 2022 dollars. Each of the twenty SAGE facilities boasted two 250-ton computers, which each measured 7,500 square feet and were among the most advanced machines of the era.
If nuclear war is like a game of chicken — two nations daring each other to turn away, like two drivers barreling toward a head-on collision — automation offers the prospect of a dangerous but effective strategy. As the nuclear theorist Herman Kahn described:
The “skillful” player may get into the car quite drunk, throwing whisky bottles out the window to make it clear to everybody just how drunk he is. He wears very dark glasses so that it is obvious that he cannot see much, if anything. As soon as the car reaches high speed, he takes the steering wheel and throws it out the window. If his opponent is watching, he has won. If his opponent is not watching, he has a problem; likewise, if both players try this strategy.
To automate nuclear reprisal is to play chicken without brakes or a steering wheel. It tells the world that no nuclear attack will go unpunished, but it greatly increases the risk of catastrophic accidents.
Automation helped enable the dangerous but seemingly predictable world of mutually assured destruction. Neither the United States nor the Soviet Union was able to launch a disarming first strike against the other; it would have been impossible for one side to fire its nuclear weapons without alerting the other side and providing at least some time to react. Even if a surprise strike were possible, it would have been impractical to amass a large enough arsenal of nuclear weapons to fully disarm the adversary by firing multiple warheads at each enemy silo, submarine, and bomber capable of launching a counterattack. Hardest of all was knowing where to fire. Submarines in the ocean, mobile ground-launched systems on land, and round-the-clock combat air patrols in the skies made the prospect of successfully executing such a first strike deeply unrealistic. Automated command and control helped ensure these units would receive orders to strike back. Retaliation was inevitable, and that made tenuous stability possible.
Modern technology threatens to upend mutually assured destruction. When an advanced missile called a hypersonic glide vehicle nears space, for example, it separates from its booster rockets and accelerates down toward its target at five times the speed of sound. Unlike a traditional ballistic missile, the vehicle can radically alter its flight profile over longranges, evading missile defenses. In addition, its low-altitude approach renders ground-based sensors ineffective, further compressing the amount of time for decision-making. Some military planners want to use machine learning to further improve the navigation and survivability of these missiles, rendering any future defense against them even more precarious.
Other kinds of AI might upend nuclear stability by making more plausible a first strike that thwarts retaliation. Military planners fear that machine learning and related data collection technologies could find their hidden nuclear forces more easily. For example, better machine learning–driven analysis of overhead imagery could spot mobile missile units; the United States reportedly has developed a highly classified program to use AI to track North Korean launchers. Similarly, autonomous drones under the sea might detect enemy nuclear submarines, enabling them to be neutralized before they can retaliate for an attack. More advanced cyber operations might tamper with nuclear command and control systems or fool early warning mechanisms, causing confusion in the enemy’s networks and further inhibiting a response. Such fears of what AI can do make nuclear strategy harder and riskier.
For some, just like the Cold War strategists who deployed the expert systems in SAGE and the Dead Hand, the answer to these new fears is more automation. The commander of Russia’s Strategic Rocket Forces has said that the original Dead Hand has been improved upon and is still functioning, though he didn’t offer technical details. In the United States, some proposals call for the development of a new Dead Hand–esque system to ensure that any first strike is met with nuclear reprisal,with the goal of deterring such a strike. It is a prospect that has strategic appeal to some warriors but raises grave concern for Cassandras, whowarn of the present frailties of machine learning decision-making, and for evangelists, who do not want AI mixed up in nuclear brinkmanship.
While the evangelists’ concerns are more abstract, the Cassandras have concrete reasons for worry. Their doubts are grounded in storieslike Petrov’s, in which systems were imbued with far too much trust and only a human who chose to disobey orders saved the day. The technical failures described in chapter 4 also feed their doubts. The operational risks of deploying fallible machine learning into complex environments like nuclear strategy are vast, and the successes of machine learning in other contexts do not always apply. Just because neural networks excel at playing Go or generating seemingly authentic videos or even determining how proteins fold does not mean that they are any more suited than Petrov’s Cold War–era computer for reliably detecting nuclear strikes.In the realm of nuclear strategy, misplaced trust of machines might be deadly for civilization; it is an obvious example of how the new fire’s force could quickly burn out of control.
Of particular concern is the challenge of balancing between false negatives and false positives—between failing to alert when an attack is under way and falsely sounding the alarm when it is not. The two kinds of failure are in tension with each other. Some analysts contend that American military planners, operating from a place of relative security,worry more about the latter. In contrast, they argue that Chinese planners are more concerned about the limits of their early warning systems,given that China possesses a nuclear arsenal that lacks the speed, quantity, and precision of American weapons. As a result, Chinese government leaders worry chiefly about being too slow to detect an attack in progress. If these leaders decided to deploy AI to avoid false negatives,they might increase the risk of false positives, with devastating nuclear consequences.
The strategic risks brought on by AI’s new role in nuclear strategy are even more worrying. The multifaceted nature of AI blurs lines between conventional deterrence and nuclear deterrence and warps the established consensus for maintaining stability. For example, the machine learning–enabled battle networks that warriors hope might manage conventional warfare might also manage nuclear command and control. In such a situation, a nation may attack another nation’s information systems with the hope of degrading its conventional capacity and inadvertently weaken its nuclear deterrent, causing unintended instability and fear and creating incentives for the victim to retaliate with nuclear weapons. This entanglement of conventional and nuclear command-and-control systems, as well as the sensor networks that feed them, increases the risks of escalation. AI-enabled systems may like-wise falsely interpret an attack on command-and-control infrastructure as a prelude to a nuclear strike. Indeed, there is already evidence that autonomous systems perceive escalation dynamics differently from human operators.
Another concern, almost philosophical in its nature, is that nuclear war could become even more abstract than it already is, and hence more palatable. The concern is best illustrated by an idea from Roger Fisher, a World War II pilot turned arms control advocate and negotiations expert. During the Cold War, Fisher proposed that nuclear codes be stored in a capsule surgically embedded near the heart of a military officer who would always be near the president. The officer would also carry a large butcher knife. To launch a nuclear war, the president would have to use the knife to personally kill the officer and retrieve the capsule—a comparatively small but symbolic act of violence that would make the tens of millions of deaths to come more visceral and real.
Fisher’s Pentagon friends objected to his proposal, with one saying,“My God, that’s terrible. Having to kill someone would distort the president’s judgment. He might never push the button.” This revulsion, ofcourse, was what Fisher wanted: that, in the moment of greatest urgency and fear, humanity would have one more chance to experience—at an emotional, even irrational, level—what was about to happen, and one more chance to turn back from the brink.
Just as Petrov’s independence prompted him to choose a different course, Fisher’s proposed symbolic killing of an innocent was meant to force one final reconsideration. Automating nuclear command and control would do the opposite, reducing everything to error-prone, stone-coldmachine calculation. If the capsule with nuclear codes were embedded near the officer’s heart, if the neural network decided the moment was right, and if it could do so, it would—without hesitation and without understanding—plunge in the knife.
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Instagram recently introduced private likes as an additional way to interact with Stories. And it looks like the company could add soon add yet another way to respond to ephemeral clips and images from your friends. According to developer Alessandro Paluzzi, who’s known for reverse engineering apps to find evidence of new features, Instagram is working on allowing people to send voice messages in response to Stories. On Saturday, Paluzzi shared a screenshot of the new interface feature.
We’ve reached out to Instagram for comment. We’ll note here not every feature the company works on behind the scenes ends up in a public release. When Instagram introduced private Story likes, it said its motivation was to reduce inbox clutter. Adding the option to send voice messages would run counter to that philosophy, but it would make it easier to do something you can already do within the app.
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On Friday, the Federal Communications Commission added Russia’s Kaspersky Lab to its “Covered List,” labeling the cybersecurity firm an “unacceptable” national security risk to the US. The move marks the first time the agency has blacklisted a Russian company.
With the decision, US companies can’t use subsidies from the FCC’s $8 billion Universal Service Fund for supporting telecom deployments in rural and underserved communities to purchase products and services from Kaspersky. All seven other organizations on the list hail from China, with among the most notable being Huawei and ZTE.
FCC Commissioner Brendan Car said the designation would help the US secure its networks from “threats posed by Chinese and Russian state-backed entities seeking to engage in espionage and otherwise harm America’s interests." The two other companies the FCC added to the list on Friday were China Telecom and China Mobile, both of which were already subject to previous restrictions.
“This decision is not based on any technical assessment of Kaspersky products – that the company continuously advocates for – but instead is being made on political grounds,” Kaspersky said following the announcement. The company noted it was ready to work with the FCC and other US government agencies to address any regulatory concerns.
The move is partly symbolic. Before Friday’s announcement, a 2017 order by former President Donald Trump had already banned the federal government from using Kaspersky software. The FCC did not cite Russia’s recent invasion of Ukraine for this most recent move.
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